Changeset 5039 in orxonox.OLD for orxonox/trunk/src
- Timestamp:
- Aug 16, 2005, 6:57:47 PM (19 years ago)
- Location:
- orxonox/trunk/src
- Files:
-
- 69 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/collision.h
r4836 r5039 1 1 /*! 2 \file collision.h2 * @file collision.h 3 3 * Basic collision detection 4 4 */ -
orxonox/trunk/src/defs/class_id.h
r4963 r5039 17 17 18 18 /*! 19 \file class_id.h19 * @file class_id.h 20 20 * list of orxonox classID's 21 21 -
orxonox/trunk/src/defs/debug.h
r5034 r5039 15 15 16 16 /*! 17 \file debug.h17 * @file debug.h 18 18 * Handles output to console for different Verbose-Modes. 19 19 -
orxonox/trunk/src/defs/error.h
r4836 r5039 18 18 19 19 /*! 20 \file error.h20 * @file error.h 21 21 * A compendium of Error codes used in the program 22 22 */ -
orxonox/trunk/src/glmenu/glmenu_imagescreen.h
r4836 r5039 1 1 /*! 2 \file glmenu_imagescreen.h2 * @file glmenu_imagescreen.h 3 3 * class to display a LoadScreen 4 4 */ -
orxonox/trunk/src/lib/collision_detection/bounding_sphere.h
r4836 r5039 1 1 /*! 2 \file bounding_sphere.h2 * @file bounding_sphere.h 3 3 * Definition of a bounding sphere 4 4 -
orxonox/trunk/src/lib/collision_detection/bounding_volume.h
r4836 r5039 1 1 /*! 2 \file bounding_volume.h2 * @file bounding_volume.h 3 3 * Definition of a bounding volume for collision detection algorithms 4 4 -
orxonox/trunk/src/lib/collision_detection/bv_tree.h
r5028 r5039 1 1 /*! 2 \file bv_tree.h2 * @file bv_tree.h 3 3 * Definition of a bounding volume tree 4 4 -
orxonox/trunk/src/lib/collision_detection/bv_tree_node.h
r5028 r5039 1 1 /*! 2 \file bv_tree.h2 * @file bv_tree.h 3 3 * Definition of a bounding volume tree 4 4 -
orxonox/trunk/src/lib/collision_detection/cd_engine.h
r5026 r5039 1 1 /*! 2 \file cd_engine.h2 * @file cd_engine.h 3 3 * Definition of the collision detection engine 4 4 -
orxonox/trunk/src/lib/collision_detection/collision.h
r4836 r5039 1 1 /*! 2 \file collision.h2 * @file collision.h 3 3 * Definition of a collision event 4 4 -
orxonox/trunk/src/lib/collision_detection/collision_defs.h
r4836 r5039 1 1 /*! 2 \file collision_defs.h2 * @file collision_defs.h 3 3 * Definition of some global collision data 4 4 -
orxonox/trunk/src/lib/collision_detection/lin_alg.h
r4836 r5039 1 1 /*! 2 \file lin_alg.h2 * @file lin_alg.h 3 3 * Definition of some important linear algebra formulas 4 4 -
orxonox/trunk/src/lib/collision_detection/obb.h
r4836 r5039 1 1 /*! 2 \file obb.h2 * @file obb.h 3 3 * Definition of an OBB (object Oriented Bounding Box) 4 4 -
orxonox/trunk/src/lib/collision_detection/obb_tree.h
r5028 r5039 1 1 /*! 2 \file obb_tree.h2 * @file obb_tree.h 3 3 * Definition of an obb tree (object oriented Bounding Box) 4 4 -
orxonox/trunk/src/lib/collision_detection/obb_tree_node.h
r5028 r5039 1 1 /*! 2 \file bv_tree.h2 * @file bv_tree.h 3 3 * Definition of a bounding volume tree 4 4 -
orxonox/trunk/src/lib/coord/null_parent.h
r4871 r5039 1 1 /*! 2 \file null_parent.h2 * @file null_parent.h 3 3 * Definition of the NullParent, the higest PNode of them all. 4 4 */ -
orxonox/trunk/src/lib/event/event.h
r4836 r5039 1 1 /*! 2 \file event.h 3 * an abstract event 4 2 * @file event.h 3 * an abstract event 5 4 */ 6 5 -
