Changeset 5039 in orxonox.OLD for orxonox/trunk/src/world_entities
- Timestamp:
- Aug 16, 2005, 6:57:47 PM (19 years ago)
- Location:
- orxonox/trunk/src/world_entities
- Files:
-
- 8 edited
Legend:
- Unmodified
- Added
- Removed
-
orxonox/trunk/src/world_entities/character_attributes.h
r4836 r5039 1 /*! 2 \file character_attributes.h3 *Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character4 */1 /*! 2 * @file character_attributes.h 3 * Definition of the attributes of a character (healt, armor,.. ) whatever is important to the character 4 */ 5 5 6 6 #ifndef _CHARACTER_ATTRIBUTES_H … … 12 12 //! A class including all important information about a character 13 13 /** 14 its not yet clear, what the character-attributes will be. 14 its not yet clear, what the character-attributes will be. 15 15 */ 16 16 class CharacterAttributes : public BaseObject { … … 65 65 void setEnergyMax(int energy); 66 66 int getEnergyMax(); 67 67 68 68 69 69 private: … … 81 81 float damageLaserModifier; //<! [0..1] the damage from laser is multiplied with this modifier. there can be things in the world, that are immune to certain damage 82 82 float damagePlasmaModifier; //<! [0..1] the damage from plasma is multiplied with this modifier. there can be things in the world, that are immune to certain damage 83 float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 83 float damageExplosiveModifier; //<! [0..1] the damage from exposives (rockets, tnt,...) is multiplied with this modifier. there can be things in the world, that are immune to certain damage 84 84 85 85 /* energy */ -
orxonox/trunk/src/world_entities/power_up.h
r4836 r5039 1 1 /*! 2 \file power_up.h2 * @file power_up.h 3 3 * A class representing a PowerUp in the world. 4 4 */ -
orxonox/trunk/src/world_entities/satellite.h
r4836 r5039 1 1 /*! 2 \file world_entity.h2 * @file world_entity.h 3 3 * Definition of the basic WorldEntity 4 4 */ -
orxonox/trunk/src/world_entities/skybox.h
r4998 r5039 1 1 /*! 2 \file skybox.h2 * @file skybox.h 3 3 * Definition of the SkyBox, that handles the Display of an atmosphere for orxonox. 4 4 -
orxonox/trunk/src/world_entities/skysphere.h
r4836 r5039 1 1 /*! 2 \file skysphere.h2 * @file skysphere.h 3 3 * Definition of the Skysphere, that handles the Display of an atmosphere of orxonox. 4 4 -
orxonox/trunk/src/world_entities/terrain.h
r4919 r5039 1 1 /*! 2 \file terrain.h2 * @file terrain.h 3 3 * Defines and handles the terrain of the World 4 4 -
orxonox/trunk/src/world_entities/weapons/crosshair.h
r4849 r5039 1 1 /*! 2 \file crosshair.h2 * @file crosshair.h 3 3 * Definition of ... 4 4 -
orxonox/trunk/src/world_entities/weapons/projectile.h
r4975 r5039 1 1 /*! 2 \file projectile.h2 * @file projectile.h 3 3 * a projectile, that is been shooted by a weapon 4 4
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