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Changeset 5298 in orxonox.OLD for trunk/src/lib


Ignore:
Timestamp:
Oct 7, 2005, 12:48:02 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: output-issues

Location:
trunk/src/lib
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lib/event/key_mapper.cc

    r5075 r5298  
    191191      {
    192192        *map[i].pValue = keyID;
    193         PRINTF(0)("Mapping %s to id %i\n", name, keyID);
     193        PRINTF(0)("Mapping %s to '%s' (id %i)\n", name, SDLKToKeyname(keyID), keyID);
    194194        break;
    195195      }
  • trunk/src/lib/gui/gui_audio.cc

    r4836 r5298  
    1 /* 
     1/*
    22   orxonox - the future of 3D-vertical-scrollers
    33
     
    1616   You should have received a copy of the GNU General Public License
    1717   along with this program; if not, write to the Free Software Foundation,
    18    Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 
     18   Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
    1919
    2020
     
    4444      Slider* musicVolume;      //!< A Slider for music volume.
    4545      Slider* effectsVolume;    //!< A Slider for effects volume.
    46      
     46
    4747      enableSound = new CheckButton(CONFIG_NAME_DISABLE_AUDIO);
    4848      enableSound->setFlagName ("no-sound", 0);
     
    5353      Label* musicVolumeLabel = new Label(CONFIG_NAME_MUSIC_VOLUME);
    5454      audioBox->fill(musicVolumeLabel);
    55       musicVolume = new Slider("Music Volume", 0, 100);
     55      musicVolume = new Slider(CONFIG_NAME_MUSIC_VOLUME, 0, 100);
    5656      musicVolume->setFlagName("music-volume", "m", 80);
    5757      musicVolume->setDescription("Sets the volume of the ingame music");
     
    6060      Label* effectsVolumeLabel = new Label (CONFIG_NAME_EFFECTS_VOLUME);
    6161      audioBox->fill (effectsVolumeLabel);
    62       effectsVolume = new Slider ("Effects Volume", 0, 100);
     62      effectsVolume = new Slider (CONFIG_NAME_EFFECTS_VOLUME, 0, 100);
    6363      effectsVolume->setFlagName ("effects-volume", "e", 80);
    6464      effectsVolume->setDescription("Sets the volune of the ingame SoundEffects");
     
    7171}
    7272
    73 /** 
     73/**
    7474  *  Destructs the Audio-Stuff
    7575*/
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