Changeset 4938
- Timestamp:
- Jun 21, 2007, 3:48:18 AM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/trunk/levels/sp_level_moonstation_hangar.oxw
r4876 r4938 17 17 18 18 <BspEntity> 19 <Name>levels/maps/moonstation/hangar0 44.bsp</Name>20 < abs-coor>0, 256, 0</abs-coor>19 <Name>levels/maps/moonstation/hangar053.bsp</Name> 20 <Transparency>0, 0</Transparency> 21 21 </BspEntity> 22 22 23 23 <FPSPlayer> 24 <damageable>true</damageable> 25 <list>group01</list> 24 26 <name>Player</name> 25 27 <model>models/creatures/doom_male/male.md2, 9</model> 26 <!-- 27 <abs-coor>-480, 20, 0</abs-coor> 28 <abs-coor>-600, 20, 0</abs-coor> 28 29 <abs-dir>0, 0, -1, 0</abs-dir> 29 -->30 30 <!-- 31 31 <abs-coor>416, 404, 0</abs-coor> … … 35 35 <abs-coor>928, 788, -192</abs-coor> 36 36 <abs-dir>1.57, 0, 1, 0</abs-dir> 37 -->37 --> 38 38 <!-- 39 39 <abs-coor>1600, 788, 0</abs-coor> 40 40 <abs-dir>0.57, 0, 1, 0</abs-dir> 41 --> 41 --> 42 <!-- 42 43 <abs-coor>2880, 788, 0</abs-coor> 43 44 <abs-dir>0.57, 0, 1, 0</abs-dir> 45 --> 44 46 </FPSPlayer> 45 47 … … 213 215 214 216 217 <Mover> 218 <model>models/spaceships/human_transporter.obj, 10</model> 219 <abs-coor>4864, 900, -150</abs-coor> 220 <bReopen>1</bReopen> 221 <bReclose>1</bReclose> 222 <triggers> 223 </triggers> 224 <stations> 225 <MoverStation> 226 <rel-target-dir>1.57, 0.0, 0</rel-target-dir> 227 </MoverStation> 228 </stations> 229 </Mover> 230 231 232 <Mover> 233 <model>models/doors/moonstation_hangar_4x5.obj, 8</model> 234 <abs-coor>5152, 1000, 736</abs-coor> 235 <abs-dir>1.57, 1, 0, 0</abs-dir> 236 <bReopen>1</bReopen> 237 <bReclose>1</bReclose> 238 <triggers> 239 <ApproachTrigger> 240 <radius>100</radius> 241 </ApproachTrigger> 242 </triggers> 243 <stations> 244 <MoverStation> 245 <rel-target-coor>70, 0, 0</rel-target-coor> 246 <moving-time>0.5</moving-time> 247 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 248 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 249 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 250 </MoverStation> 251 </stations> 252 </Mover> 253 <Mover> 254 <model>models/doors/moonstation_hangar_4x5.obj, 8</model> 255 <abs-coor>4448, 808, 736</abs-coor> 256 <abs-dir>1.57, 1, 0, 0</abs-dir> 257 <bReopen>1</bReopen> 258 <bReclose>1</bReclose> 259 <triggers> 260 <ApproachTrigger> 261 <radius>100</radius> 262 </ApproachTrigger> 263 </triggers> 264 <stations> 265 <MoverStation> 266 <rel-target-coor>-70, 0, 0</rel-target-coor> 267 <moving-time>0.5</moving-time> 268 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 269 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 270 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 271 </MoverStation> 272 </stations> 273 </Mover> 274 275 276 <Mover> 277 <model>models/doors/moonstation_hangar_10x6b.obj, 8</model> 278 <abs-coor>2944, 832, 0</abs-coor> 279 <abs-dir>-1.57, 1, 0, 0</abs-dir> 280 <bReopen>1</bReopen> 281 <bReclose>1</bReclose> 282 <triggers> 283 <ApproachTrigger> 284 <radius>150</radius> 285 </ApproachTrigger> 286 </triggers> 287 <stations> 288 <MoverStation> 289 <rel-target-coor>0, 100, 0</rel-target-coor> 290 <moving-time>1</moving-time> 291 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 292 <moving-sound>sounds/doors/door_moving2.wav</moving-sound> 293 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 294 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 295 </MoverStation> 296 </stations> 297 </Mover> 298 <Mover> 299 <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model> 300 <abs-coor>3616, 832, 192</abs-coor> 301 <abs-dir>-1.57, 1, 0, 0</abs-dir> 302 <bReopen>1</bReopen> 303 <bReclose>1</bReclose> 304 <triggers> 305 <ApproachTrigger> 306 <radius>150</radius> 307 </ApproachTrigger> 308 </triggers> 309 <stations> 310 <MoverStation> 311 <rel-target-coor>0, 120, 0</rel-target-coor> 312 <moving-time>1</moving-time> 313 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 314 <moving-sound>sounds/doors/door_moving2.wav</moving-sound> 315 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 316 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 317 </MoverStation> 318 </stations> 319 </Mover> 320 <Mover> 321 <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model> 322 <abs-coor>3616, 832, -192</abs-coor> 323 <abs-dir>-1.57, 1, 0, 0</abs-dir> 324 <bReopen>1</bReopen> 325 <bReclose>1</bReclose> 326 <triggers> 327 <ApproachTrigger> 328 <radius>150</radius> 329 </ApproachTrigger> 330 </triggers> 331 <stations> 332 <MoverStation> 333 <rel-target-coor>0, 120, 0</rel-target-coor> 334 <moving-time>1</moving-time> 335 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 336 <moving-sound>sounds/doors/door_moving2.wav</moving-sound> 337 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 338 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 339 </MoverStation> 340 </stations> 341 </Mover> 342 <Mover> 343 <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model> 344 <abs-coor>4032, 832, 352</abs-coor> 345 <abs-dir>-1.57, 1, 0, 0</abs-dir> 346 <bReopen>1</bReopen> 347 <bReclose>1</bReclose> 348 <triggers> 349 <ApproachTrigger> 350 <radius>150</radius> 351 </ApproachTrigger> 352 </triggers> 353 <stations> 354 <MoverStation> 355 <rel-target-coor>0, 120, 0</rel-target-coor> 356 <moving-time>1</moving-time> 357 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 358 <moving-sound>sounds/doors/door_moving2.wav</moving-sound> 359 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 360 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 361 </MoverStation> 362 </stations> 363 </Mover> 364 <Mover> 365 <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model> 366 <abs-coor>4032, 832, -352</abs-coor> 367 <abs-dir>-1.57, 1, 0, 0</abs-dir> 368 <bReopen>1</bReopen> 369 <bReclose>1</bReclose> 370 <triggers> 371 <ApproachTrigger> 372 <radius>150</radius> 373 </ApproachTrigger> 374 </triggers> 375 <stations> 376 <MoverStation> 377 <rel-target-coor>0, 120, 0</rel-target-coor> 378 <moving-time>1</moving-time> 379 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 380 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 381 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 382 </MoverStation> 383 </stations> 384 </Mover> 385 386 387 <Mover> 388 <model>models/doors/moonstation_hangar_4x4.obj, 8</model> 389 <abs-coor>928, 800, -200</abs-coor> 390 <abs-dir>-1.57, 1, 0, 0</abs-dir> 391 <bReopen>1</bReopen> 392 <bReclose>1</bReclose> 393 <triggers> 394 <ApproachTrigger> 395 <radius>85</radius> 396 </ApproachTrigger> 397 </triggers> 398 <stations> 399 <MoverStation> 400 <rel-target-coor>-90, 0, 0</rel-target-coor> 401 <moving-time>0.75</moving-time> 402 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 403 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 404 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 405 </MoverStation> 406 </stations> 407 </Mover> 408 <Mover> 409 <model>models/doors/moonstation_hangar_4x4.obj, 8</model> 410 <abs-coor>928, 624, -200</abs-coor> 411 <abs-dir>-1.57, 1, 0, 0</abs-dir> 412 </Mover> 413 414 415 <Mover> 416 <model>models/doors/moonstation_hangar_4x5.obj, 10</model> 417 <abs-coor>372, 620, -128</abs-coor> 418 <abs-dir>-1.57, 1, 0, 0</abs-dir> 419 <bReopen>1</bReopen> 420 <bReclose>1</bReclose> 421 <triggers> 422 <ApproachTrigger> 423 <radius>100</radius> 424 </ApproachTrigger> 425 </triggers> 426 <stations> 427 <MoverStation> 428 <rel-target-coor>-90, 0, 0</rel-target-coor> 429 <moving-time>0.75</moving-time> 430 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 431 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 432 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 433 </MoverStation> 434 </stations> 435 </Mover> 436 437 438 <Mover> 439 <model>models/doors/moonstation_hangar_3x4.obj, 8</model> 440 <abs-coor>352, 800, 180</abs-coor> 441 <abs-dir>-1.57, 1, 0, 0</abs-dir> 442 <bReopen>1</bReopen> 443 <bReclose>1</bReclose> 444 <triggers> 445 <ApproachTrigger> 446 <radius>85</radius> 447 </ApproachTrigger> 448 </triggers> 449 <stations> 450 <MoverStation> 451 <rel-target-coor>70, 0, 0</rel-target-coor> 452 <moving-time>0.75</moving-time> 453 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 454 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 455 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 456 </MoverStation> 457 </stations> 458 </Mover> 459 <Mover> 460 <model>models/doors/moonstation_hangar_3x4.obj, 8</model> 461 <abs-coor>352, 608, 180</abs-coor> 462 <abs-dir>-1.57, 1, 0, 0</abs-dir> 463 <bReopen>1</bReopen> 464 <bReclose>1</bReclose> 465 <triggers> 466 <ApproachTrigger> 467 <radius>85</radius> 468 </ApproachTrigger> 469 </triggers> 470 <stations> 471 <MoverStation> 472 <rel-target-coor>70, 0, 0</rel-target-coor> 473 <moving-time>0.75</moving-time> 474 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 475 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 476 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 477 </MoverStation> 478 </stations> 479 </Mover> 480 <Mover> 481 <model>models/doors/moonstation_hangar_3x4.obj, 8</model> 482 <abs-coor>352, 32, 180</abs-coor> 483 <abs-dir>-1.57, 1, 0, 0</abs-dir> 484 <bReopen>1</bReopen> 485 <bReclose>1</bReclose> 486 <triggers> 487 <ApproachTrigger> 488 <radius>85</radius> 489 </ApproachTrigger> 490 </triggers> 491 <stations> 492 <MoverStation> 493 <rel-target-coor>70, 0, 0</rel-target-coor> 494 <moving-time>0.75</moving-time> 495 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 496 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 497 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 498 </MoverStation> 499 </stations> 500 </Mover> 501 502 503 <ApproachTrigger> 504 <name>elevator2</name> 505 <radius>150</radius> 506 <abs-coor>464, 48, 0</abs-coor> 507 </ApproachTrigger> 508 509 <Mover> 510 <model>models/doors/moonstation_elevator1a.obj, 8</model> 511 <abs-coor>464, 48, 36</abs-coor> 512 <abs-dir>-1.57, 1, 0, 0</abs-dir> 513 <bReopen>1</bReopen> 514 <bReclose>1</bReclose> 515 <triggers> 516 <EventTrigger> 517 <event>elevator2</event> 518 </EventTrigger> 519 </triggers> 520 <stations> 521 <MoverStation> 522 <rel-target-coor>0, 0, 23</rel-target-coor> 523 <moving-time>0.5</moving-time> 524 <delay>0.5</delay> 525 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 526 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 527 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 528 </MoverStation> 529 </stations> 530 </Mover> 531 <Mover> 532 <model>models/doors/moonstation_elevator1a.obj, 8</model> 533 <abs-coor>464, 48, -36</abs-coor> 534 <abs-dir>-1.57, 1, 0, 0</abs-dir> 535 <bReopen>1</bReopen> 536 <bReclose>1</bReclose> 537 <triggers> 538 <EventTrigger> 539 <event>elevator2</event> 540 </EventTrigger> 541 </triggers> 542 <stations> 543 <MoverStation> 544 <rel-target-coor>0, 0, -23</rel-target-coor> 545 <moving-time>0.5</moving-time> 546 <delay>0.5</delay> 547 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 548 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 549 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 550 </MoverStation> 551 </stations> 552 </Mover> 553 554 <Mover> 555 <model>models/doors/moonstation_elevator1b.obj, 8</model> 556 <abs-coor>464, 48, 12</abs-coor> 557 <abs-dir>-1.57, 1, 0, 0</abs-dir> 558 <bReopen>1</bReopen> 559 <bReclose>1</bReclose> 560 <triggers> 561 <EventTrigger> 562 <event>elevator2</event> 563 </EventTrigger> 564 </triggers> 565 <stations> 566 <MoverStation> 567 <rel-target-coor>0, 0, 46</rel-target-coor> 568 <moving-time>1.0</moving-time> 569 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 570 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 571 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 572 </MoverStation> 573 </stations> 574 </Mover> 575 <Mover> 576 <model>models/doors/moonstation_elevator1b.obj, 8</model> 577 <abs-coor>464, 48, -12</abs-coor> 578 <abs-dir>-1.57, 1, 0, 0</abs-dir> 579 <bReopen>1</bReopen> 580 <bReclose>1</bReclose> 581 <triggers> 582 <EventTrigger> 583 <event>elevator2</event> 584 </EventTrigger> 585 </triggers> 586 <stations> 587 <MoverStation> 588 <rel-target-coor>0, 0, -46</rel-target-coor> 589 <moving-time>1.0</moving-time> 590 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 591 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 592 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 593 </MoverStation> 594 </stations> 595 </Mover> 596 597 598 <ApproachTrigger> 599 <name>elevator1</name> 600 <radius>75</radius> 601 <abs-coor>-520, 48, 0</abs-coor> 602 </ApproachTrigger> 603 604 <Mover> 605 <model>models/doors/moonstation_elevator2.obj, 8</model> 606 <abs-coor>-520, 48, 20</abs-coor> 607 <abs-dir>-1.57, 1, 0, 0</abs-dir> 608 <bReopen>1</bReopen> 609 <bReclose>1</bReclose> 610 <triggers> 611 <EventTrigger> 612 <event>elevator1</event> 