Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/SpaceStation0.0.lua
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/SpaceStation0.0.lua	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/SpaceStation0.0.lua	(revision 5300)
@@ -0,0 +1,273 @@
+-- This lua script creates a totally random generated space station for the orxonox computer game!
+
+
+
+-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change.
+print("<MovableEntity scale=1 position=\"0,0,-1000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0>")
+
+
+
+-- Create a randomseed, so that the math.random() function is actually random.
+	math.randomseed(os.time())
+-- End create randomseed.
+
+
+
+-- Here you can define some global variables, with which you can modify the space station.
+	-- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is enough big.
+	-- To actually define the size of the space station you have to change the values in the section Attach all bodyparts, be sure that that values are some griddimensions (at least the sSSize-(pDim)) smaller than sSSize.
+	sSSize=20
+	-- Define how many parts the space station have, this value has to be exact, so be sure to increment if you're adding a new part.
+	sSParts=4
+	-- Define how many body parts the space station have, this value has to be exact. Body part means a part, which has connections at least in two directions.
+	sSBodyParts=3
+	-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
+	pDim=2
+	-- Define the scale of the space station.
+	sSScale=100
+	-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
+	gridDim=2.25
+-- End define global parameters.
+
+
+
+-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
+-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
+-- The griddimension, this word I will use later, means that the distance of a point to the next point is 2,25 in the game, so the absolute x-axis is x*2,25*sSScale, and so on for the other dimensions y and z.
+-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
+-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
+-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
+-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
+	grid = {}
+	for x=0,sSSize do
+		grid[x] = {}
+		for y=0,sSSize do
+			grid[x][y]= {}
+			for z=0,sSSize do
+				grid[x][y][z]={}
+				for i=0,3 do
+					grid[x][y][z][i]=0
+				end
+			end
+		end
+	end
+-- End create 4-dim grid.
+
+
+
+-- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts.
+-- The first parameter i, tells us how many parts fit into the array, so it iterates from 0 to sSParts-1, each part has his own value i.
+-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1).
+-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
+	bodyParts={}
+	for i=0,sSParts-1 do
+		bodyParts[i]={}
+		for x=0,pDim do
+			bodyParts[i][x]={}
+			for y=0,pDim do
+				bodyParts[i][x][y]={}
+				for z=0,pDim do
+					bodyParts[i][x][y][z]={}
+					for k=0,3 do
+						bodyParts[i][x][y][z][k]=0
+					end
+				end
+			end
+		end
+	end
+	
+	-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
+	-- At position bodyParts[i][x][y][z][4] you have to put the mesh name of your part.
+	-- At bodyParts[i][x][y][z][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
+	
+	-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
+	bodyParts[0][0][0][0][4]="CuboidBody.mesh"
+	bodyParts[0][0][0][0][5]=""
+	bodyParts[0][0][0][0][0]=1
+	bodyParts[0][0][0][0][1]="+-"
+	bodyParts[0][0][0][0][2]="+-"
+	bodyParts[0][0][0][0][3]="+-"
+	-- End insert CuboidBody.
+
+	-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
+	bodyParts[1][0][0][0][4]="DoubleCuboidBody.mesh"
+	bodyParts[1][0][0][0][5]="pitch=-90"
+	bodyParts[1][0][0][0][0]=1
+	bodyParts[1][0][0][0][1]="+-"
+	bodyParts[1][0][0][0][2]="+-"
+	bodyParts[1][0][0][0][3]="-"
+	bodyParts[1][0][0][1][0]=1
+	bodyParts[1][0][0][1][1]="+-"
+	bodyParts[1][0][0][1][2]="+-"
+	bodyParts[1][0][0][1][3]="+"
+	-- End insert DoubleCuboidBody.
+
+	-- Insert the CuboidConnectionLong, which is a Bodypart indeed, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
+	bodyParts[2][0][0][0][4]="CuboidConnectionBody.mesh"
+	bodyParts[2][0][0][0][5]="pitch=-90"
+	bodyParts[2][0][0][0][0]=1
+	bodyParts[2][0][0][0][1]="+-"
+	bodyParts[2][0][0][0][2]="+-"
+	bodyParts[2][0][0][0][3]="-"
+	bodyParts[2][0][0][1][0]=1
+	bodyParts[2][0][0][1][1]=0
+	bodyParts[2][0][0][1][2]=0
+	bodyParts[2][0][0][1][3]=0
+	bodyParts[2][0][0][2][0]=1
+	bodyParts[2][0][0][2][1]="+-"
+	bodyParts[2][0][0][2][2]="+-"
+	bodyParts[2][0][0][2][3]="+"
+	-- End insert CuboidConnectionLong.
+
+	-- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
+	-- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station.
+	thrusterIndex=3
+	bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
+	bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
+	bodyParts[thrusterIndex][0][0][0][0]=1
+	bodyParts[thrusterIndex][0][0][0][1]=0
+	bodyParts[thrusterIndex][0][0][0][2]=0
+	bodyParts[thrusterIndex][0][0][0][3]="-"
+	--End insert the Thruster.
+
+-- End create array bodyParts.
+
+
+
+-- This is xml code, which means now we attach some parts to the MovableEntity.
+print("<attached>")
+
+
+
+-- Attach all bodyparts.
+	-- Define at which position in the x-direction you're space station will start. 
+	x=math.random(0,1)
+	-- Define at which position in the x-direction you're space station will end.
+	xMax=math.random(3,4)
+	while x<xMax do
+		-- The same for the y- and z-direction.
+		y=math.random(0,1)
+		yMax=math.random(3,4)
+		while y<yMax do
+			yMax=math.random(3,4)
+			z=math.random(0,1)
+			zMax=math.random(6,8)
+			while z<zMax do
+				-- This loop choses a bodypart, which fits at position (x,y,z), check=1 is to start the loop, if after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
+				check=1
+				counter=0
+				while counter <5 and check==1 do
+					-- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
+					tempBodyPartIndex=math.random(0,sSBodyParts-1)
+					-- Check whether the randomly chosen part fits at that position or not. 
+					for i=0,pDim do
+						for j=0,pDim do
+							for k=0,pDim do
+								-- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not check is zero, which means that the part doesn't fit there, so we do the while loop again.
+								if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
+									check=0
+								end
+							end
+						end
+					end
+					-- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
+					if check == 1 then
+						-- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part.
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />")
+						-- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
+						for i=0,pDim do
+							for j=0,pDim do
+								for k=0,pDim do
+									if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then
+										for l=0,3 do
+											grid[x+i][y+j][z+k][l] = bodyParts[tempBodyPartIndex][i][j][k][l]
+										end
+									end
+								end
+							end
+						end
+					end
+					counter=counter+1
+				end
+				z=z+1
+			end
+			y=y+1
+		end
+		x=x+1
+	end
+-- End attach all bodyparts.
+
+
+
+-- Attach thrusters, if there are some.
+	if thrusterIndex ~= false then
+		-- To attach thrusters we start at (0,0,1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster.
+		for x=0,sSSize do
+			for y=0,sSSize do
+				 for z=1,sSSize do
+					if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >")
+
+					print("<attached>")
+						print("<ParticleEmitter position=\"0,0,0\" scale=100 source=\"Orxonox/fire3\" />")
+					print("</attached>")
+					print("</Model>")
+
+						-- This actualizes the array grid.
+						for i=0,pDim do
+							for j=0,pDim do
+								for k=0,pDim do
+									if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then
+										for l=0,3 do
+											grid[x+i][y+j][z+k][l] = bodyParts[thrusterIndex][i][j][k][l]
+										end
+									end
+								end
+							end
+						end
+						-- This breaks out of the for z=0,sSSize loop, because we have set one thruster and for the z-axis that is all we want.
+						break
+					end
+				end
+			end
+		end
+	end
+-- End attach Thrusters.
+
+
+
+-- Attach cockpit, if there is one.
+	
+-- End attach cockpit.
+
+
+
+-- Attach all connectionparts.
+	-- This iterates through the whole grid array.
+	for x=0,sSSize-1 do
+		for y=0,sSSize-1 do
+			for z=0,sSSize-1 do
+				-- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
+				if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then
+					-- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints.
+					print("<Model position=\"") print(x*gridDim*sSScale+gridDim*sSScale/2) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"CuboidConnection.mesh\" roll=90 />")
+				end
+				-- The same as in the x-direction, but for the y-direction.
+				if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
+					print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale+gridDim*sSScale/2) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"CuboidConnection.mesh\" />")
+				end
+				-- The same as in the x-direction, but for the z-direction.
+				if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
+					print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"CuboidConnection.mesh\" pitch=90 />")
+				end
+			end
+		end
+	end
+-- End attach all connectionparts.
+
+
+
+-- This is xml code, which ends the attachment and the MovableEntity.
+print("</attached>")
+print("</MovableEntity>")
+
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/BodyCuboid.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/BodyCuboid.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/BodyCuboid.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/MetalCubo.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalCubo.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/BodyCuboid.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/BodyCuboid.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/BodyCuboid.mesh.xml	(revision 5300)
@@ -0,0 +1,144 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/MetalCubo.jpg" usesharedvertices="false">
+			<faces count="12">
+				<face v1="0" v2="1" v3="2"/>
+				<face v1="0" v2="2" v3="3"/>
+				<face v1="4" v2="5" v3="7"/>
+				<face v1="5" v2="6" v3="7"/>
+				<face v1="8" v2="9" v3="11"/>
+				<face v1="9" v2="10" v3="11"/>
+				<face v1="12" v2="13" v3="15"/>
+				<face v1="13" v2="14" v3="15"/>
+				<face v1="16" v2="17" v3="18"/>
+				<face v1="16" v2="18" v3="19"/>
+				<face v1="20" v2="21" v3="23"/>
+				<face v1="21" v2="22" v3="23"/>
+			</faces>
+			<geometry vertexcount="24">
+				<vertexbuffer positions="true" normals="true" texture_coords="1" texture_coord_dimensions_0="2">
+					<vertex>
+						<position x="1.000000" y="1.000000" z="-1.000000"/>
+						<normal x="0.000000" y="-0.000000" z="-1.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="1.000000" y="-1.000000" z="-1.000000"/>
+						<normal x="0.000000" y="-0.000000" z="-1.000000"/>
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+					</vertex>
+					<vertex>
+						<position x="-1.000000" y="-1.000000" z="-1.000000"/>
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+					</vertex>
+					<vertex>
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+					</vertex>
+					<vertex>
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+					<vertex>
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+					</vertex>
+					<vertex>
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+					<vertex>
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+					</vertex>
+					<vertex>
+						<position x="1.000000" y="-1.000000" z="-1.000000"/>
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+					</vertex>
+					<vertex>
+						<position x="0.999999" y="-1.000001" z="1.000000"/>
+						<normal x="-0.000000" y="-1.000000" z="-0.000000"/>
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+					</vertex>
+					<vertex>
+						<position x="-1.000000" y="-1.000000" z="1.000000"/>
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+					</vertex>
+					<vertex>
+						<position x="-1.000000" y="-1.000000" z="-1.000000"/>
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+					</vertex>
+					<vertex>
+						<position x="-1.000000" y="-1.000000" z="-1.000000"/>
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+						<texcoord u="0.000000" v="0.000000"/>
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+					<vertex>
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+					<vertex>
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+					</vertex>
+					<vertex>
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+					</vertex>
+					<vertex>
+						<position x="1.000000" y="0.999999" z="1.000000"/>
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+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CuboidConnection.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CuboidConnection.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CuboidConnection.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/WhitConn.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture WhitConn.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CuboidConnection.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CuboidConnection.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CuboidConnection.mesh.xml	(revision 5300)
@@ -0,0 +1,144 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/WhitConn.jpg" usesharedvertices="false">
+			<faces count="12">
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+			</faces>
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+			</geometry>
+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CylinderConnection.1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CylinderConnection.1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/CylinderConnection.1.mesh.xml	(revision 5300)
@@ -0,0 +1,1740 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/CyliConn.jpg" usesharedvertices="false">
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+					<vertex>
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+					</vertex>
+					<vertex>
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+						<normal x="0.471389" y="-0.000000" z="0.881925"/>
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+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.088389" y="-0.125000" z="0.088388"/>
+						<normal x="0.634394" y="-0.000000" z="0.773010"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.088388" y="0.125000" z="0.088388"/>
+						<normal x="0.634394" y="-0.000000" z="0.773010"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.069446" y="0.125000" z="0.103934"/>
+						<normal x="0.634394" y="-0.000000" z="0.773010"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.069445" y="-0.125000" z="0.103934"/>
+						<normal x="0.634394" y="-0.000000" z="0.773010"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+				</vertexbuffer>
+			</geometry>
+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/DoubleCuboidBody.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/DoubleCuboidBody.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/DoubleCuboidBody.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/MetalBody.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalBody.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/DoubleCuboidBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/DoubleCuboidBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/DoubleCuboidBody.mesh.xml	(revision 5300)
@@ -0,0 +1,144 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/MetalBody.jpg" usesharedvertices="false">
+			<faces count="12">
+				<face v1="0" v2="1" v3="3"/>
+				<face v1="1" v2="2" v3="3"/>
+				<face v1="4" v2="5" v3="7"/>
+				<face v1="5" v2="6" v3="7"/>
+				<face v1="8" v2="9" v3="11"/>
+				<face v1="9" v2="10" v3="11"/>
+				<face v1="12" v2="13" v3="15"/>
+				<face v1="13" v2="14" v3="15"/>
+				<face v1="16" v2="17" v3="18"/>
+				<face v1="16" v2="18" v3="19"/>
+				<face v1="20" v2="21" v3="23"/>
+				<face v1="21" v2="22" v3="23"/>
+			</faces>
+			<geometry vertexcount="24">
+				<vertexbuffer positions="true" normals="true" texture_coords="1" texture_coord_dimensions_0="2">
+					<vertex>
+						<position x="-0.500000" y="1.999999" z="-1.000000"/>
+						<normal x="0.000000" y="0.000000" z="-1.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="1.999999" z="-1.000000"/>
+						<normal x="0.000000" y="0.000000" z="-1.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="-1.999999" z="-1.000000"/>
+						<normal x="0.000000" y="0.000000" z="-1.000000"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500001" y="-1.999998" z="-1.000000"/>
+						<normal x="0.000000" y="0.000000" z="-1.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500000" y="2.000000" z="1.000000"/>
+						<normal x="0.000000" y="0.000000" z="1.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500000" y="-1.999999" z="1.000000"/>
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+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="-2.000000" z="1.000000"/>
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+					</vertex>
+					<vertex>
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+					</vertex>
+					<vertex>
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+					<vertex>
+						<position x="-0.500000" y="2.000000" z="1.000000"/>
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+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
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+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="1.999999" z="-1.000000"/>
+						<normal x="0.000002" y="1.000000" z="-0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="1.999999" z="-1.000000"/>
+						<normal x="1.000000" y="-0.000000" z="-0.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
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+						<normal x="1.000000" y="-0.000000" z="-0.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
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+					<vertex>
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+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="-1.999999" z="-1.000000"/>
+						<normal x="1.000000" y="-0.000000" z="-0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="-1.999999" z="-1.000000"/>
+						<normal x="-0.000001" y="-1.000000" z="-0.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="0.500000" y="-2.000000" z="1.000000"/>
+						<normal x="-0.000001" y="-1.000000" z="-0.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500000" y="-1.999999" z="1.000000"/>
+						<normal x="-0.000001" y="-1.000000" z="-0.000000"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500001" y="-1.999998" z="-1.000000"/>
+						<normal x="-0.000001" y="-1.000000" z="-0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500000" y="2.000000" z="1.000000"/>
+						<normal x="-1.000000" y="0.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500000" y="1.999999" z="-1.000000"/>
+						<normal x="-1.000000" y="0.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500001" y="-1.999998" z="-1.000000"/>
+						<normal x="-1.000000" y="0.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-0.500000" y="-1.999999" z="1.000000"/>
+						<normal x="-1.000000" y="0.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+				</vertexbuffer>
+			</geometry>
+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/OgreXMLConverter.log	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/OgreXMLConverter.log	(revision 5300)
@@ -0,0 +1,31 @@
+19:05:45: Creating resource group General
+19:05:45: Creating resource group Internal
+19:05:45: Creating resource group Autodetect
+19:05:45: Registering ResourceManager for type Mesh
+19:05:45: Registering ResourceManager for type Material
+19:05:45: Registering ResourceManager for type Skeleton
+19:05:45: XMLMeshSerializer reading mesh data from /home/wallah/Desktop/OrxonoxPPS/OrxMod/CuboidSS/meshes/SeCiBo1.mesh.xml...
