Changeset 5307 for data/contentcreation/pps/MirkoKaiser/CuboidSS
- Timestamp:
- Dec 4, 2008, 10:49:52 PM (16 years ago)
- Location:
- data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2
- Files:
-
- 4 added
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.2.lua
r5306 r5307 1 --<?lua2 3 4 function createSpaceStation()5 1 -- This lua script creates a totally random generated space station for the orxonox computer game! 6 2 7 3 8 4 5 -- This function creates a randomly generated space station. 6 -- The first three arguments (xPos,yPos,zPos) are the position of the space station. 7 -- The next tree arguments (xVel,yVel,zVel) are the velocity of the space station. 8 -- The arguments (xRotAxis,yRotAxis,zRotAxis) are the rotation axis, with respect to which the space ship will rotate. Each argument can be 0 or 1. 9 -- The argument RotRate defines how fast the space station will rotate. 10 -- The arguments (xRotOnce,yRotOnce,zRotOnce) define in which direction the space station will face, if they are all zero, the station will face into the negative 11 -- z-direction, and the positive y-direction is the top side of the station. 12 function createSpaceStation(xPos,yPos,zPos, xVel,yVel,zVel, xRotAxis,yRotAxis,zRotAxis, RotRate, xRotOnce,yRotOnce,zRotOnce) 13 14 15 9 16 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 10 17 -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station. 11 12 -- If you want to move, rotate or displace the whole space station, this is the line you have to change. 13 print("<MovableEntity scale=1 position=\"0,0,") print(-500) ("\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0 yaw=180 >") 18 print("<MovableEntity scale=1 position=\"") print(xPos) print(",") print(yPos) print(",") print(zPos) 19 print("\" velocity=\"") print(xVel) print(",") print(yVel) print(",") print(zVel) 20 print("\" rotationaxis=\"") print(xRotAxis) print(",") print(yRotAxis) print(",") print(zRotAxis) print("\" rotationrate=") print(RotRate) 21 print(" pitch=") print(xRotOnce) print(" yaw=") print(yRotOnce) print(" roll=") print(zRotOnce) print(" >") 14 22 -- End create Movable Entity. 15 23 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- … … 249 257 bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180) 250 258 bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180) 251 259 bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=5" 252 260 bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1 253 261 bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1 … … 545 553 if check == 1 then 546 554 -- This prints the part. 547 printModel(x,y,z,tempSidePartIndex, false,1)555 printModel(x,y,z,tempSidePartIndex,true,1) 548 556 partSet=1 549 557 -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. … … 599 607 if check == 1 then 600 608 -- This prints the part. 601 printModel(x,y,z,tempSidePartIndex, false,2)609 printModel(x,y,z,tempSidePartIndex,true,2) 602 610 partSet=1 603 611 -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. … … 737 745 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 738 746 739 end 740 741 --?> 747 748 749 -- End the createSpaceStation function. 750 end 751 752 753 -
data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.lua