613 </EventTrigger> 614 </triggers> 615 <stations> 616 <MoverStation> 617 <rel-target-coor>0, 0, 35</rel-target-coor> 618 <moving-time>0.5</moving-time> 619 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 620 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 621 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 622 </MoverStation> 623 </stations> 624 </Mover> 625 <Mover> 626 <model>models/doors/moonstation_elevator2.obj, 8</model> 627 <abs-coor>-520, 48, -20</abs-coor> 628 <abs-dir>1.57, 1, 0, 0</abs-dir> 629 <bReopen>1</bReopen> 630 <bReclose>1</bReclose> 631 <triggers> 632 <EventTrigger> 633 <event>elevator1</event> 634 </EventTrigger> 635 </triggers> 636 <stations> 637 <MoverStation> 638 <rel-target-coor>0, 0, -35</rel-target-coor> 639 <moving-time>0.5</moving-time> 640 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 641 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 642 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 643 </MoverStation> 644 </stations> 645 </Mover> 646 647 648 <AdmTurret> 649 <model>models/guns/turret/turret_body.obj,10</model> 650 <list>group00</list> 651 <damageable>true</damageable> 652 <target>Player</target> 653 <abs-coor>432, 96, 528</abs-coor> 654 <Cannons> 655 <model>models/guns/turret/turret_riffle.obj,10</model> 656 <rel-coor>0, 47, 0</rel-coor> 657 </Cannons> 658 <Sensor> 659 <model>models/guns/turret/turret_radar.obj,10</model> 660 <rel-coor>0, 32.5, 0</rel-coor> 661 </Sensor> 662 <Weapon> 663 <Range>400</Range> 664 <SetDamage>10</SetDamage> 665 <FireRate>1</FireRate> 666 <AlwaysHits>false</AlwaysHits> 667 <addPoint>-30,1,11</addPoint> 668 <addPoint>-30,1,-11</addPoint> 669 </Weapon> 670 </AdmTurret> 671 672 673 <AdmTurret> 674 <model>models/guns/turret/turret_body.obj,10</model> 675 <list>group00</list> 676 <damageable>true</damageable> 677 <target>Player</target> 678 <abs-coor>896, 400, -96</abs-coor> 679 <Cannons> 680 <model>models/guns/turret/turret_riffle.obj,10</model> 681 <rel-coor>0, 47, 0</rel-coor> 682 </Cannons> 683 <Sensor> 684 <model>models/guns/turret/turret_radar.obj,10</model> 685 <rel-coor>0, 32.5, 0</rel-coor> 686 </Sensor> 687 <Weapon> 688 <Range>400</Range> 689 <SetDamage>10</SetDamage> 690 <FireRate>1</FireRate> 691 <AlwaysHits>false</AlwaysHits> 692 <addPoint>-30,1,11</addPoint> 693 <addPoint>-30,1,-11</addPoint> 694 </Weapon> 695 </AdmTurret> 696 697 698 <AdmTurret> 699 <model>models/guns/turret/turret_body.obj,10</model> 700 <list>group00</list> 701 <damageable>true</damageable> 702 <target>Player</target> 703 <abs-coor>416, 384, 0</abs-coor> 704 <Cannons> 705 <model>models/guns/turret/turret_riffle.obj,10</model> 706 <rel-coor>0, 47, 0</rel-coor> 707 </Cannons> 708 <Sensor> 709 <model>models/guns/turret/turret_radar.obj,10</model> 710 <rel-coor>0, 32.5, 0</rel-coor> 711 </Sensor> 712 <Weapon> 713 <Range>400</Range> 714 <SetDamage>10</SetDamage> 715 <FireRate>1</FireRate> 716 <AlwaysHits>false</AlwaysHits> 717 <addPoint>-30,1,11</addPoint> 718 <addPoint>-30,1,-11</addPoint> 719 </Weapon> 720 </AdmTurret> 721 722 723 <AdmTurret> 724 <model>models/guns/turret/turret_body.obj,10</model> 725 <list>group00</list> 726 <damageable>true</damageable> 727 <target>Player</target> 728 <abs-coor>1536, 768, -96</abs-coor> 729 <Cannons> 730 <model>models/guns/turret/turret_riffle.obj,10</model> 731 <rel-coor>0, 47, 0</rel-coor> 732 </Cannons> 733 <Sensor> 734 <model>models/guns/turret/turret_radar.obj,10</model> 735 <rel-coor>0, 32.5, 0</rel-coor> 736 </Sensor> 737 <Weapon> 738 <Range>500</Range> 739 <SetDamage>10</SetDamage> 740 <FireRate>1</FireRate> 741 <AlwaysHits>false</AlwaysHits> 742 <addPoint>-30,1,11</addPoint> 743 <addPoint>-30,1,-11</addPoint> 744 </Weapon> 745 </AdmTurret> 746 <AdmTurret> 747 <model>models/guns/turret/turret_body.obj,10</model> 748 <list>group00</list> 749 <damageable>true</damageable> 750 <target>Player</target> 751 <abs-coor>1536, 768, 96</abs-coor> 752 <Cannons> 753 <model>models/guns/turret/turret_riffle.obj,10</model> 754 <rel-coor>0, 47, 0</rel-coor> 755 </Cannons> 756 <Sensor> 757 <model>models/guns/turret/turret_radar.obj,10</model> 758 <rel-coor>0, 32.5, 0</rel-coor> 759 </Sensor> 760 <Weapon> 761 <Range>600</Range> 762 <SetDamage>10</SetDamage> 763 <FireRate>1</FireRate> 764 <AlwaysHits>false</AlwaysHits> 765 <addPoint>-30,1,11</addPoint> 766 <addPoint>-30,1,-11</addPoint> 767 </Weapon> 768 </AdmTurret> 769 770 771 <AdmTurret> 772 <model>models/guns/turret/turret_body.obj,10</model> 773 <list>group00</list> 774 <damageable>true</damageable> 775 <target>Player</target> 776 <abs-coor>3776, 768, 0</abs-coor> 777 <Cannons> 778 <model>models/guns/turret/turret_riffle.obj,10</model> 779 <rel-coor>0, 47, 0</rel-coor> 780 </Cannons> 781 <Sensor> 782 <model>models/guns/turret/turret_radar.obj,10</model> 783 <rel-coor>0, 32.5, 0</rel-coor> 784 </Sensor> 785 <Weapon> 786 <Range>400</Range> 787 <SetDamage>10</SetDamage> 788 <FireRate>1</FireRate> 789 <AlwaysHits>false</AlwaysHits> 790 <addPoint>-30,1,11</addPoint> 791 <addPoint>-30,1,-11</addPoint> 792 </Weapon> 793 </AdmTurret> 794 795 796 <AdmTurret> 797 <model>models/guns/turret/turret_body.obj,10</model> 798 <list>group00</list> 799 <damageable>true</damageable> 800 <target>Player</target> 801 <abs-coor>4896, 958, 592</abs-coor> 802 <Cannons> 803 <model>models/guns/turret/turret_riffle.obj,10</model> 804 <rel-coor>0, 47, 0</rel-coor> 805 </Cannons> 806 <Sensor> 807 <model>models/guns/turret/turret_radar.obj,10</model> 808 <rel-coor>0, 32.5, 0</rel-coor> 809 </Sensor> 810 <Weapon> 811 <Range>500</Range> 812 <SetDamage>10</SetDamage> 813 <FireRate>1</FireRate> 814 <AlwaysHits>false</AlwaysHits> 815 <addPoint>-30,1,11</addPoint> 816 <addPoint>-30,1,-11</addPoint> 817 </Weapon> 818 </AdmTurret> 819 820 821 <AdmTurret> 822 <model>models/guns/turret/turret_body.obj,10</model> 823 <list>group00</list> 824 <damageable>true</damageable> 825 <target>Player</target> 826 <abs-coor>5392, 958, -16</abs-coor> 827 <Cannons> 828 <model>models/guns/turret/turret_riffle.obj,10</model> 829 <rel-coor>0, 47, 0</rel-coor> 830 </Cannons> 831 <Sensor> 832 <model>models/guns/turret/turret_radar.obj,10</model> 833 <rel-coor>0, 32.5, 0</rel-coor> 834 </Sensor> 835 <Weapon> 836 <Range>400</Range> 837 <SetDamage>10</SetDamage> 838 <FireRate>1</FireRate> 839 <AlwaysHits>false</AlwaysHits> 840 <addPoint>-30,1,11</addPoint> 841 <addPoint>-30,1,-11</addPoint> 