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Changeset 5087 in orxonox.OLD for trunk/src/story_entities


Ignore:
Timestamp:
Aug 20, 2005, 5:39:13 PM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: added some droids in the middle of the track to the left side. They die on shooting. Bensch: have some fun :D

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/story_entities/world.cc

    r5085 r5087  
    416416  TestEntity* testEntity2 = new TestEntity();
    417417  testEntity2->setAnim(STAND);
    418   testEntity2->setRelCoor(Vector(5.0, 0.0, 5.0));
     418  testEntity2->setRelCoor(Vector(2400.0, 10.0, -30.0));
    419419  testEntity2->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    420   testEntity2->setParent(this->localPlayer);
     420  //testEntity2->setParent(this->localPlayer);
    421421  this->spawn(testEntity2);
    422422
    423423  TestEntity* testEntity3 = new TestEntity();
    424   testEntity3->setAnim(RUN);
    425   testEntity3->setRelCoor(Vector(2400, 25, 280));
     424  testEntity3->setAnim(BOOM);
     425  testEntity3->setRelCoor(Vector(2450.0, 10.0, -40.0));
    426426  testEntity3->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    427427  this->spawn(testEntity3);
    428428
    429429  TestEntity* testEntity4 = new TestEntity();
    430   testEntity4->setAnim(RUN);
    431   testEntity4->setRelCoor(Vector(2430, 25, 250));
     430  testEntity4->setAnim(FLIP);
     431  testEntity4->setRelCoor(Vector(2500.0, 10.0, -22.0));
    432432  testEntity4->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
    433433  this->spawn(testEntity4);
     434
     435  TestEntity* testEntity5 = new TestEntity();
     436  testEntity5->setAnim(WAVE);
     437  testEntity5->setRelCoor(Vector(2420.0, 10.0, -50.0));
     438  testEntity5->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     439  this->spawn(testEntity5);
     440
     441  TestEntity* testEntity6 = new TestEntity();
     442  testEntity6->setAnim(WAVE);
     443  testEntity6->setRelCoor(Vector(2420.0, 10.0, -20.0));
     444  testEntity6->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     445  this->spawn(testEntity6);
     446
     447  TestEntity* testEntity7 = new TestEntity();
     448  testEntity7->setAnim(WAVE);
     449  testEntity7->setRelCoor(Vector(2500.0, 10.0, -50.0));
     450  testEntity7->setRelDir(Quaternion(M_PI, Vector(0, 1, 0)));
     451  this->spawn(testEntity7);
     452
    434453
    435454
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