r5300 r5307 1 1 <?lua 2 3 4 2 5 -- This lua script creates a totally random generated space station for the orxonox computer game! 3 6 7 8 9 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4 10 -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station, if you want to move, rotate or displace the whole space station, this is the line you have to change. 5 11 print("<MovableEntity scale=1 position=\"0,0,-5000\" velocity=\"0,0,0\" rotationaxis=\"0,0,1\" rotationrate=0 yaw=180 >") 6 7 8 12 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13 14 15 16 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 9 17 -- Create a randomseed, so that the math.random() function is actually random. 10 18 math.randomseed(os.time()) 11 19 -- End create randomseed. 12 13 14 20 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 21 22 23 24 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15 25 -- Here you can define some global variables, with which you can modify the space station. 16 26 -- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough. 17 27 sSSize=30 18 28 -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part. 19 sSParts= 729 sSParts=8 20 30 -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions. 21 31 sSBodyParts=3 … … 29 39 rightSidePartsIndex={} 30 40 -- Define how many top parts you have. 31 topParts= 141 topParts=2 32 42 -- Define which index your top parts have. 33 43 topPartsIndex={} … … 51 61 gridDim=2.25 52 62 -- End define global parameters. 53 54 55 63 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 64 65 66 67 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 56 68 -- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections. 57 69 -- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station. … … 75 87 end 76 88 -- End create 4-dim grid. 77 78 79 89 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 90 91 92 93 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 80 94 -- This creates an array which stores all the bodyparts, it's size is depending on the global values pDim and sSParts. 81 95 -- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i. … … 234 248 bodyParts[topPartsIndex[1]][1][0][3][0]=1 235 249 bodyParts[topPartsIndex[1]][-1][0][3][0]=1 250 251 topPartsIndex[2]=8 252 bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh" 253 bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90" 254 bodyParts[topPartsIndex[2]][0][0][0][0]=1 255 bodyParts[topPartsIndex[2]][0][0][1][0]=1 256 bodyParts[topPartsIndex[2]][0][0][-1][0]=1 257 bodyParts[topPartsIndex[2]][1][0][0][0]=1 258 bodyParts[topPartsIndex[2]][1][0][1][0]=1 259 bodyParts[topPartsIndex[2]][1][0][-1][0]=1 260 bodyParts[topPartsIndex[2]][-1][0][0][0]=1 261 bodyParts[topPartsIndex[2]][-1][0][1][0]=1 262 bodyParts[topPartsIndex[2]][-1][0][-1][0]=1 263 236 264 -- End insert the top parts. 237 265 … … 242 270 243 271 -- End create array bodyParts. 244 272 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 273 274 275 276 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 245 277 -- Here I define some functions which I will use later. 246 278 --This function actualizes the grid, which I have to call always after I have added a new part to the space station. … … 277 309 -- End checkPart function. 278 310 -- End define functions. 279 311 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 312 313 314 315 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 280 316 -- This is xml code, which means now we attach some parts to the MovableEntity. 281 317 print("<attached>") 282 283 284 318 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 319 320 321 322 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 285 323 -- Attach all bodyparts. 286 324 -- Define at which position in the x-direction you're space station will start. … … 322 360 end 323 361 -- End attach all bodyparts. 324 325 326 362 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 363 364 365 366 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 327 367 -- Attach thrusters, if there are some. 328 368 if thrusterIndex ~= false then … … 348 388 end 349 389 -- End attach Thrusters. 