+19:05:45: Reading submeshes...
+19:05:45: Reading geometry...
+19:05:46: Geometry done...
+19:05:46: Submeshes done.
+19:05:46: XMLMeshSerializer import successful.
+19:05:46: Reorganising vertex buffers to automatic layout..
+19:05:46: MeshSerializer writing mesh data to /home/wallah/Desktop/OrxonoxPPS/OrxMod/CuboidSS/meshes/SeCiBo1.mesh...
+19:05:46: File header written.
+19:05:46: Writing mesh data...
+19:05:46: Writing submesh...
+19:05:46: Exporting submesh texture aliases...
+19:05:46: Submesh texture aliases exported.
+19:05:46: Submesh exported.
+19:05:46: Exporting bounds information....
+19:05:46: Bounds information exported.
+19:05:46: Exporting submesh name table...
+19:05:46: Submesh name table exported.
+19:05:46: Exporting edge lists...
+19:05:46: Edge lists exported
+19:05:46: Mesh data exported.
+19:05:46: MeshSerializer export successful.
+19:05:46: Unregistering ResourceManager for type Skeleton
+19:05:46: Unregistering ResourceManager for type Material
+19:05:46: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleBody.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleBody.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleBody.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/GlasCock.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture GlasCock.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleBody.mesh.xml	(revision 5300)
@@ -0,0 +1,11596 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/GlasCock.jpg" usesharedvertices="false">
+			<faces count="1024">
+				<face v1="0" v2="1" v3="2"/>
+				<face v1="3" v2="4" v3="5"/>
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+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleCockpit.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleCockpit.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleCockpit.material	(revision 5300)
@@ -0,0 +1,50 @@
+material Material/TEXFACE/GlasCock.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture GlasCock.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material/TEXFACE/MetalBody.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalBody.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleCockpit.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleCockpit.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/SemiCircleCockpit.mesh.xml	(revision 5300)
@@ -0,0 +1,13716 @@
+<mesh>
+	<submeshes>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/Solarpanel.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/Solarpanel.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/Solarpanel.material	(revision 5300)
@@ -0,0 +1,50 @@
+material Material/TEXFACE/SolaPane.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture SolaPane.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material/TEXFACE/SolaPaneSide.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture SolaPaneSide.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/Solarpanel.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/Solarpanel.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version0/meshes/Solarpanel.mesh.xml	(revision 5300)
@@ -0,0 +1,1560 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/SolaPaneSide.jpg" usesharedvertices="false">
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+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="-1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-1.500000" y="0.125000" z="1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-1.500000" y="0.125000" z="-1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="-1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-1.500000" y="0.125000" z="3.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-1.500000" y="0.125000" z="1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="1.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="3.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-1.500000" y="0.125000" z="5.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="0.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-1.500000" y="0.125000" z="3.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="0.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="3.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="1.000000"/>
+					</vertex>
+					<vertex>
+						<position x="-2.500000" y="0.125000" z="5.000000"/>
+						<normal x="-0.000000" y="1.000000" z="0.000000"/>
+						<texcoord u="1.000000" v="0.000000"/>
+					</vertex>
+				</vertexbuffer>
+			</geometry>
+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/SpaceStation1.0.lua
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/SpaceStation1.0.lua	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/SpaceStation1.0.lua	(revision 5300)
@@ -0,0 +1,476 @@
+<?lua
+-- This lua script creates a totally random generated space station for the orxonox computer game!
+
+
+
+-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change.
+print("<MovableEntity scale=1 position=\"0,0,-1000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0>")
+
+
+
+-- Create a randomseed, so that the math.random() function is actually random.
+	math.randomseed(os.time())
+-- End create randomseed.
+
+
+
+-- Here you can define some global variables, with which you can modify the space station.
+	-- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is enough big.
+	-- To actually define the size of the space station you have to change the values in the section Attach all bodyparts, be sure that that values are some griddimensions (at least the sSSize-(pDim)) smaller than sSSize.
+	sSSize=30
+	-- Define how many parts the space station have, this value has to be exact, so be sure to increment if you're adding a new part.
+	sSParts=6
+	-- Define how many body parts the space station have, this value has to be exact. Body part means a part, which has connections at least in two directions.
+	sSBodyParts=3
+	-- Define how many side parts for the left side you have.
+	leftSideParts=1
+	-- Define which index your left side parts have.
+	leftSidePartsIndex={}
+	-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
+	pDim=6
+	-- Define the length in x-direction of the space station which will be occupied by bodyparts.
+	xBPLength=3
+	-- Define the variation of the edges of your bodyparts in the x-direction.
+	xBPVar=1
+	-- Define the length in y-direction of the space station which will be occupied by bodyparts.
+	yBPLength=3
+	-- Define the variation of the edges of your bodyparts in the y-direction.
+	yBPVar=1
+	-- Define the length in the z-direction of the space station which will be occupied by bodyparts.
+	zBPLength=6
+	-- Define the variation of the edges of your bodyparts in the z-direction.
+	zBPVar=1
+	-- Define the scale of the space station.
+	sSScale=100
+	-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
+	gridDim=2.25
+-- End define global parameters.
+
+
+
+-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
+-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
+-- The griddimension, this word I will use later, means that the distance of a point to the next point is 2,25 in the game, so the absolute x-axis is x*2,25*sSScale, and so on for the other dimensions y and z.
+-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
+-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
+-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
+-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
+	grid = {}
+	for x=0,sSSize do
+		grid[x] = {}
+		for y=0,sSSize do
+			grid[x][y]= {}
+			for z=0,sSSize do
+				grid[x][y][z]={}
+				for i=0,3 do
+					grid[x][y][z][i]=0
+				end
+			end
+		end
+	end
+-- End create 4-dim grid.
+
+
+
+-- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts.
+-- The first parameter i, tells us how many parts fit into the array, so it iterates from 0 to sSParts-1, each part has his own value i.
+-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1).
+-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
+	bodyParts={}
+	for i=0,sSParts-1 do
+		bodyParts[i]={}
+		for x=0,pDim do
+			bodyParts[i][x]={}
+			for y=0,pDim do
+				bodyParts[i][x][y]={}
+				for z=0,pDim do
+					bodyParts[i][x][y][z]={}
+					for k=0,3 do
+						bodyParts[i][x][y][z][k]=0
+					end
+					bodyParts[i][x][y][z][4]=""
+					bodyParts[i][x][y][z][5]=""
+				end
+			end
+		end
+	end
+	
+	-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
+	-- The part must be inserted so, that the center of reference is at position (pDim/2,pDim/2,pDim/2), this is to use negativ positions.
+	-- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
+	-- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
+	-- At bodyParts[i][0][0][0][6] you have to rotate your part so that it fits on the left side of your station, left means in the direction of the negative x-direction. This is to be done if your part is a side part. Also if the part is a sidepart at bodyParts[i][0][0][0][5] you have to rotate the part so that it fits on the right side.
+	
+	-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
+	bodyParts[0][0][0][0][4]="CuboidBody.mesh"
+	bodyParts[0][0][0][0][5]=""
+	bodyParts[0][pDim/2][pDim/2][pDim/2][0]=1
+	bodyParts[0][pDim/2][pDim/2][pDim/2][1]="+-"
+	bodyParts[0][pDim/2][pDim/2][pDim/2][2]="+-"
+	bodyParts[0][pDim/2][pDim/2][pDim/2][3]="+-"
+	-- End insert CuboidBody.
+
+	-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
+	bodyParts[1][0][0][0][4]="DoubleCuboidBody.mesh"
+	bodyParts[1][0][0][0][5]="pitch=-90"
+	bodyParts[1][pDim/2][pDim/2][pDim/2][0]=1
+	bodyParts[1][pDim/2][pDim/2][pDim/2][1]="+-"
+	bodyParts[1][pDim/2][pDim/2][pDim/2][2]="+-"
+	bodyParts[1][pDim/2][pDim/2][pDim/2][3]="-"
+	bodyParts[1][pDim/2][pDim/2][pDim/2+1][0]=1
+	bodyParts[1][pDim/2][pDim/2][pDim/2+1][1]="+-"
+	bodyParts[1][pDim/2][pDim/2][pDim/2+1][2]="+-"
+	bodyParts[1][pDim/2][pDim/2][pDim/2+1][3]="+"
+	-- End insert DoubleCuboidBody.
+
+	-- Insert the CuboidConnectionLong, which is a Bodypart indeed, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
+	bodyParts[2][0][0][0][4]="CuboidConnectionBody.mesh"
+	bodyParts[2][0][0][0][5]="pitch=-90"
+	bodyParts[2][pDim/2][pDim/2][pDim/2][0]=1
+	bodyParts[2][pDim/2][pDim/2][pDim/2][1]="+-"
+	bodyParts[2][pDim/2][pDim/2][pDim/2][2]="+-"
+	bodyParts[2][pDim/2][pDim/2][pDim/2][3]="-"
+	bodyParts[2][pDim/2][pDim/2][pDim/2+1][0]=1
+	bodyParts[2][pDim/2][pDim/2][pDim/2+1][1]=0
+	bodyParts[2][pDim/2][pDim/2][pDim/2+1][2]=0
+	bodyParts[2][pDim/2][pDim/2][pDim/2+1][3]=0
+	bodyParts[2][pDim/2][pDim/2][pDim/2+2][0]=1
+	bodyParts[2][pDim/2][pDim/2][pDim/2+2][1]="+-"
+	bodyParts[2][pDim/2][pDim/2][pDim/2+2][2]="+-"
+	bodyParts[2][pDim/2][pDim/2][pDim/2+2][3]="+"
+	-- End insert CuboidConnectionLong.
+
+	-- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
+	-- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station.
+	thrusterIndex=3
+	bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
+	bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
+	bodyParts[thrusterIndex][pDim/2][pDim/2][pDim/2][0]=1
+	bodyParts[thrusterIndex][pDim/2][pDim/2][pDim/2][1]=0
+	bodyParts[thrusterIndex][pDim/2][pDim/2][pDim/2][2]=0
+	bodyParts[thrusterIndex][pDim/2][pDim/2][pDim/2][3]="-"
+	--End insert the Thruster.
+
+	-- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false.
+	-- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
+	cockpitIndex=4
+	bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh"
+	bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180"
+	bodyParts[cockpitIndex][pDim/2][pDim/2][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2][pDim/2][pDim/2][3]="+"
+	bodyParts[cockpitIndex][pDim/2-1][pDim/2][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2+1][pDim/2][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2][pDim/2-1][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2][pDim/2+1][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2-1][pDim/2-1][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2+1][pDim/2-1][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2-1][pDim/2+1][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2+1][pDim/2+1][pDim/2][0]=1
+	bodyParts[cockpitIndex][pDim/2][pDim/2][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2-1][pDim/2][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2+1][pDim/2][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2][pDim/2-1][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2][pDim/2+1][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2-1][pDim/2-1][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2+1][pDim/2-1][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2-1][pDim/2+1][pDim/2-1][0]=1
+	bodyParts[cockpitIndex][pDim/2+1][pDim/2+1][pDim/2-1][0]=1
+	-- End insert Cockpit.
+
+	-- Insert the side parts. If your space station has no sideparts, be sure to set sidePartsIndex[0]=false.
+	leftSidePartsIndex[0]=5
+	bodyParts[leftSidePartsIndex[0]][0][0][0][4]="SolarPanel.mesh"
+	panelRot=math.random(0,180)
+	bodyParts[leftSidePartsIndex[0]][0][0][0][5]="roll=90 pitch=90"
+	bodyParts[leftSidePartsIndex[0]][pDim/2][pDim/2][pDim/2][0]=1
+	bodyParts[leftSidePartsIndex[0]][pDim/2][pDim/2][pDim/2+1][0]=1
+	bodyParts[leftSidePartsIndex[0]][pDim/2][pDim/2][pDim/2-1][0]=1
+	
+	-- End insert side parts.
+
+	-- Insert the connectionpart, which is used to connect all the bodyparts.
+	-- If you're spacestation has no connectionpart, be sure to set connPartName=false.
+	connPartName="CuboidConnection.mesh"
+	-- End insert the connectionparts.
+
+-- End create array bodyParts.
+
+
+
+-- This is xml code, which means now we attach some parts to the MovableEntity.