orxonox/trunk/src/lib/event/event_def.h
r4873 r5039 2 2 * @file event_def.h 3 3 * some central definitions 4 5 4 */ 6 5 -
orxonox/trunk/src/lib/event/event_handler.h
r4872 r5039 1 1 /*! 2 \file event_handler.h3 *Definition of the EventHandler4 5 */2 * @file event_handler.h 3 * Definition of the EventHandler 4 * 5 */ 6 6 7 7 #ifndef _EVENT_HANDLER_H -
orxonox/trunk/src/lib/event/event_listener.h
r4836 r5039 1 1 /*! 2 \file event_listener.h2 * @file event_listener.h 3 3 * Definition of an event listener base class 4 4 -
orxonox/trunk/src/lib/event/key_mapper.h
r5014 r5039 1 1 /*! 2 \file key_mapper.h2 * @file key_mapper.h 3 3 * a construct to map player defined keys to SDL keys 4 4 -
orxonox/trunk/src/lib/event/key_names.h
r4836 r5039 1 1 /*! 2 \file keynames.h2 * @file keynames.h 3 3 * Key/button naming functions 4 4 -
orxonox/trunk/src/lib/graphics/graphics_engine.h
r4849 r5039 1 1 /*! 2 \file graphics_engine.h2 * @file graphics_engine.h 3 3 4 4 * defines a Interface between orxonox and graphical input -
orxonox/trunk/src/lib/graphics/importer/abstract_model.h
r4836 r5039 15 15 16 16 /*! 17 \file abstract_model.h17 * @file abstract_model.h 18 18 * Definition of an abstract model. containing all needed for other model 19 19 */ -
orxonox/trunk/src/lib/graphics/importer/md2Model.h
r4836 r5039 1 1 /*! 2 \file md2Model.h2 * @file md2Model.h 3 3 * Definition of an MD2 Model, a model format invented by ID Software. 4 4 -
orxonox/trunk/src/lib/graphics/importer/primitive_model.h
r4836 r5039 1 1 /*! 2 \file primitive_model.h2 * @file primitive_model.h 3 3 * a Class to handle different simple models like planes cubes spheres and so on. 4 4 (cube is also an option of Model, but is extended here. -
orxonox/trunk/src/lib/graphics/light.h
r4836 r5039 1 1 /*! 2 \file light.h2 * @file light.h 3 3 * Handles Lights. 4 4 -
orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.h
r4956 r5039 1 1 /*! 2 \file quadtree.h2 * @file quadtree.h 3 3 * Definition of a spatial data separation using quadtree 4 4 -
orxonox/trunk/src/lib/graphics/spatial_separation/quadtree_node.h
r4968 r5039 1 1 /*! 2 * \file proto_class.h2 * @file proto_class.h 3 3 * Definition of a QuadtreeNode which represents a quad in a Quadtree 4 4 -
orxonox/trunk/src/lib/graphics/spatial_separation/spatial_separation.h
r4919 r5039 1 1 /*! 2 \file spatial_separation.h Definition of the generic spatial separation process of model data2 * @file spatial_separation.h Definition of the generic spatial separation process of model data 3 3 */ 4 4 -
orxonox/trunk/src/lib/graphics/text_engine.h
r4856 r5039 1 1 /*! 2 \file text_engine.h2 * @file text_engine.h 3 3 * Definition of textEngine, the Font and the Text 4 4 -
orxonox/trunk/src/lib/gui/gui_element.h
r4836 r5039 1 1 /*! 2 \file gui_element.h2 * @file gui_element.h 3 3 * Definition of ... 4 4 -
orxonox/trunk/src/lib/lang/base_object.h
r4942 r5039 1 1 /*! 2 \file base_object.h2 * @file base_object.h 3 3 * Definition of the base object class. 4 4 -
orxonox/trunk/src/lib/lang/class_list.h
r4874 r5039 1 1 /*! 2 \file class_list.h2 * @file class_list.h 3 3 * Definition of the Class List, that handles a Class-Specific-Control structure 4 4 -
orxonox/trunk/src/lib/math/curve.h