350 351 352 390 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 391 392 393 394 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 353 395 -- Attach cockpit, if there is one. 354 396 function setCockpit() … … 398 440 end 399 441 -- End attach cockpit. 400 401 402 442 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 443 444 445 446 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 403 447 -- Attach parts on the left side of the space station. 404 448 function setLeftSidePart() … … 451 495 end 452 496 -- End attach left side parts. 453 454 455 497 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 498 499 500 501 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 456 502 -- Attach parts on the right side of the space station. 457 503 function setRightSidePart() … … 504 550 end 505 551 -- End attach right side parts. 506 507 508 552 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 553 554 555 556 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 509 557 -- Attach parts on top of the space station. 510 558 function setTopPart() … … 526 574 if topPartsIndex[0] ~= false then 527 575 for sPC=1,topParts do 528 tempTopPartsIndex = topPartsIndex[ math.random(1,topParts)]576 tempTopPartsIndex = topPartsIndex[sPC] 529 577 partSet=0 530 578 y=math.floor(sSSize/2) … … 557 605 end 558 606 -- End attach top parts. 559 560 561 607 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 608 609 610 611 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 562 612 -- Attach all connectionparts. 563 613 -- This iterates through the whole grid array. … … 584 634 end 585 635 -- End attach all connectionparts. 586 587 588 636 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 637 638 639 640 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 589 641 -- This is xml code, which ends the attachment and the MovableEntity. 590 642 print("</attached>") 591 643 print("</MovableEntity>") 644 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 645 646 592 647 593 648 ?> -
data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/levels/CuboidSpaceStation2.oxw
r5300 r5307 17 17 18 18 <?lua 19 include("levels/CuboidSpaceStation2.lua") 19 dofile("../../media/levels/CuboidSpaceStation2.2.lua") 20 createSpaceStation(0,0,-5000, 0,0,0, 0,0,1, 0, 0,180,0) 20 21 ?> 21 22 -
data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/CuboidSpaceStation.material
r5300 r5307 138 138 } 139 139 } 140 material CuboidConnectionLong/TEXFACE/babel-wall6b.jpg 141 { 142 receive_shadows on 143 technique 144 { 145 pass 146 { 147 ambient 0.500000 0.500000 0.500000 1.000000 148 diffuse 0.800000 0.800000 0.800000 1.000000 149 emissive 0.000000 0.000000 0.000000 1.000000 150 texture_unit 151 { 152 texture babel-wall6b.jpg 153 colour_op modulate 154 } 155 } 156 pass 157 { 158 ambient 0.0 0.0 0.0 159 diffuse 0.0 0.0 0.0 160 specular 0.500000 0.500000 0.500000 1.000000 12.500000 161 scene_blend add 162 } 163 } 164 } 165 material CylinderConnection/TEXFACE/MetalEdge.jpg 166 { 167 receive_shadows on 168 technique 169 { 170 pass 171 { 172 ambient 0.500000 0.500000 0.500000 1.000000 173 diffuse 0.800000 0.800000 0.800000 1.000000 174 emissive 0.000000 0.000000 0.000000 1.000000 175 texture_unit 176 { 177 texture MetalEdge.jpg 178 colour_op modulate 179 } 180 } 181 pass 182 { 183 ambient 0.0 0.0 0.0 184 diffuse 0.0 0.0 0.0 185 specular 0.500000 0.500000 0.500000 1.000000 12.500000 186 scene_blend add 187 } 188 } 189 } 190 material SolarPanel/TEXFACE/MetalEdge.jpg 191 { 192 receive_shadows on 193 technique 194 { 195 pass 196 { 197 ambient 0.500000 0.500000 0.500000 1.000000 198 diffuse 0.800000 0.800000 0.800000 1.000000 199 emissive 0.000000 0.000000 0.000000 1.000000 200 texture_unit 201 { 202 texture MetalEdge.jpg 203 colour_op modulate 204 } 205 } 206 