+print("<attached>")
+
+
+
+-- Attach all bodyparts.
+-- This needs some explanation: My grid can't have negative indexes, but if the space station should rotate around it's own middle, i have to put the space station around the point (0,0,0), which means about half of the station has negative coordinates, to solve this problem, i do the following. I start in the middle of my grid (sSSize/2), subtract (BPLength/2) and let it run up to sSSize/2+BPLength/2, so in the grid my bodyparts will be placed around the middle of my grid, with some randomly chosen variation for each coordinate, so my station isn't a cubus. To transform that into the game i simply subtract 1/2*sSSize, so the space station is around the point (0,0,0).
+	-- Define at which position in the x-direction you're space station will start. 
+	x=math.random(math.floor(sSSize/2)-xBPLength/2,math.floor(sSSize/2)-xBPLength/2+xBPVar)
+	-- Define at which position in the x-direction you're space station will end.
+	xMax=math.random(math.floor(sSSize/2)+xBPLength/2,math.floor(sSSize/2)+xBPLength/2+xBPVar)
+	while x<xMax do
+		-- The same for the y- and z-direction.
+		y=math.random(math.floor(sSSize/2)-yBPLength/2,math.floor(sSSize/2)-yBPLength/2+yBPVar)
+		yMax=math.random(math.floor(sSSize/2)+yBPLength/2,math.floor(sSSize/2)+yBPLength/2+yBPVar)
+		while y<yMax do
+			yMax=math.random(math.floor(sSSize/2)+yBPLength/2,math.floor(sSSize/2)+yBPLength/2+yBPVar)
+			z=math.random(math.floor(sSSize/2)-zBPLength/2,math.floor(sSSize/2)-zBPLength/2+zBPVar)
+			zMax=math.random(math.floor(sSSize/2)+zBPLength/2,math.floor(sSSize/2)+zBPLength/2+zBPVar)
+			while z<zMax do
+				-- This loop choses a bodypart, which fits at position (x,y,z), check=1 is to start the loop, if after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
+				check=1
+				counter=0
+				while counter <5 and check==1 do
+					-- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
+					tempBodyPartIndex=math.random(0,sSBodyParts-1)
+					-- Check whether the randomly chosen part fits at that position or not. 
+					for i=0,pDim do
+						for j=0,pDim do
+							for k=0,pDim do
+								-- If the part occupies the position (i,j,k), the grid must be empty there ((x+i-pDim/2, y+j-pDim/2, z+k-pDim/2)==0), if not check is zero, which means that the part doesn't fit there, so we do the while loop again.
+								if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 and grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][0] == 1 then
+									check=0
+								end
+							end
+						end
+					end
+					-- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
+					if check == 1 then
+						-- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part.
+						print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />")
+						-- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
+						for i=0,pDim do
+							for j=0,pDim do
+								for k=0,pDim do
+									if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then
+										for l=0,3 do
+											grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][l] = bodyParts[tempBodyPartIndex][i][j][k][l]
+										end
+									end
+								end
+							end
+						end
+					end
+					counter=counter+1
+				end
+				z=z+1
+			end
+			y=y+1
+		end
+		x=x+1
+	end
+-- End attach all bodyparts.
+
+
+
+-- Attach thrusters, if there are some.
+	if thrusterIndex ~= false then
+		-- To attach thrusters we start at (0,0,1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster.
+		for x=0,sSSize do
+			for y=0,sSSize do
+				 for z=1,sSSize do
+					if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
+						print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >")
+
+					print("<attached>")
+						print("<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />")
+					print("</attached>")
+					print("</Model>")
+
+						-- This actualizes the array grid.
+						for i=0,pDim do
+							for j=0,pDim do
+								for k=0,pDim do
+									if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then
+										for l=0,3 do
+											grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][l] = bodyParts[thrusterIndex][i][j][k][l]
+										end
+									end
+								end
+							end
+						end
+						-- This breaks out of the for z=0,sSSize loop, because we have set one thruster and for the z-axis that is all we want.
+						break
+					end
+				end
+			end
+		end
+	end
+-- End attach Thrusters.
+
+
+
+-- Attach cockpit, if there is one.
+
+function setCockpit()
+	if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then
+
+		check=1
+		for i=0,pDim do
+			for j=0,pDim do
+				for k=0,pDim do
+					if bodyParts[cockpitIndex][i][j][k][0] == 1 and grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][0] == 1 then
+						check=0
+					end
+				end
+			end
+		end
+
+		if check == 1 then
+			print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[cockpitIndex][0][0][0][4]) print("\"") print(bodyParts[cockpitIndex][0][0][0][5]) print("/>")
+			cockpitSet=1
+
+			for i=0,pDim do
+				for j=0,pDim do
+					for k=0,pDim do
+						if bodyParts[cockpitIndex][i][j][k][0] == 1 then
+							for l=0,3 do
+								grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][l] = bodyParts[cockpitIndex][i][j][k][l]
+							end
+						end
+					end
+				end
+			end
+
+		end
+
+	end
+end
+
+
+	if cockpitIndex ~= false then
+		cockpitSet=0
+		z=0
+		while z<=sSSize-1 and cockpitSet==0 do
+			round=0
+			while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+				y=math.floor(sSSize/2)+round
+				x=math.floor(sSSize/2)-round
+				while x<=math.floor(sSSize/2)+round and cockpitSet==0 do
+					setCockpit()
+					x=x+1
+				end
+				while y>=math.floor(sSSize/2)-round and cockpitSet==0 do
+					setCockpit()
+					y=y-1
+				end
+				while x>=math.floor(sSSize/2)-round and cockpitSet==0 do
+					setCockpit()
+					x=x-1
+				end
+				while y<=math.floor(sSSize/2)+round and cockpitSet==0 do
+					setCockpit()
+					y=y+1
+				end
+				round=round+1
+			end
+			z=z+1
+		end
+	end
+-- End attach cockpit.
+
+
+
+-- Attach parts on the left side of the space station.
+function setLeftSidePart()
+	if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then
+
+		check=1
+		for i=0,pDim do
+			for j=0,pDim do
+				for k=0,pDim do
+					if bodyParts[tempSidePartsIndex][i][j][k][0] == 1 and grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][0] == 1 then
+						check=0
+					end
+				end
+			end
+		end
+
+		if check == 1 then
+			print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][5]) print("/>")
+			partSet=1
+			for i=0,pDim do
+				for j=0,pDim do
+					for k=0,pDim do
+						if bodyParts[tempSidePartsIndex][i][j][k][0] == 1 then
+							for l=0,3 do
+								grid[x+i-pDim/2][y+j-pDim/2][z+k-pDim/2][l] = bodyParts[tempSidePartsIndex][i][j][k][l]
+							end
+						end
+					end
+				end
+			end
+
+		end
+
+	end
+end
+
+
+	if leftSidePartsIndex[0] ~= false then
+		for sPC=1,leftSideParts do
+			tempSidePartsIndex = leftSidePartsIndex[math.random(0,leftSideParts-1)]
+			partSet=0
+			x=0
+			while x<=sSSize-1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					y=math.floor(sSSize/2)+round
+					z=math.floor(sSSize/2)-round
+					while z<=math.floor(sSSize/2)+round and partSet==0 do
+						setLeftSidePart()
+						z=z+1
+					end
+					while y>=math.floor(sSSize/2)-round and partSet==0 do
+						setLeftSidePart()
+						y=y-1
+					end
+					while z>=math.floor(sSSize/2)-round and partSet==0 do
+						setLeftSidePart()
+						z=z-1
+					end
+					while y<=math.floor(sSSize/2)+round and partSet==0 do
+						setLeftSidePart()
+						y=y+1
+					end
+					round=round+1
+				end
+				x=x+1
+			end
+		end
+	end
+-- End attach side parts.
+
+
+
+-- Attach all connectionparts.
+	-- This iterates through the whole grid array.
+	if connPartName ~= false then
+		for x=0,sSSize-1 do
+			for y=0,sSSize-1 do
+				for z=0,sSSize-1 do
+					-- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then
+						-- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints.
+						print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale+gridDim*sSScale/2) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" roll=90 />")
+					end
+					-- The same as in the x-direction, but for the y-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
+						print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale+gridDim*sSScale/2) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" />")
+					end
+					-- The same as in the x-direction, but for the z-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
+						print("<Model position=\"") print((x-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((y-math.floor(1/2*sSSize))*gridDim*sSScale) print(",") print((z-math.floor(1/2*sSSize))*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" pitch=90 />")
+					end
+				end
+			end
+		end
+	end
+-- End attach all connectionparts.
+
+
+
+-- This is xml code, which ends the attachment and the MovableEntity.
+print("</attached>")
+print("</MovableEntity>")
+?>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/SpaceStation1.1.lua
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/SpaceStation1.1.lua	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/SpaceStation1.1.lua	(revision 5300)
@@ -0,0 +1,478 @@
+<?lua
+-- This lua script creates a totally random generated space station for the orxonox computer game!
+
+
+
+-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change.
+print("<MovableEntity scale=1 position=\"0,0,-1000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0>")
+
+
+
+-- Create a randomseed, so that the math.random() function is actually random.
+	math.randomseed(os.time())
+-- End create randomseed.
+
+
+
+-- Here you can define some global variables, with which you can modify the space station.
+	-- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough.
+	sSSize=30
+	-- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part.
+	sSParts=6
+	-- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions.
+	sSBodyParts=3
+	-- Define how many side parts for the left side you have.
+	leftSideParts=1
+	-- Define which index your left side parts have.
+	leftSidePartsIndex={}
+	-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
+	pDim=6
+	-- Define the length in x-direction of the space station which will be occupied by bodyparts.
+	xBPLength=4
+	-- Define the variation of the edges of your bodyparts in the x-direction.
+	xBPVar=1
+	-- Define the length in y-direction of the space station which will be occupied by bodyparts.
+	yBPLength=4
+	-- Define the variation of the edges of your bodyparts in the y-direction.
+	yBPVar=1
+	-- Define the length in the z-direction of the space station which will be occupied by bodyparts.
+	zBPLength=6
+	-- Define the variation of the edges of your bodyparts in the z-direction.
+	zBPVar=1
+	-- Define the scale of the space station.
+	sSScale=100
+	-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
+	gridDim=2.25
+-- End define global parameters.
+
+
+
+-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
+-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
+-- The griddimension, this word I will use later, means that the distance of a point to the next point is 2,25 in the game, so the absolute x-axis is x*2,25*sSScale, and so on for the other dimensions y and z.
+-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
+-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
+-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
+-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
+	grid = {}
+	for x=-math.floor(sSSize/2),math.floor(sSSize/2) do
+		grid[x] = {}
+		for y=-math.floor(sSSize/2),math.floor(sSSize/2) do
+			grid[x][y]= {}
+			for z=-math.floor(sSSize/2),math.floor(sSSize/2) do
+				grid[x][y][z]={}
+				for i=0,3 do
+					grid[x][y][z][i]=0
+				end
+			end
+		end
+	end
+-- End create 4-dim grid.
+
+
+
+-- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts.
+-- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i.
+-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1).
+-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
+	bodyParts={}
+	for i=1,sSParts do
+		bodyParts[i]={}
+		for x=-math.floor(pDim/2),math.floor(pDim/2) do
+			bodyParts[i][x]={}
+			for y=-math.floor(pDim/2),math.floor(pDim/2) do
+				bodyParts[i][x][y]={}
+				for z=-math.floor(pDim/2),math.floor(pDim/2) do
+					bodyParts[i][x][y][z]={}
+					for k=0,3 do
+						bodyParts[i][x][y][z][k]=0
+					end
+				end
+			end
+		end
+		bodyParts[i][0][0][0][4]=""
+		bodyParts[i][0][0][0][5]=""
+	end
+	
+	-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
+	-- The part must be inserted so, that the center of reference is at position (0,0,0).
+	-- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
+	-- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
+	-- At bodyParts[i][0][0][0][6] you have to rotate your part so that it fits on the left side of your station, left means in the direction of the negative x-direction. This is to be done if your part is a side part. Also if the part is a sidepart at bodyParts[i][0][0][0][5] you have to rotate the part so that it fits on the right side.
+	
+	-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
+	bodyParts[1][0][0][0][4]="CuboidBody.mesh"
+	bodyParts[1][0][0][0][5]=""
+
+	bodyParts[1][0][0][0][0]=1
+	bodyParts[1][0][0][0][1]="+-"
+	bodyParts[1][0][0][0][2]="+-"
+	bodyParts[1][0][0][0][3]="+-"
+	-- End insert CuboidBody.
+
+	-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
+	bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh"
+	bodyParts[2][0][0][0][5]="pitch=-90"
+
+	bodyParts[2][0][0][0][0]=1
+	bodyParts[2][0][0][0][1]="+-"
+	bodyParts[2][0][0][0][2]="+-"
+	bodyParts[2][0][0][0][3]="-"
+
+	bodyParts[2][0][0][1][0]=1
+	bodyParts[2][0][0][1][1]="+-"
+	bodyParts[2][0][0][1][2]="+-"
+	bodyParts[2][0][0][1][3]="+"
+	-- End insert DoubleCuboidBody.
+
+	-- Insert the CuboidConnectionLong, which is a Bodypart indeed, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
+	bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh"
+	bodyParts[3][0][0][0][5]="pitch=-90"
+
+	bodyParts[3][0][0][0][0]=1
+	bodyParts[3][0][0][0][1]="+-"
+	bodyParts[3][0][0][0][2]="+-"
+	bodyParts[3][0][0][0][3]="-"
+
+	bodyParts[3][0][0][1][0]=1
+
+	bodyParts[3][0][0][2][0]=1
+	bodyParts[3][0][0][2][1]="+-"
+	bodyParts[3][0][0][2][2]="+-"
+	bodyParts[3][0][0][2][3]="+"
+	-- End insert CuboidConnectionLong.
+
+	-- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
+	-- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station.
+	thrusterIndex=4
+	bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
+	bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
+
+	bodyParts[thrusterIndex][0][0][0][0]=1
+	bodyParts[thrusterIndex][0][0][0][3]="-"
+	--End insert the Thruster.
+
+	-- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false.
