- Timestamp:
- Aug 26, 2005, 11:19:06 AM (19 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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-
trunk/src/lib/collision_detection/cd_engine.cc
r5131 r5132 83 83 WorldEntity* entity1 = iterator1->firstElement(); 84 84 WorldEntity* entity2 = iterator2->iteratorElement(iterator1); 85 //entity2 = iterator2->nextElement();86 85 PRINTF(3)("checking for collisions\n"); 87 86 while( entity1 != NULL) … … 93 92 while( entity2 != NULL) 94 93 { 95 // if (entity2 != NULL)96 // printf("entity2::%s::%s", entity2->getClassName(), getName());97 98 ///////////////// FIXME99 ///////////////// COMMENTED OUT, because some part of it generated a segfault100 ////////////////101 102 94 if( likely(entity2 != this->terrain)) 103 95 { … … 108 100 entity2 = iterator2->nextElement(); 109 101 } 110 // printf("\n");111 102 } 112 103 entity1 = iterator1->nextElement();
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