r4836 r5039 1 1 2 2 /*! 3 \file curve.h3 * @file curve.h 4 4 * A basic 3D curve framework 5 5 -
orxonox/trunk/src/lib/network/synchronisable.h
r4471 r5039 1 1 /*! 2 \file synchronisable.h2 * @file synchronisable.h 3 3 \brief informations about objects, that needs to be synchronized over the network 4 4 -
orxonox/trunk/src/lib/particles/particle_emitter.h
r4836 r5039 1 1 /*! 2 \file particle_emitter.h2 * @file particle_emitter.h 3 3 * Definition of a ParticleEmitter 4 4 */ -
orxonox/trunk/src/lib/particles/particle_engine.h
r4836 r5039 1 1 /*! 2 \file particle_engine.h2 * @file particle_engine.h 3 3 * Definition of the ParticleEngine 4 4 */ -
orxonox/trunk/src/lib/particles/particle_system.h
r4836 r5039 1 1 /*! 2 \file particle_system.h2 * @file particle_system.h 3 3 4 4 */ -
orxonox/trunk/src/lib/particles/quick_animation.h
r4836 r5039 1 1 /*! 2 \file quick_animation.h2 * @file quick_animation.h 3 3 * Definition of the QuickAnimation-class 4 4 -
orxonox/trunk/src/lib/physics/fields/field.h
r4836 r5039 15 15 16 16 /*! 17 \file field.h17 * @file field.h 18 18 * abstract definition of a Physical Field 19 19 -
orxonox/trunk/src/lib/physics/fields/fields.h
r4836 r5039 15 15 16 16 /*! 17 \file fields.h17 * @file fields.h 18 18 * collection of all Headers of all the different fileds there are in the 19 19 PhysicsEngine -
orxonox/trunk/src/lib/physics/fields/gravity.h
r4836 r5039 1 1 /*! 2 \file gravity.h2 * @file gravity.h 3 3 * Definition of ... 4 4 -
orxonox/trunk/src/lib/physics/fields/point_gravity.h
r4836 r5039 1 1 /*! 2 \file point_gravity.h2 * @file point_gravity.h 3 3 * Definition of ... 4 4 -
orxonox/trunk/src/lib/physics/fields/twirl.h
r4836 r5039 1 1 /*! 2 \file twirl.h2 * @file twirl.h 3 3 * Definition of ... 4 4 -
orxonox/trunk/src/lib/physics/physics_connection.h
r4836 r5039 1 1 /*! 2 \file physics_connection.h2 * @file physics_connection.h 3 3 * Definition of The Physical Connection Class. 4 4 */ -
orxonox/trunk/src/lib/physics/physics_engine.h
r4836 r5039 1 1 /*! 2 \file physics_engine.h2 * @file physics_engine.h 3 3 * Definition of the PhysicsEngine-singleton Class 4 4 -
orxonox/trunk/src/lib/physics/physics_interface.h
r4836 r5039 1 1 /*! 2 \file physics_interface.h2 * @file physics_interface.h 3 3 * a physics interface simulating a body with a mass 4 4 */ -
orxonox/trunk/src/story_entities/story_entity.h
r4836 r5039 1 1 /*! 2 \file story_entity.h2 * @file story_entity.h 3 3 * holds the base class of everything that is playable - that is part of the story 4 4 */ -
orxonox/trunk/src/story_entities/world.h
r4978 r5039 1 1 /*! 2 \file world.h2 * @file world.h 3 3 * Holds and manages all game data 4 4 */ -
orxonox/trunk/src/subprojects/benchmark.h
r4836 r5039 1 1 /*! 2 \file benchmark.h2 * @file benchmark.h 3 3 * benchmark functions 4 4 */ -
orxonox/trunk/src/util/animation/animation.h
r4837 r5039 1 1 /*! 2 \file animation.h2 * @file animation.h 3 3 A Subclass for all animations in orxonox 4 4 */ -
orxonox/trunk/src/util/animation/animation3d.h
r4906 r5039 1 1 /*! 2 \file animation3d.h2 * @file animation3d.h 3 3 */ 4 4 -
orxonox/trunk/src/util/animation/animation_player.h
r4836 r5039 1 1 /*! 2 \file animation_player.h2 * @file animation_player.h 3 3 */ 4 4 -