+	-- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
+	cockpitIndex=5
+	bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh"
+	bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180"
+
+	bodyParts[cockpitIndex][0][0][0][0]=1
+	bodyParts[cockpitIndex][0][0][0][3]="+"
+
+	bodyParts[cockpitIndex][-1][0][0][0]=1
+	bodyParts[cockpitIndex][1][0][0][0]=1
+	bodyParts[cockpitIndex][0][-1][0][0]=1
+	bodyParts[cockpitIndex][0][1][0][0]=1
+	bodyParts[cockpitIndex][-1][-1][0][0]=1
+	bodyParts[cockpitIndex][1][-1][0][0]=1
+	bodyParts[cockpitIndex][-1][1][0][0]=1
+	bodyParts[cockpitIndex][1][1][0][0]=1
+	bodyParts[cockpitIndex][0][0][-1][0]=1
+	bodyParts[cockpitIndex][-1][0][-1][0]=1
+	bodyParts[cockpitIndex][1][0][-1][0]=1
+	bodyParts[cockpitIndex][0][-1][-1][0]=1
+	bodyParts[cockpitIndex][0][1][-1][0]=1
+	bodyParts[cockpitIndex][-1][-1][-1][0]=1
+	bodyParts[cockpitIndex][1][-1][-1][0]=1
+	bodyParts[cockpitIndex][-1][1][-1][0]=1
+	bodyParts[cockpitIndex][1][1][-1][0]=1
+	-- End insert Cockpit.
+
+	-- Insert the side parts. If your space station has no sideparts, be sure to set sidePartsIndex[0]=false.
+	leftSidePartsIndex[1]=6
+	bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh"
+	panelRot=math.random(0,180)
+	bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..panelRot
+
+	bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1
+	-- End insert side parts.
+
+	-- Insert the connectionpart, which is used to connect all the bodyparts.
+	-- If you're spacestation has no connectionpart, be sure to set connPartName=false.
+	connPartName="CuboidConnection.mesh"
+	-- End insert the connectionparts.
+
+-- End create array bodyParts.
+
+
+
+-- This is xml code, which means now we attach some parts to the MovableEntity.
+print("<attached>")
+
+
+
+-- Attach all bodyparts.
+	-- Define at which position in the x-direction you're space station will start. 
+	x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar)
+	-- Define at which position in the x-direction you're space station will end.
+	xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar)
+	while x<xMax do
+		-- The same for the y- and z-direction.
+		y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar)
+		yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
+		while y<yMax do
+			yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
+			z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar)
+			zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar)
+			while z<zMax do
+				-- This loop choses a bodypart, which fits at position (x,y,z), check=1 is to start the loop, if after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
+				check=1
+				counter=0
+				while counter <5 and check==1 do
+					-- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
+					tempBodyPartIndex=math.random(1,sSBodyParts)
+					-- Check whether the randomly chosen part fits at that position or not. 
+					for i=math.floor(-pDim/2),math.floor(pDim/2) do
+						for j=math.floor(-pDim/2),math.floor(pDim/2) do
+							for k=math.floor(-pDim/2),math.floor(pDim/2) do
+								-- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not check is zero, which means that the part doesn't fit there, so we do the while loop again.
+								if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
+									check=0
+								end
+							end
+						end
+					end
+					-- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
+					if check == 1 then
+						-- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part.
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />")
+						-- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
+						for i=math.floor(-pDim/2),math.floor(pDim/2) do
+							for j=math.floor(-pDim/2),math.floor(pDim/2) do
+								for k=math.floor(-pDim/2),math.floor(pDim/2) do
+									if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then
+										for l=0,3 do
+											grid[x+i][y+j][z+k][l] = bodyParts[tempBodyPartIndex][i][j][k][l]
+										end
+									end
+								end
+							end
+						end
+					end
+					counter=counter+1
+				end
+				z=z+1
+			end
+			y=y+1
+		end
+		x=x+1
+	end
+-- End attach all bodyparts.
+
+
+
+-- Attach thrusters, if there are some.
+	if thrusterIndex ~= false then
+		-- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster.
+		for x=math.floor(-sSSize/2),math.floor(sSSize/2) do
+			for y=math.floor(-sSSize/2),math.floor(sSSize/2) do
+				 for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do
+					if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >")
+
+					print("<attached>")
+						print("<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />")
+					print("</attached>")
+					print("</Model>")
+
+						-- This actualizes the array grid.
+						for i=math.floor(-pDim/2),math.floor(pDim/2) do
+							for j=math.floor(-pDim/2),math.floor(pDim/2) do
+								for k=math.floor(-pDim/2),math.floor(pDim/2) do
+									if bodyParts[tempBodyPartIndex][i][j][k][0] == 1 then
+										for l=0,3 do
+											grid[x+i][y+j][z+k][l] = bodyParts[thrusterIndex][i][j][k][l]
+										end
+									end
+								end
+							end
+						end
+						-- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want.
+						break
+					end
+				end
+			end
+		end
+	end
+-- End attach Thrusters.
+
+
+
+-- Attach cockpit, if there is one.
+
+function setCockpit()
+	if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then
+
+		check=1
+		for i=math.floor(-pDim/2),math.floor(pDim/2) do
+			for j=math.floor(-pDim/2),math.floor(pDim/2) do
+				for k=math.floor(-pDim/2),math.floor(pDim/2) do
+					if bodyParts[cockpitIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
+						check=0
+					end
+				end
+			end
+		end
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[cockpitIndex][0][0][0][4]) print("\"") print(bodyParts[cockpitIndex][0][0][0][5]) print("/>")
+			cockpitSet=1
+
+			for i=math.floor(-pDim/2),math.floor(pDim/2) do
+				for j=math.floor(-pDim/2),math.floor(pDim/2) do
+					for k=math.floor(-pDim/2),math.floor(pDim/2) do
+						if bodyParts[cockpitIndex][i][j][k][0] == 1 then
+							for l=0,3 do
+								grid[x+i][y+j][z+k][l] = bodyParts[cockpitIndex][i][j][k][l]
+							end
+						end
+					end
+				end
+			end
+
+		end
+
+	end
+end
+
+
+	if cockpitIndex ~= false then
+		cockpitSet=0
+		z=math.floor(-sSSize/2)
+		while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+			round=0
+			while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+				y=round
+				x=-round
+				while x<=round and cockpitSet==0 do
+					setCockpit()
+					x=x+1
+				end
+				while y>=-round and cockpitSet==0 do
+					setCockpit()
+					y=y-1
+				end
+				while x>-round and cockpitSet==0 do
+					setCockpit()
+					x=x-1
+				end
+				while y<=round and cockpitSet==0 do
+					setCockpit()
+					y=y+1
+				end
+				round=round+1
+			end
+			z=z+1
+		end
+	end
+-- End attach cockpit.
+
+
+
+-- Attach parts on the left side of the space station.
+function setLeftSidePart()
+	if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then
+
+		check=1
+		for i=math.floor(-pDim/2),math.floor(pDim/2) do
+			for j=math.floor(-pDim/2),math.floor(pDim/2) do
+				for k=math.floor(-pDim/2),math.floor(pDim/2) do
+					if bodyParts[tempSidePartsIndex][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
+						check=0
+					end
+				end
+			end
+		end
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][5]) print("/>")
+			partSet=1
+			for i=math.floor(-pDim/2),math.floor(pDim/2) do
+				for j=math.floor(-pDim/2),math.floor(pDim/2) do
+					for k=math.floor(-pDim/2),math.floor(pDim/2) do
+						if bodyParts[tempSidePartsIndex][i][j][k][0] == 1 then
+							for l=0,3 do
+								grid[x+i][y+j][z+k][l] = bodyParts[tempSidePartsIndex][i][j][k][l]
+							end
+						end
+					end
+				end
+			end
+
+		end
+
+	end
+end
+
+
+	if leftSidePartsIndex[0] ~= false then
+		for sPC=1,leftSideParts do
+			tempSidePartsIndex = leftSidePartsIndex[math.random(1,leftSideParts)]
+			partSet=0
+			x=math.floor(-sSSize/2)
+			while x<=math.floor(sSSize/2)-1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					y=round
+					z=-round
+					while z<=round and partSet==0 do
+						setLeftSidePart()
+						z=z+1
+					end
+					while y>=-round and partSet==0 do
+						setLeftSidePart()
+						y=y-1
+					end
+					while z>=-round and partSet==0 do
+						setLeftSidePart()
+						z=z-1
+					end
+					while y<=round and partSet==0 do
+						setLeftSidePart()
+						y=y+1
+					end
+					round=round+1
+				end
+				x=x+1
+			end
+		end
+	end
+-- End attach side parts.
+
+
+
+-- Attach all connectionparts.
+	-- This iterates through the whole grid array.
+	if connPartName ~= false then
+		for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+			for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+				for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+					-- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then
+						-- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints.
+						print("<Model position=\"") print(x*gridDim*sSScale+gridDim*sSScale/2) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" roll=90 />")
+					end
+					-- The same as in the x-direction, but for the y-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale+gridDim*sSScale/2) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" />")
+					end
+					-- The same as in the x-direction, but for the z-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" pitch=90 />")
+					end
+				end
+			end
+		end
+	end
+-- End attach all connectionparts.
+
+
+
+-- This is xml code, which ends the attachment and the MovableEntity.
+print("</attached>")
+print("</MovableEntity>")
+?>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/BoCu1.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/BoCu1.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/BoCu1.material	(revision 5300)
@@ -0,0 +1,50 @@
+material Material/TEXFACE/MetalBoCu1.1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalBoCu1.1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material/TEXFACE/MetalBoCu1.0.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalBoCu1.0.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/BoCu1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/BoCu1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/BoCu1.mesh.xml	(revision 5300)
@@ -0,0 +1,15992 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/MetalBoCu1.0.jpg" usesharedvertices="false">
+			<faces count="1020">
+				<face v1="0" v2="1" v3="2"/>
+				<face v1="0" v2="2" v3="3"/>
+				<face v1="4" v2="5" v3="7"/>
+				<face v1="5" v2="6" v3="7"/>
+				<face v1="8" v2="9" v3="10"/>
+				<face v1="8" v2="10" v3="11"/>
+				<face v1="12" v2="13" v3="14"/>
+				<face v1="12" v2="14" v3="15"/>
+				<face v1="16" v2="17" v3="18"/>
+				<face v1="16" v2="18" v3="19"/>
+				<face v1="20" v2="21" v3="22"/>
+				<face v1="20" v2="22" v3="23"/>
+				<face v1="24" v2="25" v3="27"/>
+				<face v1="25" v2="26" v3="27"/>
+				<face v1="28" v2="29" v3="30"/>
+				<face v1="28" v2="30" v3="31"/>
+				<face v1="32" v2="33" v3="34"/>
+				<face v1="32" v2="34" v3="35"/>
+				<face v1="36" v2="37" v3="38"/>
+				<face v1="36" v2="38" v3="39"/>
+				<face v1="40" v2="41" v3="43"/>
+				<face v1="41" v2="42" v3="43"/>
+				<face v1="44" v2="45" v3="47"/>
+				<face v1="45" v2="46" v3="47"/>
+				<face v1="48" v2="49" v3="51"/>
+				<face v1="49" v2="50" v3="51"/>
+				<face v1="52" v2="53" v3="55"/>
+				<face v1="53" v2="54" v3="55"/>
+				<face v1="56" v2="57" v3="59"/>
+				<face v1="57" v2="58" v3="59"/>
+				<face v1="60" v2="61" v3="63"/>
+				<face v1="61" v2="62" v3="63"/>
+				<face v1="64" v2="65" v3="67"/>
+				<face v1="65" v2="66" v3="67"/>
+				<face v1="68" v2="69" v3="71"/>
+				<face v1="69" v2="70" v3="71"/>
+				<face v1="72" v2="73" v3="75"/>
+				<face v1="73" v2="74" v3="75"/>
+				<face v1="76" v2="77" v3="79"/>
+				<face v1="77" v2="78" v3="79"/>
+				<face v1="80" v2="81" v3="83"/>
+				<face v1="81" v2="82" v3="83"/>
+				<face v1="84" v2="85" v3="86"/>
+				<face v1="84" v2="86" v3="87"/>
+				<face v1="88" v2="89" v3="90"/>
+				<face v1="88" v2="90" v3="91"/>
+				<face v1="92" v2="93" v3="94"/>
+				<face v1="92" v2="94" v3="95"/>
+				<face v1="96" v2="97" v3="98"/>
+				<face v1="96" v2="98" v3="99"/>
+				<face v1="100" v2="101" v3="102"/>
+				<face v1="100" v2="102" v3="103"/>
+				<face v1="104" v2="105" v3="106"/>
+				<face v1="104" v2="106" v3="107"/>
+				<face v1="108" v2="109" v3="110"/>
+				<face v1="108" v2="110" v3="111"/>
+				<face v1="112" v2="113" v3="114"/>
+				<face v1="112" v2="114" v3="115"/>
+				<face v1="116" v2="117" v3="119"/>
+				<face v1="117" v2="118" v3="119"/>
+				<face v1="120" v2="121" v3="123"/>
+				<face v1="121" v2="122" v3="123"/>
+				<face v1="124" v2="125" v3="127"/>
+				<face v1="125" v2="126" v3="127"/>
+				<face v1="128" v2="129" v3="131"/>
+				<face v1="129" v2="130" v3="131"/>
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+				<face v1="133" v2="134" v3="135"/>
+				<face v1="136" v2="137" v3="139"/>
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+				<face v1="145" v2="146" v3="147"/>
+				<face v1="148" v2="149" v3="151"/>
+				<face v1="149" v2="150" v3="151"/>
+				<face v1="152" v2="153" v3="154"/>
+				<face v1="152" v2="154" v3="155"/>
+				<face v1="156" v2="157" v3="158"/>
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+				<face v1="160" v2="162" v3="163"/>
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+				<face v1="164" v2="166" v3="167"/>
+				<face v1="168" v2="169" v3="170"/>
+				<face v1="168" v2="170" v3="171"/>
+				<face v1="172" v2="173" v3="174"/>
+				<face v1="172" v2="174" v3="175"/>
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+				<face v1="196" v2="198" v3="199"/>
+				<face v1="200" v2="201" v3="202"/>
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+				<face v1="228" v2="229" v3="231"/>
+				<face v1="229" v2="230" v3="231"/>
+				<face v1="232" v2="233" v3="235"/>
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+				<face v1="236" v2="237" v3="239"/>
+				<face v1="237" v2="238" v3="239"/>
+				<face v1="240" v2="241" v3="243"/>
+				<face v1="241" v2="242" v3="243"/>
+				<face v1="244" v2="245" v3="247"/>
+				<face v1="245" v2="246" v3="247"/>
+				<face v1="248" v2="249" v3="251"/>
+				<face v1="249" v2="250" v3="251"/>
+				<face v1="252" v2="253" v3="255"/>
+				<face v1="253" v2="254" v3="255"/>
+				<face v1="256" v2="257" v3="259"/>
+				<face v1="257" v2="258" v3="259"/>
+				<face v1="260" v2="261" v3="263"/>
+				<face v1="261" v2="262" v3="263"/>
+				<face v1="264" v2="265" v3="267"/>
+				<face v1="265" v2="266" v3="267"/>
+				<face v1="268" v2="269" v3="271"/>
+				<face v1="269" v2="270" v3="271"/>
+				<face v1="272" v2="273" v3="275"/>
+				<face v1="273" v2="274" v3="275"/>
+				<face v1="276" v2="277" v3="279"/>
+				<face v1="277" v2="278" v3="279"/>
+				<face v1="280" v2="281" v3="283"/>
+				<face v1="281" v2="282" v3="283"/>
+				<face v1="284" v2="285" v3="287"/>
+				<face v1="285" v2="286" v3="287"/>
+				<face v1="288" v2="289" v3="291"/>
+				<face v1="289" v2="290" v3="291"/>
+				<face v1="292" v2="293" v3="295"/>
+				<face v1="293" v2="294" v3="295"/>
+				<face v1="296" v2="297" v3="298"/>
+				<face v1="296" v2="298" v3="299"/>
+				<face v1="300" v2="301" v3="302"/>
+				<face v1="300" v2="302" v3="303"/>
+				<face v1="304" v2="305" v3="306"/>
+				<face v1="304" v2="306" v3="307"/>
+				<face v1="308" v2="309" v3="310"/>
+				<face v1="308" v2="310" v3="311"/>
+				<face v1="312" v2="313" v3="314"/>
+				<face v1="312" v2="314" v3="315"/>
+				<face v1="316" v2="317" v3="318"/>
+				<face v1="316" v2="318" v3="319"/>
+				<face v1="320" v2="321" v3="322"/>
+				<face v1="320" v2="322" v3="323"/>
+				<face v1="324" v2="325" v3="326"/>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuCo1.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuCo1.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuCo1.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/WhiteCuCo1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture WhiteCuCo1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuCo1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuCo1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuCo1.mesh.xml	(revision 5300)
@@ -0,0 +1,15984 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/WhiteCuCo1.jpg" usesharedvertices="false">
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidBody.mesh.xml	(revision 5300)
