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Changeset 5240


Ignore:
Timestamp:
Oct 27, 2008, 4:11:44 AM (16 years ago)
Author:
landauf
Message:

adopted the new scene hierarchy in the levelfile.
there's now a 25% chance of spawning in a scene with only one red ship and 75% chance to spawn in the normal level.

Location:
data/media/levels
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • data/media/levels/hudtemplates.oxw

    r5236 r5240  
    22  <OverlayGroup name = "spectatorhud" scale = "1, 1">
    33    <OverlayText
     4     name     = "starttext"
    45     position = "0.5, 0.85"
    56     font     = "VeraMono"
     
    89     colour   = "1.0, 1.0, 0.0, 0.8"
    910     align    = "center"
     11    />
     12
     13    <ChatOverlay
     14     name     = "chat"
     15     position = "0.03, 0.5"
     16     font     = "VeraMono"
     17     caption  = ""
     18     textSize = 0.025
    1019    />
    1120  </OverlayGroup>
  • data/media/levels/sample2.oxw

    r5239 r5240  
    66 name         = "Sample"
    77 description  = "Just a few tests"
    8  ambientlight = "0.4, 0.4, 0.4"
    9  skybox       = "Orxonox/Starbox"
    10 />
     8>
     9  <Scene
     10   ambientlight = "0.4, 0.4, 0.4"
     11   skybox       = "Orxonox/Starbox"
     12  >
     13    <SpawnPoint position="0,0,100" spawnclass=Spectator />
     14    <SpawnPoint position="0,0,-700" yaw=180 spawnclass=Spectator />
     15    <SpawnPoint position="0,300,-300" pitch=-90 spawnclass=Spectator />
    1116
    12 <MovableEntity position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
    13   <attached>
    14     <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
    15     <PositionableEntity position="0,0,100">
     17    <MovableEntity position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
    1618      <attached>
    17         <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
    18         <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
     19        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
     20        <PositionableEntity position="0,0,100">
    1921          <attached>
    20             <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
    21             <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
    22             <Model position="35,0,0" scale=2 mesh="ast1.mesh" />
    23             <Model position="-35,0,0" scale=2 mesh="ast1.mesh" />
     22            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
     23            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
     24              <attached>
     25                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
     26                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
     27                <Model position="35,0,0" scale=2 mesh="ast1.mesh" />
     28                <Model position="-35,0,0" scale=2 mesh="ast1.mesh" />
     29              </attached>
     30            </MovableEntity>
     31          </attached>
     32        </PositionableEntity>
     33        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
     34          <attached>
     35            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
     36            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
     37            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
    2438          </attached>
    2539        </MovableEntity>
    2640      </attached>
    27     </PositionableEntity>
    28     <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
    29       <attached>
    30         <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
    31         <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
    32         <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
    33       </attached>
    3441    </MovableEntity>
    35   </attached>
    36 </MovableEntity>
    3742
    38 <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
    39 <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
    40 <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
    41 <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
    42 <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
    43 <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
     43    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
     44    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
     45    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
     46    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
     47    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
     48    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
    4449
    45 <Model position="0,0,-100" pitch=-90 roll=-90 scale=7 mesh="assff.mesh" />
     50    <Model position="0,0,-100" pitch=-90 roll=-90 scale=7 mesh="assff.mesh" />
    4651
    47 <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
     52    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
     53  </Scene>
     54
     55  <Scene
     56   ambientlight = "1.0, 0.0, 0.0"
     57   skybox       = "Orxonox/StarSkyBox"
     58  >
     59    <SpawnPoint position="0,0,100" spawnclass=Spectator />
     60    <Model position="0,0,-100" pitch=-90 roll=-90 scale=7 mesh="assff.mesh" />
     61  </Scene>
     62</Level>
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