842 </Weapon> 843 </AdmTurret> 844 845 215 846 <SpriteParticles> 216 847 <name>Green Steam at Entrance</name> … … 1138 1769 1139 1770 1771 <SpriteParticles> 1772 <name>Big steam in hangar</name> 1773 <type>sprite</type> 1774 <texture>steam01.png</texture> 1775 <max-count>300</max-count> 1776 <life-span>8, 2</life-span> 1777 <radius>0.0, 250.0, 100.0</radius> 1778 <mass>0.0, 1.0, .3</mass> 1779 <color>0.0, 1.0, 1.0, 1.0, 0.2</color> 1780 <color>0.5, 0.6, 0.6, 0.6, 0.1</color> 1781 <color>1.0, 0.0, 0.0, 0.0, 0.0</color> 1782 <precache>0</precache> 1783 <emitters> 1784 <PlaneEmitter> 1785 <name>SteamEmitter</name> 1786 <rel-coor>4240, 672, 352</rel-coor> 1787 <spread>0, 0.5</spread> 1788 <emission-velocity>150, 10</emission-velocity> 1789 <size>100, 300</size> 1790 <rate>15</rate> 1791 </PlaneEmitter> 1792 </emitters> 1793 </SpriteParticles> 1794 <SpriteParticles> 1795 <name>Big steam in hangar</name> 1796 <type>sprite</type> 1797 <texture>steam01.png</texture> 1798 <max-count>300</max-count> 1799 <life-span>8, 2</life-span> 1800 <radius>0.0, 250.0, 100.0</radius> 1801 <mass>0.0, 1.0, .3</mass> 1802 <color>0.0, 1.0, 1.0, 1.0, 0.2</color> 1803 <color>0.5, 0.6, 0.6, 0.6, 0.1</color> 1804 <color>1.0, 0.0, 0.0, 0.0, 0.0</color> 1805 <precache>0</precache> 1806 <emitters> 1807 <PlaneEmitter> 1808 <name>SteamEmitter</name> 1809 <rel-coor>5360, 672, 352</rel-coor> 1810 <spread>0, 0.5</spread> 1811 <emission-velocity>150, 10</emission-velocity> 1812 <size>100, 300</size> 1813 <rate>15</rate> 1814 </PlaneEmitter> 1815 </emitters> 1816 </SpriteParticles> 1817 <SpriteParticles> 1818 <name>Big steam in hangar</name> 1819 <type>sprite</type> 1820 <texture>steam01.png</texture> 1821 <max-count>300</max-count> 1822 <life-span>8, 2</life-span> 1823 <radius>0.0, 250.0, 100.0</radius> 1824 <mass>0.0, 1.0, .3</mass> 1825 <color>0.0, 1.0, 1.0, 1.0, 0.2</color> 1826 <color>0.5, 0.6, 0.6, 0.6, 0.1</color> 1827 <color>1.0, 0.0, 0.0, 0.0, 0.0</color> 1828 <precache>0</precache> 1829 <emitters> 1830 <PlaneEmitter> 1831 <name>SteamEmitter</name> 1832 <rel-coor>5360, 672, -352</rel-coor> 1833 <spread>0, 0.5</spread> 1834 <emission-velocity>150, 10</emission-velocity> 1835 <size>100, 300</size> 1836 <rate>15</rate> 1837 </PlaneEmitter> 1838 </emitters> 1839 </SpriteParticles> 1840 1841 1140 1842 <BspEntity> 1141 1843 <Name>levels/maps/moonstation/hangar_flares006.bsp</Name> … … 1411 2113 <Light> 1412 2114 <diffuse-color>1,1,1</diffuse-color> 1413 <abs-coor>-200, 50, 0</abs-coor> 2115 <abs-coor>10000, 500, 0</abs-coor> 2116 </Light> 2117 <Light> 2118 <diffuse-color>1,1,1</diffuse-color> 2119 <abs-coor>-10000, 500, 0</abs-coor> 2120 </Light> 2121 <Light> 2122 <diffuse-color>1,1,1</diffuse-color> 2123 <abs-coor>0, 10000, 0</abs-coor> 2124 </Light> 2125 <Light> 2126 <diffuse-color>1,1,1</diffuse-color> 2127 <abs-coor>0, -10000, 0</abs-coor> 2128 </Light> 2129 <Light> 2130 <diffuse-color>1,1,1</diffuse-color> 2131 <abs-coor>0, 500, 10000</abs-coor> 2132 </Light> 2133 <Light> 2134 <diffuse-color>1,1,1</diffuse-color> 2135 <abs-coor>0, 500, -10000</abs-coor> 1414 2136 </Light> 1415 2137 </Lights>
Note: See TracChangeset
for help on using the changeset viewer.