@@ -0,0 +1,16000 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidConnection.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidConnection.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidConnection.mesh.xml	(revision 5300)
@@ -0,0 +1,15984 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidConnectionBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidConnectionBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidConnectionBody.mesh.xml	(revision 5300)
@@ -0,0 +1,48008 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidLandingZone.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidLandingZone.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidLandingZone.mesh.xml	(revision 5300)
@@ -0,0 +1,16016 @@
+<mesh>
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+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidSpaceStation.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidSpaceStation.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CuboidSpaceStation.material	(revision 5300)
@@ -0,0 +1,831 @@
+material DoubleCuboidBody/TEXFACE/babel-wall1a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidLandingZone/TEXFACE/babel-wall1a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-trim3b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/MetalBody.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalBody.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/CockpitNose.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CockpitNose.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material.002/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CylinderConnection/TEXFACE/MetalEdge.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalEdge.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SolarPanel/TEXFACE/MetalEdge.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalEdge.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/CockpitGround.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CockpitGround.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SemiCircleBody/TEXFACE/MetalBody.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalBody.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidLandingZone/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-trim3b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidLandingZone/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidLandingZone/TEXFACE/babel-wall1b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidLandingZone/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Thruster/TEXFACE/WhiteSimple.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture WhiteSimple.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-wall1b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CockpitGlass.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material.002/TEXFACE/MetalEdge.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalEdge.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/CuboidConnectionLongTop.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CuboidConnectionLongTop.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/CuboidConnectionLongSide.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CuboidConnectionLongSide.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-wall1a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-trim3b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material CuboidConnection/TEXFACE/WhiteConnection.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture WhiteConnection.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CylinderConnection/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material Thruster/TEXFACE/MetalRusty.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalRusty.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-trim3b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SolarPanel/TEXFACE/sl_panel.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture sl_panel.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CylinderConnection.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CylinderConnection.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CylinderConnection.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/CyliConn.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CyliConn.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CylinderConnection.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CylinderConnection.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/CylinderConnection.mesh.xml	(revision 5300)
@@ -0,0 +1,3476 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material.002/TEXFACE/WhiteConnection.jpg" usesharedvertices="false">
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+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoCuBo1.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoCuBo1.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoCuBo1.material	(revision 5300)
@@ -0,0 +1,50 @@
+material Material/TEXFACE/MetalDoCuBo1.1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalDoCuBo1.1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material/TEXFACE/MetalDoCuBo1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalDoCuBo1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoCuBo1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoCuBo1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoCuBo1.mesh.xml	(revision 5300)
@@ -0,0 +1,26640 @@
+<mesh>
+	<submeshes>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoubleCuboidBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoubleCuboidBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/DoubleCuboidBody.mesh.xml	(revision 5300)
@@ -0,0 +1,26664 @@
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+		</submesh>
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+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/OgreXMLConverter.log	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/OgreXMLConverter.log	(revision 5300)
@@ -0,0 +1,37 @@
+14:20:45: Creating resource group General
+14:20:45: Creating resource group Internal
+14:20:45: Creating resource group Autodetect
+14:20:45: Registering ResourceManager for type Mesh
+14:20:45: Registering ResourceManager for type Material
+14:20:45: Registering ResourceManager for type Skeleton
+14:20:45: XMLMeshSerializer reading mesh data from /home/wallah/Desktop/OrxonoxPPS/OrxMod/CuboidSS/Version 1/Spacestation/meshes/Thruster.mesh.xml...
+14:20:45: Reading submeshes...
+14:20:45: Reading geometry...
+14:20:45: Geometry done...
+14:20:45: Reading geometry...
+14:20:45: Geometry done...
+14:20:45: Submeshes done.
+14:20:45: XMLMeshSerializer import successful.
+14:20:45: Reorganising vertex buffers to automatic layout..
+14:20:45: MeshSerializer writing mesh data to /home/wallah/Desktop/OrxonoxPPS/OrxMod/CuboidSS/Version 1/Spacestation/meshes/Thruster.mesh...
+14:20:45: File header written.
+14:20:45: Writing mesh data...
+14:20:45: Writing submesh...
+14:20:45: Exporting submesh texture aliases...
+14:20:45: Submesh texture aliases exported.
+14:20:45: Submesh exported.
+14:20:45: Writing submesh...
+14:20:45: Exporting submesh texture aliases...
+14:20:45: Submesh texture aliases exported.
+14:20:45: Submesh exported.
+14:20:45: Exporting bounds information....
+14:20:45: Bounds information exported.
+14:20:45: Exporting submesh name table...
+14:20:45: Submesh name table exported.
+14:20:45: Exporting edge lists...
+14:20:45: Edge lists exported
+14:20:45: Mesh data exported.
+14:20:45: MeshSerializer export successful.
+14:20:45: Unregistering ResourceManager for type Skeleton
+14:20:45: Unregistering ResourceManager for type Material
+14:20:45: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiBo1.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiBo1.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiBo1.material	(revision 5300)
@@ -0,0 +1,25 @@
+material Material/TEXFACE/MetalSeCiBo1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalSeCiBo1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiBo1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiBo1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiBo1.mesh.xml	(revision 5300)
@@ -0,0 +1,13708 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material/TEXFACE/MetalSeCiBo1.jpg" usesharedvertices="false">
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiCo1.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiCo1.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiCo1.material	(revision 5300)
@@ -0,0 +1,50 @@
+material Material/TEXFACE/GlassSeCiCo1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture GlassSeCiCo1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material/TEXFACE/MetalSeCiCo1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalSeCiCo1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiCo1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiCo1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SeCiCo1.mesh.xml	(revision 5300)
@@ -0,0 +1,13716 @@
+<mesh>
+	<submeshes>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SemiCircleBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SemiCircleBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SemiCircleBody.mesh.xml	(revision 5300)
@@ -0,0 +1,13708 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SemiCircleCockpit.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SemiCircleCockpit.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SemiCircleCockpit.mesh.xml	(revision 5300)
@@ -0,0 +1,13732 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SoPa1.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SoPa1.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SoPa1.material	(revision 5300)
@@ -0,0 +1,50 @@
+material Material/TEXFACE/MetalSoPa1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture MetalSoPa1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material/TEXFACE/BlueSoPa1.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture BlueSoPa1.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SoPa1.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SoPa1.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SoPa1.mesh.xml	(revision 5300)
@@ -0,0 +1,1560 @@
+<mesh>
+	<submeshes>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SolarPanel.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SolarPanel.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/SolarPanel.mesh.xml	(revision 5300)
@@ -0,0 +1,5048 @@
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+					<vertex>
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+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/Thruster.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/Thruster.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version1/meshes/Thruster.mesh.xml	(revision 5300)
@@ -0,0 +1,22740 @@
+<mesh>
+	<submeshes>
+		<submesh material="Thruster/TEXFACE/MetalRusty.jpg" usesharedvertices="false">
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+		</submesh>
+	</submeshes>
+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.lua
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.lua	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.lua	(revision 5300)
@@ -0,0 +1,593 @@
+<?lua
+-- This lua script creates a totally random generated space station for the orxonox computer game!
+
+-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change.
+print("<MovableEntity scale=1 position=\"0,0,-5000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0 yaw=180 >")
+
+
+
+-- Create a randomseed, so that the math.random() function is actually random.
+	math.randomseed(os.time())
+-- End create randomseed.
+
+
+
+-- Here you can define some global variables, with which you can modify the space station.
+	-- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough.
+	sSSize=30
+	-- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part.
+	sSParts=7
+	-- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions.
+	sSBodyParts=3
+	-- Define how many side parts for the left side you have.
+	leftSideParts=1
+	-- Define which index your left side parts have.
+	leftSidePartsIndex={}
+	-- Define how many side parts for the right side you have.
+	rightSideParts=1
+	-- Define which index your right side parts have.
+	rightSidePartsIndex={}
+	-- Define how many top parts you have.
+	topParts=1
+	-- Define which index your top parts have.
+	topPartsIndex={}
+	-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
+	pDim=6
+	-- Define the length in x-direction of the space station which will be occupied by bodyparts.
+	xBPLength=4
+	-- Define the variation of the edges of your bodyparts in the x-direction.
+	xBPVar=1
+	-- Define the length in y-direction of the space station which will be occupied by bodyparts.
+	yBPLength=2
+	-- Define the variation of the edges of your bodyparts in the y-direction.
+	yBPVar=1
+	-- Define the length in the z-direction of the space station which will be occupied by bodyparts.
+	zBPLength=6
+	-- Define the variation of the edges of your bodyparts in the z-direction.
+	zBPVar=1
+	-- Define the scale of the space station.
+	sSScale=100
+	-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
+	gridDim=2.25
+-- End define global parameters.
+
+
+
+-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
+-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
+-- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, and so on for the other dimensions y and z.
+-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
+-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
+-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
+-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
+	grid = {}
+	for x=-math.floor(sSSize/2),math.floor(sSSize/2) do
+		grid[x] = {}
+		for y=-math.floor(sSSize/2),math.floor(sSSize/2) do
+			grid[x][y]= {}
+			for z=-math.floor(sSSize/2),math.floor(sSSize/2) do
+				grid[x][y][z]={}
+				for i=0,3 do
+					grid[x][y][z][i]=0
+				end
+			end
+		end
+	end
+-- End create 4-dim grid.
+
+
+
+-- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts.
+-- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i.
+-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1).
+-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
+	bodyParts={}
+	for i=1,sSParts do
+		bodyParts[i]={}
+		for x=-math.floor(pDim/2),math.floor(pDim/2) do
+			bodyParts[i][x]={}
+			for y=-math.floor(pDim/2),math.floor(pDim/2) do
+				bodyParts[i][x][y]={}
+				for z=-math.floor(pDim/2),math.floor(pDim/2) do
+					bodyParts[i][x][y][z]={}
+					for k=0,3 do
+						bodyParts[i][x][y][z][k]=0
+					end
+				end
+			end
+		end
+		bodyParts[i][0][0][0][4]=""
+		bodyParts[i][0][0][0][5]=""
+		bodyParts[i][0][0][0][6]=""
+	end
+
+
+
+	-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
+	-- The part must be inserted so, that the center of reference is at position (0,0,0).
+	-- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
+	-- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
+	-- At bodyParts[i][0][0][0][5] you have to rotate your part so that it fits on the left side of your station, left means in the direction of the negative x-direction. This is to be done if your part is a side part. Also if the part is a sidepart at bodyParts[i][0][0][0][6] you have to rotate the part so that it fits on the right side.
+	
+	-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
+	bodyParts[1][0][0][0][4]="CuboidBody.mesh"
+
+	bodyParts[1][0][0][0][0]=1
+	bodyParts[1][0][0][0][1]="+-"
+	bodyParts[1][0][0][0][2]="+-"
+	bodyParts[1][0][0][0][3]="+-"
+	-- End insert CuboidBody.
+
+	-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
+	bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh"
+	bodyParts[2][0][0][0][5]="pitch=-90"
+
+	bodyParts[2][0][0][0][0]=1
+	bodyParts[2][0][0][0][1]="+-"
+	bodyParts[2][0][0][0][2]="+-"
+	bodyParts[2][0][0][0][3]="-"
+
+	bodyParts[2][0][0][1][0]=1
+	bodyParts[2][0][0][1][1]="+-"
+	bodyParts[2][0][0][1][2]="+-"
+	bodyParts[2][0][0][1][3]="+"
+	-- End insert DoubleCuboidBody.
+
+	-- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
+	bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh"
+	bodyParts[3][0][0][0][5]="pitch=-90"
+
+	bodyParts[3][0][0][0][0]=1
+	bodyParts[3][0][0][0][1]="+-"
+	bodyParts[3][0][0][0][2]="+-"
+	bodyParts[3][0][0][0][3]="-"
+
+	bodyParts[3][0][0][1][0]=1
+
+	bodyParts[3][0][0][2][0]=1
+	bodyParts[3][0][0][2][1]="+-"
+	bodyParts[3][0][0][2][2]="+-"
+	bodyParts[3][0][0][2][3]="+"
+	-- End insert CuboidConnectionBody.