pass 207 { 208 ambient 0.0 0.0 0.0 209 diffuse 0.0 0.0 0.0 210 specular 0.500000 0.500000 0.500000 1.000000 12.500000 211 scene_blend add 212 } 213 } 214 } 215 material Material.001/TEXFACE 216 { 217 receive_shadows on 218 technique 219 { 220 pass 221 { 222 ambient 0.500000 0.500000 0.500000 1.000000 223 diffuse 0.800000 0.800000 0.800000 1.000000 224 specular 0.500000 0.500000 0.500000 1.000000 12.500000 225 emissive 0.000000 0.000000 0.000000 1.000000 226 } 227 } 228 } 229 material CuboidLandingZone/TEXFACE/babel-trim3b.jpg 230 { 231 receive_shadows on 232 technique 233 { 234 pass 235 { 236 ambient 0.500000 0.500000 0.500000 1.000000 237 diffuse 0.800000 0.800000 0.800000 1.000000 238 emissive 0.000000 0.000000 0.000000 1.000000 239 texture_unit 240 { 241 texture babel-trim3b.jpg 242 colour_op modulate 243 } 244 } 245 pass 246 { 247 ambient 0.0 0.0 0.0 248 diffuse 0.0 0.0 0.0 249 specular 0.500000 0.500000 0.500000 1.000000 12.500000 250 scene_blend add 251 } 252 } 253 } 254 material SatelliteDish/TEXFACE/babel-wall6a.jpg 255 { 256 receive_shadows on 257 technique 258 { 259 pass 260 { 261 ambient 0.500000 0.500000 0.500000 1.000000 262 diffuse 0.800000 0.800000 0.800000 1.000000 263 emissive 0.000000 0.000000 0.000000 1.000000 264 texture_unit 265 { 266 texture babel-wall6a.jpg 267 colour_op modulate 268 } 269 } 270 pass 271 { 272 ambient 0.0 0.0 0.0 273 diffuse 0.0 0.0 0.0 274 specular 0.500000 0.500000 0.500000 1.000000 12.500000 275 scene_blend add 276 } 277 } 278 } 279 material CuboidLandingZone/TEXFACE/babel-wall6b.jpg 280 { 281 receive_shadows on 282 technique 283 { 284 pass 285 { 286 ambient 0.500000 0.500000 0.500000 1.000000 287 diffuse 0.800000 0.800000 0.800000 1.000000 288 emissive 0.000000 0.000000 0.000000 1.000000 289 texture_unit 290 { 291 texture babel-wall6b.jpg 292 colour_op modulate 293 } 294 } 295 pass 296 { 297 ambient 0.0 0.0 0.0 298 diffuse 0.0 0.0 0.0 299 specular 0.500000 0.500000 0.500000 1.000000 12.500000 300 scene_blend add 301 } 302 } 303 } 304 material SatelliteDish/TEXFACE/thrust.jpg 305 { 306 receive_shadows on 307 technique 308 { 309 pass 310 { 311 ambient 0.500000 0.500000 0.500000 1.000000 312 diffuse 0.800000 0.800000 0.800000 1.000000 313 emissive 0.000000 0.000000 0.000000 1.000000 314 texture_unit 315 { 316 texture thrust.jpg 317 colour_op modulate 318 } 319 } 320 pass 321 { 322 ambient 0.0 0.0 0.0 323 diffuse 0.0 0.0 0.0 324 specular 0.500000 0.500000 0.500000 1.000000 12.500000 325 scene_blend add 326 } 327 } 328 } 329 material Material/TEXFACE/babel-wall6a.jpg 330 { 331 receive_shadows on 332 technique 333 { 334 pass 335 { 336 ambient 0.500000 0.500000 0.500000 1.000000 337 diffuse 0.800000 0.800000 0.800000 1.000000 338 emissive 0.000000 0.000000 0.000000 1.000000 339 texture_unit 340 { 341 texture babel-wall6a.jpg 342 colour_op modulate 343 } 344 } 345 pass 346 { 347 ambient 0.0 0.0 0.0 348 diffuse 0.0 0.0 0.0 349 specular 0.500000 0.500000 0.500000 1.000000 12.500000 350 scene_blend add 351 } 352 } 353 } 354 material CuboidLandingZone/TEXFACE/babel-wall1b.jpg 355 { 356 receive_shadows on 357 technique 358 { 359 pass 360 { 361 ambient 0.500000 0.500000 0.500000 1.000000 362 diffuse 0.800000 0.800000 0.800000 1.000000 363 emissive 0.000000 0.000000 0.000000 1.000000 364 texture_unit 365 { 366 texture babel-wall1b.jpg 367 colour_op modulate 368 } 369 } 370 pass 371 { 372 ambient 0.0 0.0 0.0 373 diffuse 0.0 0.0 0.0 374 specular 0.500000 0.500000 0.500000 1.000000 12.500000 375 scene_blend add 376 } 377 } 378 } 379 material CuboidLandingZone/TEXFACE/babel-wall6a.jpg 380 { 381 receive_shadows on 382 technique 383 { 384 pass 385 { 386 ambient 0.500000 0.500000 0.500000 1.000000 387 diffuse 0.800000 0.800000 0.800000 