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Changeset 4982 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons


Ignore:
Timestamp:
Aug 10, 2005, 6:14:20 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: movement stuff in the data-filestructure adapted

Location:
orxonox/trunk/src/world_entities/weapons
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • orxonox/trunk/src/world_entities/weapons/test_bullet.cc

    r4969 r4982  
    3636
    3737  float modelSize = .3;
    38   this->model = (Model*)ResourceManager::getInstance()->load("models/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize);
     38  this->model = (Model*)ResourceManager::getInstance()->load("models/projectiles/orx-rocket.obj", OBJ, RP_LEVEL, (void*) &modelSize);
    3939
    4040  this->energyMin = 1;
  • orxonox/trunk/src/world_entities/weapons/test_gun.cc

    r4979 r4982  
    118118  this->setClassID(CL_TEST_GUN, "TestGun");
    119119
    120   this->model = (Model*)ResourceManager::getInstance()->load("models/test_gun.obj", OBJ, RP_CAMPAIGN);
     120  this->model = (Model*)ResourceManager::getInstance()->load("models/guns/test_gun.obj", OBJ, RP_CAMPAIGN);
    121121
    122122  this->setStateDuration(WS_SHOOTING, .4);
  • orxonox/trunk/src/world_entities/weapons/turret.cc

    r4973 r4982  
    4343  this->init();
    4444
    45   this->loadModel("models/turret1.obj");
     45  this->loadModel("models/guns/turret1.obj");
    4646
    4747
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