+
+	-- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
+	-- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station.
+	thrusterIndex=4
+	bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
+	bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
+
+	bodyParts[thrusterIndex][0][0][0][0]=1
+	bodyParts[thrusterIndex][0][0][0][3]="-"
+	--End insert the Thruster.
+
+	-- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false.
+	-- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
+	cockpitIndex=5
+	bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh"
+	bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180"
+
+	bodyParts[cockpitIndex][0][0][0][0]=1
+	bodyParts[cockpitIndex][0][0][0][3]="+"
+
+	bodyParts[cockpitIndex][-1][0][0][0]=1
+	bodyParts[cockpitIndex][1][0][0][0]=1
+	bodyParts[cockpitIndex][0][-1][0][0]=1
+	bodyParts[cockpitIndex][0][1][0][0]=1
+	bodyParts[cockpitIndex][-1][-1][0][0]=1
+	bodyParts[cockpitIndex][1][-1][0][0]=1
+	bodyParts[cockpitIndex][-1][1][0][0]=1
+	bodyParts[cockpitIndex][1][1][0][0]=1
+	bodyParts[cockpitIndex][0][0][-1][0]=1
+	bodyParts[cockpitIndex][-1][0][-1][0]=1
+	bodyParts[cockpitIndex][1][0][-1][0]=1
+	bodyParts[cockpitIndex][0][-1][-1][0]=1
+	bodyParts[cockpitIndex][0][1][-1][0]=1
+	bodyParts[cockpitIndex][-1][-1][-1][0]=1
+	bodyParts[cockpitIndex][1][-1][-1][0]=1
+	bodyParts[cockpitIndex][-1][1][-1][0]=1
+	bodyParts[cockpitIndex][1][1][-1][0]=1
+	-- End insert Cockpit.
+
+	-- Insert the side parts.
+	-- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false.
+	-- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false.
+	leftSidePartsIndex[0]=""
+	rightSidePartsIndex[0]=""
+
+	-- Insert the solar panel, which i wanna use as left and right side part.
+	leftSidePartsIndex[1]=6
+	rightSidePartsIndex[1]=leftSidePartsIndex[1]
+	bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh"
+	bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180)
+	bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180)
+
+	bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1
+	-- End insert solar panel.
+
+	-- End insert side parts.
+
+	-- Insert the top parts.
+	-- If you have no top parts, be sure to set topPartsIndex[0]=false
+	topPartsIndex[1]=7
+	bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh"
+	bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90"
+
+	bodyParts[topPartsIndex[1]][0][0][0][0]=1
+	bodyParts[topPartsIndex[1]][0][0][0][2]="+-"
+	bodyParts[topPartsIndex[1]][1][0][0][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][0][0]=1
+	bodyParts[topPartsIndex[1]][0][0][1][0]=1
+	bodyParts[topPartsIndex[1]][1][0][1][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][1][0]=1
+	bodyParts[topPartsIndex[1]][0][0][2][0]=1
+	bodyParts[topPartsIndex[1]][1][0][2][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][2][0]=1
+	bodyParts[topPartsIndex[1]][0][0][3][0]=1
+	bodyParts[topPartsIndex[1]][1][0][3][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][3][0]=1
+	-- End insert the top parts.
+
+	-- Insert the connectionpart, which is used to connect all the bodyparts.
+	-- If you're spacestation has no connectionpart, be sure to set connPartName=false.
+	connPartName="CuboidConnection.mesh"
+	-- End insert the connectionparts.
+
+-- End create array bodyParts.
+
+-- Here I define some functions which I will use later.
+	--This function actualizes the grid, which I have to call always after I have added a new part to the space station.
+	function actualizeGrid(Index,x,y,z)
+		for i=math.floor(-pDim/2),math.floor(pDim/2) do
+			for j=math.floor(-pDim/2),math.floor(pDim/2) do
+				for k=math.floor(-pDim/2),math.floor(pDim/2) do
+					if bodyParts[Index][i][j][k][0] == 1 then
+						for l=0,3 do
+							grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l]
+						end
+					end
+				end
+			end
+		end
+	end
+	-- End actualizeGrid.
+
+	-- This function checks wheter a given parts fits at that position or not.
+	function checkPart(Index,x,y,z)
+		check=1
+		for i=math.floor(-pDim/2),math.floor(pDim/2) do
+			for j=math.floor(-pDim/2),math.floor(pDim/2) do
+				for k=math.floor(-pDim/2),math.floor(pDim/2) do
+					-- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, which means that the part doesn't fit there.
+					if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
+						check=0
+					end
+				end
+			end
+		end
+		return check
+	end
+	-- End checkPart function.
+-- End define functions.
+
+-- This is xml code, which means now we attach some parts to the MovableEntity.
+print("<attached>")
+
+
+
+-- Attach all bodyparts.
+	-- Define at which position in the x-direction you're space station will start. 
+	x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar)
+	-- Define at which position in the x-direction you're space station will end.
+	xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar)
+	while x<xMax do
+		-- The same for the y- and z-direction.
+		y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar)
+		yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
+		while y<yMax do
+			yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
+			z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar)
+			zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar)
+			while z<zMax do
+				-- This loop choses a bodypart, which fits at position (x,y,z).
+				-- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
+				partSet=0
+				counter=0
+				while counter<5 and partSet==0 do
+					-- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
+					tempBodyPartIndex=math.random(1,sSBodyParts)
+					check=checkPart(tempBodyPartIndex,x,y,z)
+					-- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
+					if check == 1 then
+						-- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part.
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />")
+						-- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
+						actualizeGrid(tempBodyPartIndex,x,y,z)
+						partSet=1
+					end
+					counter=counter+1
+				end
+				z=z+1
+			end
+			y=y+1
+		end
+		x=x+1
+	end
+-- End attach all bodyparts.
+
+
+
+-- Attach thrusters, if there are some.
+	if thrusterIndex ~= false then
+		-- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster.
+		for x=math.floor(-sSSize/2),math.floor(sSSize/2) do
+			for y=math.floor(-sSSize/2),math.floor(sSSize/2) do
+				 for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do
+					if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >")
+
+						print("<attached>")
+							print("<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />")
+						print("</attached>")
+						print("</Model>")
+						-- This actualizes the grid array with the values of the array bodyParts at the position thrusterIndex.
+						actualizeGrid(thrusterIndex,x,y,z)
+						-- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want.
+						break
+					end
+				end
+			end
+		end
+	end
+-- End attach Thrusters.
+
+
+
+-- Attach cockpit, if there is one.
+function setCockpit()
+	if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then
+
+		check=checkPart(cockpitIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[cockpitIndex][0][0][0][4]) print("\"") print(bodyParts[cockpitIndex][0][0][0][5]) print("/>")
+			cockpitSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position cockpitIndex.
+			actualizeGrid(cockpitIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if cockpitIndex ~= false then
+		cockpitSet=0
+		z=math.floor(-sSSize/2)
+		while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+			round=0
+			while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+				y=round
+				x=-round
+				while x<=round and cockpitSet==0 do
+					setCockpit()
+					x=x+1
+				end
+				while y>=-round and cockpitSet==0 do
+					setCockpit()
+					y=y-1
+				end
+				while x>-round and cockpitSet==0 do
+					setCockpit()
+					x=x-1
+				end
+				while y<=round and cockpitSet==0 do
+					setCockpit()
+					y=y+1
+				end
+				round=round+1
+			end
+			z=z+1
+		end
+	end
+-- End attach cockpit.
+
+
+
+-- Attach parts on the left side of the space station.
+function setLeftSidePart()
+	if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then
+
+		check=checkPart(tempSidePartsIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][5]) print("/>")
+			partSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartsIndex.
+			actualizeGrid(tempSidePartsIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if leftSidePartsIndex[0] ~= false then
+		for sPC=1,leftSideParts do
+			tempSidePartsIndex = leftSidePartsIndex[math.random(1,leftSideParts)]
+			partSet=0
+			x=math.floor(-sSSize/2)
+			while x<=math.floor(sSSize/2)-1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					y=round
+					z=-round
+					while z<=round and partSet==0 do
+						setLeftSidePart()
+						z=z+1
+					end
+					while y>=-round and partSet==0 do
+						setLeftSidePart()
+						y=y-1
+					end
+					while z>=-round and partSet==0 do
+						setLeftSidePart()
+						z=z-1
+					end
+					while y<=round and partSet==0 do
+						setLeftSidePart()
+						y=y+1
+					end
+					round=round+1
+				end
+				x=x+1
+			end
+		end
+	end
+-- End attach left side parts.
+
+
+
+-- Attach parts on the right side of the space station.
+function setRightSidePart()
+	if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then
+
+		check=checkPart(tempSidePartsIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][6]) print("/>")
+			partSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartsIndex.
+			actualizeGrid(tempSidePartsIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if rightSidePartsIndex[0] ~= false then
+		for sPC=1,rightSideParts do
+			tempSidePartsIndex = rightSidePartsIndex[math.random(1,rightSideParts)]
+			partSet=0
+			x=math.floor(sSSize/2)
+			while x>=math.floor(-sSSize/2)+1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					y=round
+					z=-round
+					while z<=round and partSet==0 do
+						setRightSidePart()
+						z=z+1
+					end
+					while y>=-round and partSet==0 do
+						setRightSidePart()
+						y=y-1
+					end
+					while z>=-round and partSet==0 do
+						setRightSidePart()
+						z=z-1
+					end
+					while y<=round and partSet==0 do
+						setRightSidePart()
+						y=y+1
+					end
+					round=round+1
+				end
+				x=x-1
+			end
+		end
+	end
+-- End attach right side parts.
+
+
+
+-- Attach parts on top of the space station.
+function setTopPart()
+	if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then
+
+		check=checkPart(tempTopPartsIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempTopPartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempTopPartsIndex][0][0][0][5]) print("/>")
+			partSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartsIndex.
+			actualizeGrid(tempTopPartsIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if topPartsIndex[0] ~= false then
+		for sPC=1,topParts do
+			tempTopPartsIndex = topPartsIndex[math.random(1,topParts)]
+			partSet=0
+			y=math.floor(sSSize/2)
+			while y>=math.floor(-sSSize/2)+1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					x=round
+					z=-round
+					while z<=round and partSet==0 do
+						setTopPart()
+						z=z+1
+					end
+					while x>=-round and partSet==0 do
+						setTopPart()
+						x=x-1
+					end
+					while z>=-round and partSet==0 do
+						setTopPart()
+						z=z-1
+					end
+					while x<=round and partSet==0 do
+						setTopPart()
+						x=x+1
+					end
+					round=round+1
+				end
+				y=y-1
+			end
+		end
+	end
+-- End attach top parts.
+
+
+
+-- Attach all connectionparts.
+	-- This iterates through the whole grid array.
+	if connPartName ~= false then
+		for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+			for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+				for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+					-- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then
+						-- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints.
+						print("<Model position=\"") print(x*gridDim*sSScale+gridDim*sSScale/2) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" roll=90 />")
+					end
+					-- The same as in the x-direction, but for the y-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale+gridDim*sSScale/2) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" />")
+					end
+					-- The same as in the x-direction, but for the z-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" pitch=90 />")
+					end
+				end
+			end
+		end
+	end
+-- End attach all connectionparts.
+
+
+
+-- This is xml code, which ends the attachment and the MovableEntity.
+print("</attached>")
+print("</MovableEntity>")
+
+?>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.oxw
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.oxw	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.oxw	(revision 5300)
@@ -0,0 +1,37 @@
+<?lua
+	include("levels/hudtemplates.oxw")
+?>
+
+<?lua
+	include("levels/spaceshiptemplates.oxw")
+?>
+
+<Level
+	name = "SpaceStation test Space!"
+	description = "All the new SpaceStations are created here!"
+>
+	<Scene
+		ambientlight = "0.5, 0.5, 0.5"
+		skybox = "Orxonox/Starbox"
+	>
+
+<?lua
+	include("levels/CuboidSpaceStation2.lua")
+?>
+
+	<ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
+      <events>
+        <spawn>
+          <EventTrigger delay=1>
+            <events>
+              <trigger>
+                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </spawn>
+      </events>
+    </ParticleSpawner>
+
+  </Scene>
+</Level>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2Bak.lua
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2Bak.lua	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2Bak.lua	(revision 5300)
@@ -0,0 +1,593 @@
+<?lua
+-- This lua script creates a totally random generated space station for the orxonox computer game!
+
+-- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change.
+print("<MovableEntity scale=1 position=\"0,0,-5000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0 yaw=180 >")
+
+
+
+-- Create a randomseed, so that the math.random() function is actually random.
+	math.randomseed(os.time())
+-- End create randomseed.
+
+
+
+-- Here you can define some global variables, with which you can modify the space station.
+	-- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough.
+	sSSize=30
+	-- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part.
+	sSParts=7
+	-- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions.
+	sSBodyParts=3
+	-- Define how many side parts for the left side you have.
+	leftSideParts=1
+	-- Define which index your left side parts have.
+	leftSidePartsIndex={}
+	-- Define how many side parts for the right side you have.
+	rightSideParts=1
+	-- Define which index your right side parts have.
+	rightSidePartsIndex={}
+	-- Define how many top parts you have.
+	topParts=1
+	-- Define which index your top parts have.
+	topPartsIndex={}
+	-- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency.
+	pDim=6
+	-- Define the length in x-direction of the space station which will be occupied by bodyparts.
+	xBPLength=4
+	-- Define the variation of the edges of your bodyparts in the x-direction.
+	xBPVar=1
+	-- Define the length in y-direction of the space station which will be occupied by bodyparts.
+	yBPLength=2
+	-- Define the variation of the edges of your bodyparts in the y-direction.
+	yBPVar=1
+	-- Define the length in the z-direction of the space station which will be occupied by bodyparts.
+	zBPLength=6
+	-- Define the variation of the edges of your bodyparts in the z-direction.
+	zBPVar=1
+	-- Define the scale of the space station.
+	sSScale=100
+	-- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is.
+	gridDim=2.25
+-- End define global parameters.
+
+
+
+-- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections.
+-- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station.
+-- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, and so on for the other dimensions y and z.
+-- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1.
+-- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, "-" if there is one in the negative x-direction, "+-" if there are in both x-directions.
