- Timestamp:
- Aug 26, 2005, 1:54:05 PM (19 years ago)
- Location:
- trunk/src/util
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/util/loading/game_loader.cc
r5093 r5139 17 17 18 18 #include "game_loader.h" 19 20 #include "shell_command.h" 19 21 #include "campaign.h" 20 22 #include "world.h" … … 26 28 #include "event.h" 27 29 #include "event_handler.h" 28 29 30 #include <string.h> 30 31 … … 42 43 this->setClassID(CL_GAME_LOADER, "GameLoader"); 43 44 this->setName("GameLoader"); 45 46 ShellCommand<GameLoader>::registerCommand("quit", CL_GAME_LOADER, &GameLoader::stop); 44 47 } 45 48 … … 165 168 hehehe, have ya seen it... :) 166 169 */ 167 ErrorMessageGameLoader::stop()170 void GameLoader::stop() 168 171 { 169 172 if(this->currentCampaign != NULL) -
trunk/src/util/loading/game_loader.h
r4885 r5139 47 47 ErrorMessage loadCampaign(const char* name); 48 48 ErrorMessage start(); 49 ErrorMessagestop();49 void stop(); 50 50 ErrorMessage pause(); 51 51 ErrorMessage resume(); -
trunk/src/util/shell_command.h
r5137 r5139 18 18 // FORWARD DECLARATION 19 19 template<class T> class tList; 20 template<class T> class tIterator;21 20 22 21
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