- Timestamp:
- Dec 13, 2007, 11:05:27 PM (17 years ago)
- Location:
- code/branches/FICN
- Files:
-
- 1 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/Media/materials/scripts/Orxonox.material
r510 r521 34 34 } 35 35 } 36 37 material Orxonox/LoadingScreenSample 38 { 39 technique 40 { 41 pass 42 { 43 44 depth_writing off 45 46 texture_unit 47 { 48 texture sample_loading.jpg 49 } 50 } 51 } 52 } -
code/branches/FICN/Media/materials/scripts/assf2.material
r481 r521 9 9 texture_unit 10 10 { 11 texture human_assf. jpg11 texture human_assf.png 12 12 } 13 13 } -
code/branches/FICN/src/loader/LevelLoader.cc
r513 r521 31 31 #include <algorithm> 32 32 #include <iterator> 33 34 #include <OgreOverlayManager.h> 33 35 34 36 #include "LevelLoader.h" … … 152 154 void LevelLoader::showLoadingScreen() 153 155 { 156 157 Ogre::OverlayManager& omgr = Ogre::OverlayManager::getSingleton(); 158 Ogre::Overlay* mLoadOverlay = (Ogre::Overlay*)omgr.getByName("Orxonox/LoadingScreenSample"); 159 mLoadOverlay->show(); 160 154 161 std::cout << "\n\n\nThis is Orxonox\nthe hottest 3D action shooter ever to exist\n\n\n"; 155 162 std::cout << "Level: " << name() << "\nDescription:" << description() << "\nImage:"<<image()<<"\n\n\n";
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