+-- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, "-" if there is one in the negative y-direction, "+-" if there are in both y-directions.
+-- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, "-" if there is one in the negative z-direction, "+-" if there are in both z-directions.
+	grid = {}
+	for x=-math.floor(sSSize/2),math.floor(sSSize/2) do
+		grid[x] = {}
+		for y=-math.floor(sSSize/2),math.floor(sSSize/2) do
+			grid[x][y]= {}
+			for z=-math.floor(sSSize/2),math.floor(sSSize/2) do
+				grid[x][y][z]={}
+				for i=0,3 do
+					grid[x][y][z][i]=0
+				end
+			end
+		end
+	end
+-- End create 4-dim grid.
+
+
+
+-- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts.
+-- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i.
+-- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive z-axis, then you have to use the coordinate point (0,0,1).
+-- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-").
+	bodyParts={}
+	for i=1,sSParts do
+		bodyParts[i]={}
+		for x=-math.floor(pDim/2),math.floor(pDim/2) do
+			bodyParts[i][x]={}
+			for y=-math.floor(pDim/2),math.floor(pDim/2) do
+				bodyParts[i][x][y]={}
+				for z=-math.floor(pDim/2),math.floor(pDim/2) do
+					bodyParts[i][x][y][z]={}
+					for k=0,3 do
+						bodyParts[i][x][y][z][k]=0
+					end
+				end
+			end
+		end
+		bodyParts[i][0][0][0][4]=""
+		bodyParts[i][0][0][0][5]=""
+		bodyParts[i][0][0][0][6]=""
+	end
+
+
+
+	-- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary.
+	-- The part must be inserted so, that the center of reference is at position (0,0,0).
+	-- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part.
+	-- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction.
+	-- At bodyParts[i][0][0][0][5] you have to rotate your part so that it fits on the left side of your station, left means in the direction of the negative x-direction. This is to be done if your part is a side part. Also if the part is a sidepart at bodyParts[i][0][0][0][6] you have to rotate the part so that it fits on the right side.
+	
+	-- Insert the CuboidBody, which is only one griddimension and can have connections in every direction.
+	bodyParts[1][0][0][0][4]="CuboidBody.mesh"
+
+	bodyParts[1][0][0][0][0]=1
+	bodyParts[1][0][0][0][1]="+-"
+	bodyParts[1][0][0][0][2]="+-"
+	bodyParts[1][0][0][0][3]="+-"
+	-- End insert CuboidBody.
+
+	-- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle.
+	bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh"
+	bodyParts[2][0][0][0][5]="pitch=-90"
+
+	bodyParts[2][0][0][0][0]=1
+	bodyParts[2][0][0][0][1]="+-"
+	bodyParts[2][0][0][0][2]="+-"
+	bodyParts[2][0][0][0][3]="-"
+
+	bodyParts[2][0][0][1][0]=1
+	bodyParts[2][0][0][1][1]="+-"
+	bodyParts[2][0][0][1][2]="+-"
+	bodyParts[2][0][0][1][3]="+"
+	-- End insert DoubleCuboidBody.
+
+	-- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2).
+	bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh"
+	bodyParts[3][0][0][0][5]="pitch=-90"
+
+	bodyParts[3][0][0][0][0]=1
+	bodyParts[3][0][0][0][1]="+-"
+	bodyParts[3][0][0][0][2]="+-"
+	bodyParts[3][0][0][0][3]="-"
+
+	bodyParts[3][0][0][1][0]=1
+
+	bodyParts[3][0][0][2][0]=1
+	bodyParts[3][0][0][2][1]="+-"
+	bodyParts[3][0][0][2][2]="+-"
+	bodyParts[3][0][0][2][3]="+"
+	-- End insert CuboidConnectionBody.
+
+	-- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction.
+	-- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, see section Attach thrusters to learn how thrusers are attached at your space station.
+	thrusterIndex=4
+	bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh"
+	bodyParts[thrusterIndex][0][0][0][5]="pitch=-90"
+
+	bodyParts[thrusterIndex][0][0][0][0]=1
+	bodyParts[thrusterIndex][0][0][0][3]="-"
+	--End insert the Thruster.
+
+	-- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false.
+	-- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction.
+	cockpitIndex=5
+	bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh"
+	bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180"
+
+	bodyParts[cockpitIndex][0][0][0][0]=1
+	bodyParts[cockpitIndex][0][0][0][3]="+"
+
+	bodyParts[cockpitIndex][-1][0][0][0]=1
+	bodyParts[cockpitIndex][1][0][0][0]=1
+	bodyParts[cockpitIndex][0][-1][0][0]=1
+	bodyParts[cockpitIndex][0][1][0][0]=1
+	bodyParts[cockpitIndex][-1][-1][0][0]=1
+	bodyParts[cockpitIndex][1][-1][0][0]=1
+	bodyParts[cockpitIndex][-1][1][0][0]=1
+	bodyParts[cockpitIndex][1][1][0][0]=1
+	bodyParts[cockpitIndex][0][0][-1][0]=1
+	bodyParts[cockpitIndex][-1][0][-1][0]=1
+	bodyParts[cockpitIndex][1][0][-1][0]=1
+	bodyParts[cockpitIndex][0][-1][-1][0]=1
+	bodyParts[cockpitIndex][0][1][-1][0]=1
+	bodyParts[cockpitIndex][-1][-1][-1][0]=1
+	bodyParts[cockpitIndex][1][-1][-1][0]=1
+	bodyParts[cockpitIndex][-1][1][-1][0]=1
+	bodyParts[cockpitIndex][1][1][-1][0]=1
+	-- End insert Cockpit.
+
+	-- Insert the side parts.
+	-- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false.
+	-- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false.
+	leftSidePartsIndex[0]=""
+	rightSidePartsIndex[0]=""
+
+	-- Insert the solar panel, which i wanna use as left and right side part.
+	leftSidePartsIndex[1]=6
+	rightSidePartsIndex[1]=leftSidePartsIndex[1]
+	bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh"
+	bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180)
+	bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180)
+
+	bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1
+	bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1
+	-- End insert solar panel.
+
+	-- End insert side parts.
+
+	-- Insert the top parts.
+	-- If you have no top parts, be sure to set topPartsIndex[0]=false
+	topPartsIndex[1]=7
+	bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh"
+	bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90"
+
+	bodyParts[topPartsIndex[1]][0][0][0][0]=1
+	bodyParts[topPartsIndex[1]][0][0][0][2]="+-"
+	bodyParts[topPartsIndex[1]][1][0][0][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][0][0]=1
+	bodyParts[topPartsIndex[1]][0][0][1][0]=1
+	bodyParts[topPartsIndex[1]][1][0][1][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][1][0]=1
+	bodyParts[topPartsIndex[1]][0][0][2][0]=1
+	bodyParts[topPartsIndex[1]][1][0][2][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][2][0]=1
+	bodyParts[topPartsIndex[1]][0][0][3][0]=1
+	bodyParts[topPartsIndex[1]][1][0][3][0]=1
+	bodyParts[topPartsIndex[1]][-1][0][3][0]=1
+	-- End insert the top parts.
+
+	-- Insert the connectionpart, which is used to connect all the bodyparts.
+	-- If you're spacestation has no connectionpart, be sure to set connPartName=false.
+	connPartName="CuboidConnection.mesh"
+	-- End insert the connectionparts.
+
+-- End create array bodyParts.
+
+-- Here I define some functions which I will use later.
+	--This function actualizes the grid, which I have to call always after I have added a new part to the space station.
+	function actualizeGrid(Index,x,y,z)
+		for i=math.floor(-pDim/2),math.floor(pDim/2) do
+			for j=math.floor(-pDim/2),math.floor(pDim/2) do
+				for k=math.floor(-pDim/2),math.floor(pDim/2) do
+					if bodyParts[Index][i][j][k][0] == 1 then
+						for l=0,3 do
+							grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l]
+						end
+					end
+				end
+			end
+		end
+	end
+	-- End actualizeGrid.
+
+	-- This function checks wheter a given parts fits at that position or not.
+	function checkPart(Index,x,y,z)
+		check=1
+		for i=math.floor(-pDim/2),math.floor(pDim/2) do
+			for j=math.floor(-pDim/2),math.floor(pDim/2) do
+				for k=math.floor(-pDim/2),math.floor(pDim/2) do
+					-- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, which means that the part doesn't fit there.
+					if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then
+						check=0
+					end
+				end
+			end
+		end
+		return check
+	end
+	-- End checkPart function.
+-- End define functions.
+
+-- This is xml code, which means now we attach some parts to the MovableEntity.
+print("<attached>")
+
+
+
+-- Attach all bodyparts.
+	-- Define at which position in the x-direction you're space station will start. 
+	x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar)
+	-- Define at which position in the x-direction you're space station will end.
+	xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar)
+	while x<xMax do
+		-- The same for the y- and z-direction.
+		y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar)
+		yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
+		while y<yMax do
+			yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar)
+			z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar)
+			zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar)
+			while z<zMax do
+				-- This loop choses a bodypart, which fits at position (x,y,z).
+				-- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z).
+				partSet=0
+				counter=0
+				while counter<5 and partSet==0 do
+					-- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts.
+					tempBodyPartIndex=math.random(1,sSBodyParts)
+					check=checkPart(tempBodyPartIndex,x,y,z)
+					-- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on.
+					if check == 1 then
+						-- This is xml code which means at position (x*gridDim*sSScale) will be the randomly chosen part.
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempBodyPartIndex][0][0][0][4]) print("\"") print(bodyParts[tempBodyPartIndex][0][0][0][5]) print(" />")
+						-- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part.
+						actualizeGrid(tempBodyPartIndex,x,y,z)
+						partSet=1
+					end
+					counter=counter+1
+				end
+				z=z+1
+			end
+			y=y+1
+		end
+		x=x+1
+	end
+-- End attach all bodyparts.
+
+
+
+-- Attach thrusters, if there are some.
+	if thrusterIndex ~= false then
+		-- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, where we go as long as there are parts, at the first position where isn't a part we set our thruster.
+		for x=math.floor(-sSSize/2),math.floor(sSSize/2) do
+			for y=math.floor(-sSSize/2),math.floor(sSSize/2) do
+				 for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do
+					if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[thrusterIndex][0][0][0][4]) print("\"") print(bodyParts[thrusterIndex][0][0][0][5]) print(" >")
+
+						print("<attached>")
+							print("<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />")
+						print("</attached>")
+						print("</Model>")
+						-- This actualizes the grid array with the values of the array bodyParts at the position thrusterIndex.
+						actualizeGrid(thrusterIndex,x,y,z)
+						-- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want.
+						break
+					end
+				end
+			end
+		end
+	end
+-- End attach Thrusters.
+
+
+
+-- Attach cockpit, if there is one.
+function setCockpit()
+	if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then
+
+		check=checkPart(cockpitIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[cockpitIndex][0][0][0][4]) print("\"") print(bodyParts[cockpitIndex][0][0][0][5]) print("/>")
+			cockpitSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position cockpitIndex.
+			actualizeGrid(cockpitIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if cockpitIndex ~= false then
+		cockpitSet=0
+		z=math.floor(-sSSize/2)
+		while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+			round=0
+			while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do
+				y=round
+				x=-round
+				while x<=round and cockpitSet==0 do
+					setCockpit()
+					x=x+1
+				end
+				while y>=-round and cockpitSet==0 do
+					setCockpit()
+					y=y-1
+				end
+				while x>-round and cockpitSet==0 do
+					setCockpit()
+					x=x-1
+				end
+				while y<=round and cockpitSet==0 do
+					setCockpit()
+					y=y+1
+				end
+				round=round+1
+			end
+			z=z+1
+		end
+	end
+-- End attach cockpit.
+
+
+
+-- Attach parts on the left side of the space station.
+function setLeftSidePart()
+	if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then
+
+		check=checkPart(tempSidePartsIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][5]) print("/>")
+			partSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartsIndex.
+			actualizeGrid(tempSidePartsIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if leftSidePartsIndex[0] ~= false then
+		for sPC=1,leftSideParts do
+			tempSidePartsIndex = leftSidePartsIndex[math.random(1,leftSideParts)]
+			partSet=0
+			x=math.floor(-sSSize/2)
+			while x<=math.floor(sSSize/2)-1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					y=round
+					z=-round
+					while z<=round and partSet==0 do
+						setLeftSidePart()
+						z=z+1
+					end
+					while y>=-round and partSet==0 do
+						setLeftSidePart()
+						y=y-1
+					end
+					while z>=-round and partSet==0 do
+						setLeftSidePart()
+						z=z-1
+					end
+					while y<=round and partSet==0 do
+						setLeftSidePart()
+						y=y+1
+					end
+					round=round+1
+				end
+				x=x+1
+			end
+		end
+	end
+-- End attach left side parts.
+
+
+
+-- Attach parts on the right side of the space station.
+function setRightSidePart()
+	if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then
+
+		check=checkPart(tempSidePartsIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempSidePartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempSidePartsIndex][0][0][0][6]) print("/>")
+			partSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartsIndex.
+			actualizeGrid(tempSidePartsIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if rightSidePartsIndex[0] ~= false then
+		for sPC=1,rightSideParts do
+			tempSidePartsIndex = rightSidePartsIndex[math.random(1,rightSideParts)]
+			partSet=0
+			x=math.floor(sSSize/2)
+			while x>=math.floor(-sSSize/2)+1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					y=round
+					z=-round
+					while z<=round and partSet==0 do
+						setRightSidePart()
+						z=z+1
+					end
+					while y>=-round and partSet==0 do
+						setRightSidePart()
+						y=y-1
+					end
+					while z>=-round and partSet==0 do
+						setRightSidePart()
+						z=z-1
+					end
+					while y<=round and partSet==0 do
+						setRightSidePart()
+						y=y+1
+					end
+					round=round+1
+				end
+				x=x-1
+			end
+		end
+	end
+-- End attach right side parts.
+
+
+
+-- Attach parts on top of the space station.
+function setTopPart()
+	if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then
+
+		check=checkPart(tempTopPartsIndex,x,y,z)
+
+		if check == 1 then
+			print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempTopPartsIndex][0][0][0][4]) print("\"") print(bodyParts[tempTopPartsIndex][0][0][0][5]) print("/>")
+			partSet=1
+			-- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartsIndex.
