Changeset 4841 in orxonox.OLD for orxonox/trunk/src/lib
- Timestamp:
- Jul 12, 2005, 9:47:15 PM (19 years ago)
- Location:
- orxonox/trunk/src/lib/graphics/spatial_separation
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.cc
r4836 r4841 104 104 \brief gets the maximal dimension of a model 105 105 * @param playerModel the model that this measurement is based on 106 \return the maximal dimension of the model106 \return the dimension of the AbstractModel as a Rectangle 107 107 */ 108 float SpatialSeparation::getMaxDimension(AbstractModel* playerModel)108 Rectangle* SpatialSeparation::getDimension(AbstractModel* playerModel) 109 109 { 110 110 -
orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.h
r4836 r4841 9 9 10 10 #include "base_object.h" 11 #include "vector.h" 11 12 12 13 … … 15 16 16 17 17 #define SEC_OFFSET 1.0 //!< the offset added to the overlapSize to ensure that there are no problems in cd 18 #define SEC_OFFSET 1.0 //!< the offset added to the overlapSize to ensure that there are no problems in 19 20 21 //! A class that represents a rectangle, this is needed for SpatialSeparation 22 class Rectangle 23 { 24 25 public: 26 Rectangle(); 27 virtual ~Rectangle(); 28 29 /** \brief sets the center of the rectangle to a defined vector @param center the new center */ 30 inline void setCenter(const Vector ¢er) { this->center = center;} 31 /** \brief returns the center of the rectangle to a defined vector @returns center the new center */ 32 inline const Vector* getCenter() const { return &this->center; } 33 34 /** \brief sets both axis of the rectangle to a defined vector @param unityLength the new center */ 35 inline void setAxis(float unityLength) { this->axis[0] = unityLength; this->axis[1] = unityLength; } 36 /** \brief sets both axis of the rectangle to a defined vector @param v1 the length of the x axis @param v2 the length of the z axis*/ 37 inline void setAxis(float v1, float v2) { this->axis[0] = v1; this->axis[1] = v2; } 38 39 private: 40 Vector center; 41 float axis[2]; 42 43 }; 18 44 19 45 //! A class for spatial separation of vertices based arrays … … 35 61 private: 36 62 void separateZone(); 37 float getMaxDimension(AbstractModel* playerModel);63 Rectangle* getDimension(AbstractModel* playerModel); 38 64 39 65
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