1.000000 388 emissive 0.000000 0.000000 0.000000 1.000000 389 texture_unit 390 { 391 texture babel-wall6a.jpg 392 colour_op modulate 393 } 394 } 395 pass 396 { 397 ambient 0.0 0.0 0.0 398 diffuse 0.0 0.0 0.0 399 specular 0.500000 0.500000 0.500000 1.000000 12.500000 400 scene_blend add 401 } 402 } 403 } 404 material SemiCircleCockpit/TEXFACE/CockpitNose.jpg 405 { 406 receive_shadows on 407 technique 408 { 409 pass 410 { 411 ambient 0.500000 0.500000 0.500000 1.000000 412 diffuse 0.800000 0.800000 0.800000 1.000000 413 emissive 0.000000 0.000000 0.000000 1.000000 414 texture_unit 415 { 416 texture CockpitNose.jpg 417 colour_op modulate 418 } 419 } 420 pass 421 { 422 ambient 0.0 0.0 0.0 423 diffuse 0.0 0.0 0.0 424 specular 0.500000 0.500000 0.500000 1.000000 12.500000 425 scene_blend add 426 } 427 } 428 } 429 material CuboidConnectionBody/TEXFACE/babel-wall1b.jpg 430 { 431 receive_shadows on 432 technique 433 { 434 pass 435 { 436 ambient 0.500000 0.500000 0.500000 1.000000 437 diffuse 0.800000 0.800000 0.800000 1.000000 438 emissive 0.000000 0.000000 0.000000 1.000000 439 texture_unit 440 { 441 texture babel-wall1b.jpg 442 colour_op modulate 443 } 444 } 445 pass 446 { 447 ambient 0.0 0.0 0.0 448 diffuse 0.0 0.0 0.0 449 specular 0.500000 0.500000 0.500000 1.000000 12.500000 450 scene_blend add 451 } 452 } 453 } 454 material Material.001/TEXFACE/babel-wall6a.jpg 455 { 456 receive_shadows on 457 technique 458 { 459 pass 460 { 461 ambient 0.500000 0.500000 0.500000 1.000000 462 diffuse 0.800000 0.800000 0.800000 1.000000 463 emissive 0.000000 0.000000 0.000000 1.000000 464 texture_unit 465 { 466 texture babel-wall6a.jpg 467 colour_op modulate 468 } 469 } 470 pass 471 { 472 ambient 0.0 0.0 0.0 473 diffuse 0.0 0.0 0.0 474 specular 0.500000 0.500000 0.500000 1.000000 12.500000 475 scene_blend add 476 } 477 } 478 } 479 material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg 480 { 481 receive_shadows on 482 technique 483 { 484 pass 485 { 486 ambient 0.500000 0.500000 0.500000 1.000000 487 diffuse 0.800000 0.800000 0.800000 1.000000 488 emissive 0.000000 0.000000 0.000000 1.000000 489 texture_unit 490 { 491 texture babel-wall1b.jpg 492 colour_op modulate 493 } 494 } 495 pass 496 { 497 ambient 0.0 0.0 0.0 498 diffuse 0.0 0.0 0.0 499 specular 0.500000 0.500000 0.500000 1.000000 12.500000 500 scene_blend add 501 } 502 } 503 } 504 material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg 505 { 506 receive_shadows on 507 technique 508 { 509 pass 510 { 511 ambient 0.500000 0.500000 0.500000 1.000000 512 diffuse 0.800000 0.800000 0.800000 1.000000 513 emissive 0.000000 0.000000 0.000000 1.000000 514 texture_unit 515 { 516 texture CockpitGlass.jpg 517 colour_op modulate 518 } 519 } 520 pass 521 { 522 ambient 0.0 0.0 0.0 523 diffuse 0.0 0.0 0.0 524 specular 0.500000 0.500000 0.500000 1.000000 12.500000 525 scene_blend add 526 } 527 } 528 } 529 material Material.002/TEXFACE/MetalEdge.jpg 530 { 531 receive_shadows on 532 technique 533 { 534 pass 535 { 536 ambient 0.500000 0.500000 0.500000 1.000000 537 diffuse 0.800000 0.800000 0.800000 1.000000 538 emissive 0.000000 0.000000 0.000000 1.000000 539 texture_unit 540 { 541 texture MetalEdge.jpg 542 colour_op modulate 543 } 544 } 545 pass 546 { 547 ambient 0.0 0.0 0.0 548 diffuse 0.0 0.0 0.0 549 specular 0.500000 0.500000 0.500000 1.000000 12.500000 550 scene_blend add 551 } 552 } 553 } 554 material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg 555 { 556 receive_shadows on 557 technique 558 { 559 pass 560 { 561 ambient 0.500000 0.500000 0.500000 1.000000 562 diffuse 0.800000 0.800000 0.800000 1.000000 563 emissive 0.000000 0.000000 0.000000 1.000000 564 texture_unit 565 { 566 texture babel-wall6a.jpg 567 colour_op