+			actualizeGrid(tempTopPartsIndex,x,y,z)
+		end
+
+	end
+end
+
+
+	if topPartsIndex[0] ~= false then
+		for sPC=1,topParts do
+			tempTopPartsIndex = topPartsIndex[math.random(1,topParts)]
+			partSet=0
+			y=math.floor(sSSize/2)
+			while y>=math.floor(-sSSize/2)+1 and partSet==0 do
+				round=0
+				while round<=math.floor(sSSize/2)-1 and partSet==0 do
+					x=round
+					z=-round
+					while z<=round and partSet==0 do
+						setTopPart()
+						z=z+1
+					end
+					while x>=-round and partSet==0 do
+						setTopPart()
+						x=x-1
+					end
+					while z>=-round and partSet==0 do
+						setTopPart()
+						z=z-1
+					end
+					while x<=round and partSet==0 do
+						setTopPart()
+						x=x+1
+					end
+					round=round+1
+				end
+				y=y-1
+			end
+		end
+	end
+-- End attach top parts.
+
+
+
+-- Attach all connectionparts.
+	-- This iterates through the whole grid array.
+	if connPartName ~= false then
+		for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+			for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+				for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do
+					-- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-" ) and grid[x+1][y][z][0]==1 and ( grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-" ) then
+						-- This is xml code which prints the connection part, the +gridDim*sSScale/2 is because the connection is set exactly in the middle of two gridpoints.
+						print("<Model position=\"") print(x*gridDim*sSScale+gridDim*sSScale/2) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" roll=90 />")
+					end
+					-- The same as in the x-direction, but for the y-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale+gridDim*sSScale/2) print(",") print(z*gridDim*sSScale) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" />")
+					end
+					-- The same as in the x-direction, but for the z-direction.
+					if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then
+						print("<Model position=\"") print(x*gridDim*sSScale) print(",") print(y*gridDim*sSScale) print(",") print(z*gridDim*sSScale+gridDim*sSScale/2) print("\" scale=") print(sSScale) print(" mesh=\"") print(connPartName) print("\" pitch=90 />")
+					end
+				end
+			end
+		end
+	end
+-- End attach all connectionparts.
+
+
+
+-- This is xml code, which ends the attachment and the MovableEntity.
+print("</attached>")
+print("</MovableEntity>")
+
+?>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/SSParts2.oxw
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/SSParts2.oxw	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/SSParts2.oxw	(revision 5300)
@@ -0,0 +1,39 @@
+<?lua
+	include("levels/hudtemplates.oxw")
+?>
+
+<?lua
+	include("levels/spaceshiptemplates.oxw")
+?>
+
+<Level
+	name = "SpaceStation test Space!"
+	description = "All the new SpaceStations are created here!"
+>
+	<Scene
+		ambientlight = "0.5, 0.5, 0.5"
+		skybox = "Orxonox/Starbox"
+	>
+
+
+
+	<Model position="0,0,0" scale=100 mesh="CuboidBody.mesh" />
+
+
+
+	<ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
+      <events>
+        <spawn>
+          <EventTrigger delay=1>
+            <events>
+              <trigger>
+                <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </spawn>
+      </events>
+    </ParticleSpawner>
+
+  </Scene>
+</Level>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidBody.mesh.xml	(revision 5300)
@@ -0,0 +1,16000 @@
+<mesh>
+	<submeshes>
+		<submesh material="CuboidConnectionBody/TEXFACE/babel-wall1a.jpg" usesharedvertices="false">
+			<faces count="534">
+				<face v1="0" v2="1" v3="2"/>
+				<face v1="0" v2="2" v3="3"/>
+				<face v1="4" v2="5" v3="7"/>
+				<face v1="5" v2="6" v3="7"/>
+				<face v1="8" v2="9" v3="10"/>
+				<face v1="8" v2="10" v3="11"/>
+				<face v1="12" v2="13" v3="14"/>
+				<face v1="12" v2="14" v3="15"/>
+				<face v1="16" v2="17" v3="18"/>
+				<face v1="16" v2="18" v3="19"/>
+				<face v1="20" v2="21" v3="22"/>
+				<face v1="20" v2="22" v3="23"/>
+				<face v1="24" v2="25" v3="27"/>
+				<face v1="25" v2="26" v3="27"/>
+				<face v1="28" v2="29" v3="30"/>
+				<face v1="28" v2="30" v3="31"/>
+				<face v1="32" v2="33" v3="34"/>
+				<face v1="32" v2="34" v3="35"/>
+				<face v1="36" v2="37" v3="38"/>
+				<face v1="36" v2="38" v3="39"/>
+				<face v1="40" v2="41" v3="43"/>
+				<face v1="41" v2="42" v3="43"/>
+				<face v1="44" v2="45" v3="47"/>
+				<face v1="45" v2="46" v3="47"/>
+				<face v1="48" v2="49" v3="51"/>
+				<face v1="49" v2="50" v3="51"/>
+				<face v1="52" v2="53" v3="55"/>
+				<face v1="53" v2="54" v3="55"/>
+				<face v1="56" v2="57" v3="59"/>
+				<face v1="57" v2="58" v3="59"/>
+				<face v1="60" v2="61" v3="63"/>
+				<face v1="61" v2="62" v3="63"/>
+				<face v1="64" v2="65" v3="67"/>
+				<face v1="65" v2="66" v3="67"/>
+				<face v1="68" v2="69" v3="71"/>
+				<face v1="69" v2="70" v3="71"/>
+				<face v1="72" v2="73" v3="75"/>
+				<face v1="73" v2="74" v3="75"/>
+				<face v1="76" v2="77" v3="79"/>
+				<face v1="77" v2="78" v3="79"/>
+				<face v1="80" v2="81" v3="83"/>
+				<face v1="81" v2="82" v3="83"/>
+				<face v1="84" v2="85" v3="86"/>
+				<face v1="84" v2="86" v3="87"/>
+				<face v1="88" v2="89" v3="90"/>
+				<face v1="88" v2="90" v3="91"/>
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+				<face v1="96" v2="98" v3="99"/>
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+				<face v1="100" v2="102" v3="103"/>
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+				<face v1="104" v2="106" v3="107"/>
+				<face v1="108" v2="109" v3="110"/>
+				<face v1="108" v2="110" v3="111"/>
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+				<face v1="112" v2="114" v3="115"/>
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+				<face v1="460" v2="461" v3="463"/>
+				<face v1="461" v2="462" v3="463"/>
+				<face v1="464" v2="465" v3="467"/>
+				<face v1="465" v2="466" v3="467"/>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidConnection.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidConnection.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidConnection.mesh.xml	(revision 5300)
@@ -0,0 +1,15992 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidConnectionBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidConnectionBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidConnectionBody.mesh.xml	(revision 5300)
@@ -0,0 +1,48008 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidLandingZone.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidLandingZone.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidLandingZone.mesh.xml	(revision 5300)
@@ -0,0 +1,16016 @@
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+		</submesh>
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+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidSpaceStation.material
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidSpaceStation.material	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidSpaceStation.material	(revision 5300)
@@ -0,0 +1,831 @@
+material DoubleCuboidBody/TEXFACE/babel-wall1a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/CuboidConnectionBodyTop.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CuboidConnectionBodyTop.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidLandingZone/TEXFACE/babel-wall1a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall1a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-trim3b.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/CuboidConnectionBodySide.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture CuboidConnectionBodySide.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material Material.002/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+}
+material CuboidConnectionBody/TEXFACE/babel-wall1a.jpg
+{
+	receive_shadows on
+	technique
+	{
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+		{
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+}
+material CylinderConnection/TEXFACE/MetalEdge.jpg
+{
+	receive_shadows on
+	technique
+	{
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+		{
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+			texture_unit
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+			scene_blend add
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+}
+material SolarPanel/TEXFACE/MetalEdge.jpg
+{
+	receive_shadows on
+	technique
+	{
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+}
+material CuboidLandingZone/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
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+}
+material CuboidLandingZone/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+}
+material CuboidLandingZone/TEXFACE/babel-wall1b.jpg
+{
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+	technique
+	{
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+}
+material CuboidLandingZone/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+			texture_unit
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+			scene_blend add
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+}
+material SemiCircleCockpit/TEXFACE/CockpitNose.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+			texture_unit
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+				colour_op modulate
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+}
+material CuboidConnectionBody/TEXFACE/babel-wall1b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+			texture_unit
+			{
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+				colour_op modulate
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+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+			texture_unit
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+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
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+			texture_unit
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+				colour_op modulate
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+			scene_blend add
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+}
+material Material.002/TEXFACE/MetalEdge.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
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+			texture_unit
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+				colour_op modulate
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+		pass
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+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
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+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
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+			texture_unit
+			{
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+				colour_op modulate
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+			scene_blend add
+		}
+	}
+}
+material Thruster/TEXFACE/thrust.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
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+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
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+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
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+			scene_blend add
+		}
+	}
+}
+material CuboidConnection/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
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+			texture_unit
+			{
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+				colour_op modulate
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+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
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+				colour_op modulate
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+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
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+		pass
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+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionLong/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material CuboidConnection/TEXFACE/WhiteConnection.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
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+		}
+		pass
+		{
+			ambient 0.0 0.0 0.0
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+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/babel-wall6a.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
+				texture babel-wall6a.jpg
+				colour_op modulate
+			}
+		}
+		pass
+		{
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+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CylinderConnection/TEXFACE
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
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+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			emissive 0.000000 0.000000 0.000000 1.000000
+		}
+	}
+}
+material Thruster/TEXFACE/MetalRusty.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
+			}
+		}
+		pass
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+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SemiCircleCockpit/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
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+			texture_unit
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+				colour_op modulate
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+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-trim3b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
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+				colour_op modulate
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+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material SolarPanel/TEXFACE/sl_panel.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
+			}
+		}
+		pass
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+			diffuse 0.0 0.0 0.0
+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material CuboidConnectionBody/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
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+			specular 0.500000 0.500000 0.500000 1.000000 12.500000
+			scene_blend add
+		}
+	}
+}
+material DoubleCuboidBody/TEXFACE/babel-wall6b.jpg
+{
+	receive_shadows on
+	technique
+	{
+		pass
+		{
+			ambient 0.500000 0.500000 0.500000 1.000000
+			diffuse 0.800000 0.800000 0.800000 1.000000
+			emissive 0.000000 0.000000 0.000000 1.000000
+			texture_unit
+			{
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+				colour_op modulate
+			}
+		}
+		pass
+		{
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+			scene_blend add
+		}
+	}
+}
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CylinderConnection.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CylinderConnection.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CylinderConnection.mesh.xml	(revision 5300)
@@ -0,0 +1,3476 @@
+<mesh>
+	<submeshes>
+		<submesh material="Material.002/TEXFACE/WhiteConnection.jpg" usesharedvertices="false">
+			<faces count="128">
+				<face v1="0" v2="1" v3="2"/>
+				<face v1="3" v2="4" v3="5"/>
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+				<face v1="51" v2="52" v3="53"/>
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+				<face v1="72" v2="73" v3="74"/>
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/DoubleCuboidBody.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/DoubleCuboidBody.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/DoubleCuboidBody.mesh.xml	(revision 5300)
@@ -0,0 +1,26664 @@
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+		</submesh>
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+</mesh>
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/OgreXMLConverter.log
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/OgreXMLConverter.log	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/OgreXMLConverter.log	(revision 5300)
@@ -0,0 +1,55 @@
+14:18:07: Creating resource group General
+14:18:07: Creating resource group Internal
+14:18:07: Creating resource group Autodetect
+14:18:07: Registering ResourceManager for type Mesh
+14:18:07: Registering ResourceManager for type Material
+14:18:07: Registering ResourceManager for type Skeleton
+14:18:07: XMLMeshSerializer reading mesh data from /home/wallah/Desktop/OrxonoxPPS/CuboidSS/CuboidLandingZone.mesh.xml...
+14:18:07: Reading submeshes...
+14:18:07: Reading geometry...
+14:18:07: Geometry done...
+14:18:07: Reading geometry...
+14:18:07: Geometry done...
+14:18:07: Reading geometry...
+14:18:07: Geometry done...
+14:18:07: Reading geometry...
+14:18:07: Geometry done...
+14:18:07: Reading geometry...
+14:18:07: Geometry done...
+14:18:07: Submeshes done.
+14:18:07: XMLMeshSerializer import successful.
+14:18:07: Reorganising vertex buffers to automatic layout..
+14:18:07: MeshSerializer writing mesh data to /home/wallah/Desktop/OrxonoxPPS/CuboidSS/CuboidLandingZone.mesh...
+14:18:07: File header written.
+14:18:07: Writing mesh data...
+14:18:07: Writing submesh...
+14:18:07: Exporting submesh texture aliases...
+14:18:07: Submesh texture aliases exported.
+14:18:07: Submesh exported.
+14:18:07: Writing submesh...
+14:18:07: Exporting submesh texture aliases...
+14:18:07: Submesh texture aliases exported.
+14:18:07: Submesh exported.
+14:18:07: Writing submesh...
+14:18:07: Exporting submesh texture aliases...
+14:18:07: Submesh texture aliases exported.
+14:18:07: Submesh exported.
+14:18:07: Writing submesh...
+14:18:07: Exporting submesh texture aliases...
+14:18:07: Submesh texture aliases exported.
+14:18:07: Submesh exported.
+14:18:07: Writing submesh...
+14:18:07: Exporting submesh texture aliases...
+14:18:07: Submesh texture aliases exported.
+14:18:07: Submesh exported.
+14:18:07: Exporting bounds information....
+14:18:07: Bounds information exported.
+14:18:07: Exporting submesh name table...
+14:18:07: Submesh name table exported.
+14:18:07: Exporting edge lists...
+14:18:07: Edge lists exported
+14:18:07: Mesh data exported.
+14:18:07: MeshSerializer export successful.
+14:18:07: Unregistering ResourceManager for type Skeleton
+14:18:07: Unregistering ResourceManager for type Material
+14:18:07: Unregistering ResourceManager for type Mesh
Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/SemiCircleCockpit.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/SemiCircleCockpit.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/SemiCircleCockpit.mesh.xml	(revision 5300)
@@ -0,0 +1,13732 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/SolarPanel.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/SolarPanel.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/SolarPanel.mesh.xml	(revision 5300)
@@ -0,0 +1,5048 @@
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Index: data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/Thruster.mesh.xml
===================================================================
--- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/Thruster.mesh.xml	(revision 5300)
+++ data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/Thruster.mesh.xml	(revision 5300)
@@ -0,0 +1,22740 @@
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