- Timestamp:
- Dec 3, 2008, 2:46:02 PM (16 years ago)
- Location:
- data/media
- Files:
-
- 6 added
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/planettest.oxw
r5288 r5297 31 31 32 32 33 <Planet position="0,0,-500 1" scale=1000 mesh="earth.mesh" shadow=true atmospheresize=224.0f imagesize=1024.0f />33 <Planet position="0,0,-500" scale=100 mesh="earth.mesh" shadow=true atmospheresize=224.0f imagesize=1024.0f /> 34 34 <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" /> 35 35 -
data/media/levels/sample2.oxw
r5284 r5297 12 12 > 13 13 <Scene 14 ambientlight = "0. 5, 0.5, 0.5"14 ambientlight = "0.8, 0.8, 0.8" 15 15 skybox = "Orxonox/Starbox" 16 16 > … … 18 18 <SpawnPoint position="0, 0, -700" yaw =180 spawnclass=SpaceShip pawndesign=spaceshipassff /> 19 19 <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 20 21 <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes--> 22 <!--PositionableEntity position="0,0,0"> 23 <attached> 24 <Model position="0,0,0" scale=1 mesh="axes.mesh" /> 25 </attached> 26 </PositionableEntity --> 27 28 <!-- red sphere for phsics engine testing purposes--> 29 <!--PositionableEntity position="40,0,0"> 30 <attached> 31 <Model position="0,0,0" scale=1 mesh="sphere.mesh" /> 32 </attached> 33 </PositionableEntity--> 34 35 <!-- yellow cube for phsics engine testing purposes--> 36 <!--PositionableEntity position="80,0,0"> 37 <attached> 38 <Model position="0,0,0" scale=1 mesh="cube.mesh" /> 39 </attached> 40 </PositionableEntity--> 20 41 21 42 <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0> … … 73 94 </attached> 74 95 </MovableEntity> 75 76 96 77 97 <ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 /> -
data/media/materials/scripts/planet.material
r5288 r5297 7 7 { 8 8 ambient 0.500000 0.500000 0.500000 1.000000 9 diffuse 0.800000 0.8000000.800000 1.0000009 diffuse 10.800000 10.800000 10.800000 1.000000 10 10 emissive 0.000000 0.000000 0.000000 1.000000 11 11 … … 29 29 material planet/Atmosphere 30 30 { 31 receive_shadows on 31 32 technique 32 33 {
Note: See TracChangeset
for help on using the changeset viewer.