modulate 568 } 569 } 570 pass 571 { 572 ambient 0.0 0.0 0.0 573 diffuse 0.0 0.0 0.0 574 specular 0.500000 0.500000 0.500000 1.000000 12.500000 575 scene_blend add 576 } 577 } 578 } 579 material CuboidConnectionBody/TEXFACE/babel-wall6a.jpg 580 { 581 receive_shadows on 582 technique 583 { 584 pass 585 { 586 ambient 0.500000 0.500000 0.500000 1.000000 587 diffuse 0.800000 0.800000 0.800000 1.000000 588 emissive 0.000000 0.000000 0.000000 1.000000 589 texture_unit 590 { 591 texture babel-wall6a.jpg 592 colour_op modulate 593 } 594 } 595 pass 596 { 597 ambient 0.0 0.0 0.0 598 diffuse 0.0 0.0 0.0 599 specular 0.500000 0.500000 0.500000 1.000000 12.500000 600 scene_blend add 601 } 602 } 603 } 604 material Thruster/TEXFACE/thrust.jpg 605 { 606 receive_shadows on 607 technique 608 { 609 pass 610 { 611 ambient 0.500000 0.500000 0.500000 1.000000 612 diffuse 0.800000 0.800000 0.800000 1.000000 613 emissive 0.000000 0.000000 0.000000 1.000000 614 texture_unit 615 { 616 texture thrust.jpg 617 colour_op modulate 618 } 619 } 620 pass 621 { 622 ambient 0.0 0.0 0.0 623 diffuse 0.0 0.0 0.0 624 specular 0.500000 0.500000 0.500000 1.000000 12.500000 625 scene_blend add 626 } 627 } 628 } 629 material CuboidConnectionBody/TEXFACE 630 { 631 receive_shadows on 632 technique 633 { 634 pass 635 { 636 ambient 0.500000 0.500000 0.500000 1.000000 637 diffuse 0.800000 0.800000 0.800000 1.000000 638 specular 0.500000 0.500000 0.500000 1.000000 12.500000 639 emissive 0.000000 0.000000 0.000000 1.000000 640 } 641 } 642 } 643 material CuboidConnection/TEXFACE/babel-trim3b.jpg 644 { 645 receive_shadows on 646 technique 647 { 648 pass 649 { 650 ambient 0.500000 0.500000 0.500000 1.000000 651 diffuse 0.800000 0.800000 0.800000 1.000000 652 emissive 0.000000 0.000000 0.000000 1.000000 653 texture_unit 654 { 655 texture babel-trim3b.jpg 656 colour_op modulate 657 } 658 } 659 pass 660 { 661 ambient 0.0 0.0 0.0 662 diffuse 0.0 0.0 0.0 663 specular 0.500000 0.500000 0.500000 1.000000 12.500000 664 scene_blend add 665 } 666 } 667 } 140 668 material CuboidConnectionBody/TEXFACE/babel-wall1a.jpg 141 669 { … … 163 691 } 164 692 } 165 material CylinderConnection/TEXFACE/MetalEdge.jpg 166 { 167 receive_shadows on 168 technique 169 { 170 pass 171 { 172 ambient 0.500000 0.500000 0.500000 1.000000 173 diffuse 0.800000 0.800000 0.800000 1.000000 174 emissive 0.000000 0.000000 0.000000 1.000000 175 texture_unit 176 { 177 texture MetalEdge.jpg 178 colour_op modulate 179 } 180 } 181 pass 182 { 183 ambient 0.0 0.0 0.0 184 diffuse 0.0 0.0 0.0 185 specular 0.500000 0.500000 0.500000 1.000000 12.500000 186 scene_blend add 187 } 188 } 189 } 190 material SolarPanel/TEXFACE/MetalEdge.jpg 191 { 192 receive_shadows on 193 technique 194 { 195 pass 196 { 197 ambient 0.500000 0.500000 0.500000 1.000000 198 diffuse 0.800000 0.800000 0.800000 1.000000 199 emissive 0.000000 0.000000 0.000000 1.000000 200 texture_unit 201 { 202 texture MetalEdge.jpg 203 colour_op modulate 204 } 205 } 206 pass 207 { 208 ambient 0.0 0.0 0.0 209 diffuse 0.0 0.0 0.0 210 specular 0.500000 0.500000 0.500000 1.000000 12.500000 211 scene_blend add 212 } 213 } 214 } 215 material CuboidLandingZone/TEXFACE/babel-trim3b.jpg 693 material SolarPanel/TEXFACE/sl_panel.jpg 694 { 695 receive_shadows on 696 technique 697 { 698 pass 699 { 700 ambient 0.500000 0.500000 0.500000 1.000000 701 diffuse 0.800000 0.800000 0.800000 1.000000 702 emissive 0.000000 0.000000 0.000000 1.000000 703 texture_unit 704 { 705 texture sl_panel.jpg 706 colour_op modulate 707 } 708 } 709 pass 710 { 711 ambient 0.0 0.0 0.0 712 diffuse 0.0 0.0 0.0 713 specular 0.500000 0.500000 0.500000 1.000000 12.500000 714 scene_blend add 715 } 716 } 717 } 718 material CuboidConnectionLong/TEXFACE/babel-trim3b.jpg 