Changeset 4975 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons
- Timestamp:
- Aug 9, 2005, 12:23:07 PM (19 years ago)
- Location:
- orxonox/trunk/src/world_entities/weapons
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/world_entities/weapons/projectile.h
r4972 r4975 23 23 #include "world_entity.h" 24 24 #include "vector.h" 25 26 class ParticleEmitter;27 25 28 26 class Projectile : public WorldEntity … … 53 51 54 52 protected: 55 56 53 // energy 57 54 float energyMin; … … 65 62 66 63 Vector velocity; //!< velocity of the projectile. 67 68 ParticleEmitter* emitter; //!< For special effects each Projectile has an emitter.69 64 }; 70 65 -
orxonox/trunk/src/world_entities/weapons/weapon.h
r4972 r4975 71 71 /** 72 72 * This is used as a container for all the different kinds of weapons that may exist 73 * 74 * Weapons have certain states, and actions, that can inflict them. 75 * ex. Action WA_SHOOT leeds to State WS_SHOOTING. 76 * each action has a sound connected to it, 77 * each state a time and an animation. 73 78 */ 74 79 class Weapon : public WorldEntity
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