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Changeset 4823 in orxonox.OLD for orxonox/trunk/src/story_entities


Ignore:
Timestamp:
Jul 8, 2005, 12:30:31 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: better algorithm to get the position of the crosshair

File:
1 edited

Legend:

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  • orxonox/trunk/src/story_entities/world.cc

    r4822 r4823  
    880880    }
    881881  delete iterator;
     882  crosshair->draw();
    882883
    883884  glCallList (objectList);
     
    885886  ParticleEngine::getInstance()->draw(); //!< \todo should be dts like in the Trunk;
    886887
    887   crosshair->draw();
    888888  TextEngine::getInstance()->draw();
    889889  LightManager::getInstance()->draw(); // must be at the end of the drawing procedure, otherwise Light cannot be handled as PNodes //
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