216 719 { 217 720 receive_shadows on … … 238 741 } 239 742 } 240 material CuboidLandingZone/TEXFACE/babel-wall6b.jpg 743 material CuboidConnectionLong/TEXFACE 744 { 745 receive_shadows on 746 technique 747 { 748 pass 749 { 750 ambient 0.500000 0.500000 0.500000 1.000000 751 diffuse 0.800000 0.800000 0.800000 1.000000 752 specular 0.500000 0.500000 0.500000 1.000000 12.500000 753 emissive 0.000000 0.000000 0.000000 1.000000 754 } 755 } 756 } 757 material CuboidConnection/TEXFACE/WhiteConnection.jpg 758 { 759 receive_shadows on 760 technique 761 { 762 pass 763 { 764 ambient 0.500000 0.500000 0.500000 1.000000 765 diffuse 0.800000 0.800000 0.800000 1.000000 766 emissive 0.000000 0.000000 0.000000 1.000000 767 texture_unit 768 { 769 texture WhiteConnection.jpg 770 colour_op modulate 771 } 772 } 773 pass 774 { 775 ambient 0.0 0.0 0.0 776 diffuse 0.0 0.0 0.0 777 specular 0.500000 0.500000 0.500000 1.000000 12.500000 778 scene_blend add 779 } 780 } 781 } 782 material SemiCircleCockpit/TEXFACE/babel-wall6a.jpg 783 { 784 receive_shadows on 785 technique 786 { 787 pass 788 { 789 ambient 0.500000 0.500000 0.500000 1.000000 790 diffuse 0.800000 0.800000 0.800000 1.000000 791 emissive 0.000000 0.000000 0.000000 1.000000 792 texture_unit 793 { 794 texture babel-wall6a.jpg 795 colour_op modulate 796 } 797 } 798 pass 799 { 800 ambient 0.0 0.0 0.0 801 diffuse 0.0 0.0 0.0 802 specular 0.500000 0.500000 0.500000 1.000000 12.500000 803 scene_blend add 804 } 805 } 806 } 807 material CylinderConnection/TEXFACE 808 { 809 receive_shadows on 810 technique 811 { 812 pass 813 { 814 ambient 0.500000 0.500000 0.500000 1.000000 815 diffuse 0.800000 0.800000 0.800000 1.000000 816 specular 0.500000 0.500000 0.500000 1.000000 12.500000 817 emissive 0.000000 0.000000 0.000000 1.000000 818 } 819 } 820 } 821 material Material/TEXFACE 822 { 823 receive_shadows on 824 technique 825 { 826 pass 827 { 828 ambient 0.500000 0.500000 0.500000 1.000000 829 diffuse 0.800000 0.800000 0.800000 1.000000 830 specular 0.500000 0.500000 0.500000 1.000000 12.500000 831 emissive 0.000000 0.000000 0.000000 1.000000 832 } 833 } 834 } 835 material Thruster/TEXFACE/MetalRusty.jpg 836 { 837 receive_shadows on 838 technique 839 { 840 pass 841 { 842 ambient 0.500000 0.500000 0.500000 1.000000 843 diffuse 0.800000 0.800000 0.800000 1.000000 844 emissive 0.000000 0.000000 0.000000 1.000000 845 texture_unit 846 { 847 texture MetalRusty.jpg 848 colour_op modulate 849 } 850 } 851 pass 852 { 853 ambient 0.0 0.0 0.0 854 diffuse 0.0 0.0 0.0 855 specular 0.500000 0.500000 0.500000 1.000000 12.500000 856 scene_blend add 857 } 858 } 859 } 860 material SemiCircleCockpit/TEXFACE/babel-trim3b.jpg 861 { 862 receive_shadows on 863 technique 864 { 865 pass 866 { 867 ambient 0.500000 0.500000 0.500000 1.000000 868 diffuse 0.800000 0.800000 0.800000 1.000000 869 emissive 0.000000 0.000000 0.000000 1.000000 870 texture_unit 871 { 872 texture babel-trim3b.jpg 873 colour_op modulate 874 } 875 } 876 pass 877 { 878 ambient 0.0 0.0 0.0 879 diffuse 0.0 0.0 0.0 880 specular 0.500000 0.500000 0.500000 1.000000 12.500000 881 scene_blend add 882 } 883 } 884 } 885 material CuboidConnectionBody/TEXFACE/babel-trim3b.jpg 886 { 887 receive_shadows on 888 technique 889 { 890 pass 891 { 892 ambient 0.500000 0.500000 0.500000 1.000000 893 diffuse 0.800000 0.800000 0.800000 1.000000 894 emissive 0.000000 0.000000 0.000000 1.000000 895 texture_unit 896 { 897 texture babel-trim3b.jpg 898 colour_op modulate 899 } 900 } 901 pass 902 { 903 ambient 0.0 0.0 0.0 904 diffuse 0.0 0.0 0.0 905 specular 0.500000 0.500000 0.500000 1.000000 12.500000 906 scene_blend add 907 } 908 } 909 } 910 material SatelliteDish/TEXFACE 911 { 912 receive_shadows on 913 