Changeset 4879 in orxonox.OLD
- Timestamp:
- Jul 17, 2005, 12:52:07 AM (19 years ago)
- Location:
- orxonox/branches/weaponSystem/src/world_entities/weapons
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/branches/weaponSystem/src/world_entities/weapons/weapon.cc
r4878 r4879 143 143 {} 144 144 145 146 /**147 * is called, when there is no fire button pressed148 */149 void Weapon::weaponIdle()150 {}151 152 153 145 /** 154 146 * this will draw the weapon … … 157 149 {} 158 150 151 152 153 154 155 /** 156 * Converts a String into an Action. 157 * @param action the String input holding the Action. 158 * @return The Action if known, WA_NONE otherwise. 159 */ 160 WeaponAction Weapon::charToAction(const char* action) 161 { 162 if (!strcmp(action, "none")) 163 return WA_NONE; 164 else if (!strcmp(action, "shoot")) 165 return WA_SHOOT; 166 else if (!strcmp(action, "charge")) 167 return WA_CHARGE; 168 else if (!strcmp(action, "reload")) 169 return WA_RELOAD; 170 else if (!strcmp(action, "acitvate")) 171 return WA_ACTIVATE; 172 else if (!strcmp(action, "deactivate")) 173 return WA_DEACTIVATE; 174 else if (!strcmp(action, "special1")) 175 return WA_SPECIAL1; 176 else 177 { 178 PRINTF(2)("action %s could not be identified.\n", action); 179 return WA_NONE; 180 } 181 } 182 183 /** 184 * Converts a String into a State. 185 * @param state the String input holding the State. 186 * @return The State if known, WS_NONE otherwise. 187 */ 188 WeaponState Weapon::charToState(const char* state) 189 { 190 if (!strcmp(state, "none")) 191 return WS_NONE; 192 else if (!strcmp(state, "shooting")) 193 return WS_SHOOTING; 194 else if (!strcmp(state, "reloading")) 195 return WS_RELOADING; 196 else if (!strcmp(state, "activating")) 197 return WS_ACTIVATING; 198 else if (!strcmp(state, "deactivating")) 199 return WS_DEACTIVATING; 200 else if (!strcmp(state, "inactive")) 201 return WS_INACTIVE; 202 else if (!strcmp(state, "idle")) 203 return WS_IDLE; 204 else 205 { 206 PRINTF(2)("state %s could not be identified.\n", state); 207 return WS_NONE; 208 } 209 } 210 -
orxonox/branches/weaponSystem/src/world_entities/weapons/weapon.h
r4878 r4879 39 39 40 40 WA_ACTION_COUNT = 7 //!< This must match the count of enumerations-members. 41 } WeaponAction s;41 } WeaponAction; 42 42 43 43 //! An enumerator defining the States of a Weapon … … 100 100 101 101 virtual void tick(float time); 102 virtual void weaponIdle();103 102 virtual void draw(); 103 104 private: 105 static WeaponAction charToAction(const char* action); 106 static WeaponState charToState(const char* state); 107 104 108 105 109 protected: … … 108 112 //////////// 109 113 WeaponState currentState; //!< The State the weapon is in. 114 WeaponAction requestAction; //!< An action to try to Engage after the currentState ends. 110 115 float stateTime; //!< how long the state has taken until now. 111 116 float times[WS_STATE_COUNT]; //!< Times to stay in the different States @see WeaponState.
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