orxonox/trunk/src/util/animation/t_animation.h
r4885 r5039 15 15 16 16 /*! 17 \file t_animation.h17 * @file t_animation.h 18 18 */ 19 19 -
orxonox/trunk/src/util/loading/load_param.h
r4972 r5039 15 15 16 16 /*! 17 \file load_param.h17 * @file load_param.h 18 18 * A Class and macro-functions, that makes our lives easy to load-in parameters 19 19 */ -
orxonox/trunk/src/util/resource_manager.h
r4836 r5039 1 1 /*! 2 \file resource_manager.h2 * @file resource_manager.h 3 3 * The Resource Manager checks if a file/resource is loaded. 4 4 -
orxonox/trunk/src/util/state.h
r4836 r5039 1 1 /*! 2 \file state.h2 * @file state.h 3 3 * Definition of the States-singleton Class 4 4 */ -
orxonox/trunk/src/util/track/pilot_node.h
r4836 r5039 1 1 /*! 2 \file pilot_node.h2 * @file pilot_node.h 3 3 * Definition of a PilotNode 4 4 */ -
orxonox/trunk/src/util/track/track_node.h
r4836 r5039 1 1 /*! 2 \file track_node.h2 * @file track_node.h 3 3 * Definition of the TrackNode are located here 4 4 -
orxonox/trunk/src/world_entities/character_attributes.h
r4836 r5039 1 /*! 2 \file character_attributes.h3 *Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character4 */1 /*! 2 * @file character_attributes.h 3 * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character 4 */ 5 5 6 6 #ifndef _CHARACTER_ATTRIBUTES_H … … 12 12 //! A class including all important information about a character 13 13 /** 14 its not yet clear, what the character-attributes will be. 14 its not yet clear, what the character-attributes will be. 15 15 */ 16 16 class CharacterAttributes : public BaseObject { … … 65 65 void setEnergyMax(int energy); 66 66 int getEnergyMax(); 67 67 68 68 69 69 private: … … 81 81 float damageLaserModifier; //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage 82 82 float damagePlasmaModifier; //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage 83 float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 83 float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 84 84 85 85 /* energy */ -
orxonox/trunk/src/world_entities/power_up.h
r4836 r5039 1 1 /*! 2 \file power_up.h2 * @file power_up.h 3 3 * A class representing a PowerUp in the world. 4 4 */ -
orxonox/trunk/src/world_entities/satellite.h
r4836 r5039 1 1 /*! 2 \file world_entity.h2 * @file world_entity.h 3 3 * Definition of the basic WorldEntity 4 4 */ -
orxonox/trunk/src/world_entities/skybox.h
r4998 r5039 1 1 /*! 2 \file skybox.h2 * @file skybox.h 3 3 * Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. 4 4 -
orxonox/trunk/src/world_entities/skysphere.h
r4836 r5039 1 1 /*! 2 \file skysphere.h2 * @file skysphere.h 3 3 * Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. 4 4 -
orxonox/trunk/src/world_entities/terrain.h
r4919 r5039 1 1 /*! 2 \file terrain.h2 * @file terrain.h 3 3 * Defines and handles the terrain of the World 4 4 -
orxonox/trunk/src/world_entities/weapons/crosshair.h
r4849 r5039 1 1 /*! 2 \file crosshair.h2 * @file crosshair.h 3 3 * Definition of ... 4 4 -
orxonox/trunk/src/world_entities/weapons/projectile.h
r4975 r5039 1 1 /*! 2 \file projectile.h2 * @file projectile.h 3 3 * a projectile, that is been shooted by a weapon 4 4
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