- Timestamp:
- Dec 3, 2008, 4:51:41 PM (16 years ago)
- Location:
- data/media/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/physicstest2.oxw
r5295 r5302 17 17 hasPhysics = true 18 18 > 19 19 <!--SpawnPoint position="0, 0, 100" spawnclass=SpaceShip pawndesign=spaceshipassff /> 20 <SpawnPoint position="0, 0, -700" yaw =180 spawnclass=SpaceShip pawndesign=spaceshipassff /> 21 <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /--> 22 23 <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes--> 24 <StaticEntity 25 position = "0,0,0" 26 name = "banana" 27 collisionType = "static" 28 mass = 1000 29 > 30 <attached> 31 <Model position="0,0,0" scale=10 mesh="plane.mesh" /> 32 </attached> 33 <collisionShapes> 34 <!--PlaneCollisionShape name="first_planeShape" normal="0,1,0" offset=0 /--> 35 </collisionShapes> 36 </StaticEntity> 37 38 <!-- red sphere for phsics engine testing purposes--> 39 <StaticEntity position="40,0,0"> 40 <attached> 41 <Model position="0,0,0" scale=1 mesh="sphere.mesh" /> 42 </attached> 43 </StaticEntity> 44 45 <!-- yellow cube for phsics engine testing purposes--> 46 <StaticEntity position="80,0,0"> 47 <attached> 48 <Model position="0,0,0" scale=1 mesh="cube.mesh" /> 49 </attached> 50 </StaticEntity> 20 51 <LinearEntity 21 52 name = "blubb" -
data/media/levels/tutorial.oxw
r5178 r5302 3 3 4 4 <!-- This is your own space ship. The complicated XML values are not important --> 5 < SpaceShip5 <TutorialShip 6 6 camera="true" position="0,0,0" scale="10" yawpitchroll="0,0,0" mesh="assff.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0" 7 8 SpecialEffects="true" 7 9 8 10 />
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