technique 914 { 915 pass 916 { 917 ambient 0.500000 0.500000 0.500000 1.000000 918 diffuse 0.800000 0.800000 0.800000 1.000000 919 specular 0.500000 0.500000 0.500000 1.000000 12.500000 920 emissive 0.000000 0.000000 0.000000 1.000000 921 } 922 } 923 } 924 material CuboidConnectionBody/TEXFACE/babel-wall6b.jpg 241 925 { 242 926 receive_shadows on … … 263 947 } 264 948 } 265 material CuboidLandingZone/TEXFACE/babel-wall1b.jpg 266 { 267 receive_shadows on 268 technique 269 { 270 pass 271 { 272 ambient 0.500000 0.500000 0.500000 1.000000 273 diffuse 0.800000 0.800000 0.800000 1.000000 274 emissive 0.000000 0.000000 0.000000 1.000000 275 texture_unit 276 { 277 texture babel-wall1b.jpg 278 colour_op modulate 279 } 280 } 281 pass 282 { 283 ambient 0.0 0.0 0.0 284 diffuse 0.0 0.0 0.0 285 specular 0.500000 0.500000 0.500000 1.000000 12.500000 286 scene_blend add 287 } 288 } 289 } 290 material CuboidLandingZone/TEXFACE/babel-wall6a.jpg 291 { 292 receive_shadows on 293 technique 294 { 295 pass 296 { 297 ambient 0.500000 0.500000 0.500000 1.000000 298 diffuse 0.800000 0.800000 0.800000 1.000000 299 emissive 0.000000 0.000000 0.000000 1.000000 300 texture_unit 301 { 302 texture babel-wall6a.jpg 303 colour_op modulate 304 } 305 } 306 pass 307 { 308 ambient 0.0 0.0 0.0 309 diffuse 0.0 0.0 0.0 310 specular 0.500000 0.500000 0.500000 1.000000 12.500000 311 scene_blend add 312 } 313 } 314 } 315 material SemiCircleCockpit/TEXFACE/CockpitNose.jpg 316 { 317 receive_shadows on 318 technique 319 { 320 pass 321 { 322 ambient 0.500000 0.500000 0.500000 1.000000 323 diffuse 0.800000 0.800000 0.800000 1.000000 324 emissive 0.000000 0.000000 0.000000 1.000000 325 texture_unit 326 { 327 texture CockpitNose.jpg 328 colour_op modulate 329 } 330 } 331 pass 332 { 333 ambient 0.0 0.0 0.0 334 diffuse 0.0 0.0 0.0 335 specular 0.500000 0.500000 0.500000 1.000000 12.500000 336 scene_blend add 337 } 338 } 339 } 340 material CuboidConnectionBody/TEXFACE/babel-wall1b.jpg 341 { 342 receive_shadows on 343 technique 344 { 345 pass 346 { 347 ambient 0.500000 0.500000 0.500000 1.000000 348 diffuse 0.800000 0.800000 0.800000 1.000000 349 emissive 0.000000 0.000000 0.000000 1.000000 350 texture_unit 351 { 352 texture babel-wall1b.jpg 353 colour_op modulate 354 } 355 } 356 pass 357 { 358 ambient 0.0 0.0 0.0 359 diffuse 0.0 0.0 0.0 360 specular 0.500000 0.500000 0.500000 1.000000 12.500000 361 scene_blend add 362 } 363 } 364 } 365 material DoubleCuboidBody/TEXFACE/babel-wall1b.jpg 366 { 367 receive_shadows on 368 technique 369 { 370 pass 371 { 372 ambient 0.500000 0.500000 0.500000 1.000000 373 diffuse 0.800000 0.800000 0.800000 1.000000 374 emissive 0.000000 0.000000 0.000000 1.000000 375 texture_unit 376 { 377 texture babel-wall1b.jpg 378 colour_op modulate 379 } 380 } 381 pass 382 { 383 ambient 0.0 0.0 0.0 384 diffuse 0.0 0.0 0.0 385 specular 0.500000 0.500000 0.500000 1.000000 12.500000 386 scene_blend add 387 } 388 } 389 } 390 material SemiCircleCockpit/TEXFACE/CockpitGlass.jpg 391 { 392 receive_shadows on 393 technique 394 { 395 pass 396 { 397 ambient 0.500000 0.500000 0.500000 1.000000 398 diffuse 0.800000 0.800000 0.800000 1.000000 399 emissive 0.000000 0.000000 0.000000 1.000000 400 texture_unit 401 { 402 texture CockpitGlass.jpg 403 colour_op modulate 404 } 405 } 406 pass 407 { 408 ambient 0.0 0.0 0.0 409 diffuse 0.0 0.0 0.0 410 specular 0.500000 0.500000 0.500000 1.000000 12.500000 411 scene_blend add 412 } 413 } 414 } 415 material Material.002/TEXFACE/MetalEdge.jpg 416 { 417 receive_shadows on 418 technique 419 { 420 pass 421 { 422 ambient 0.500000 0.500000 0.500000 1.000000 423 diffuse 0.800000 0.800000 0.800000 1.000000 424 emissive 0.000000 0.000000 0.000000 1.000000 425 texture_unit 426 { 427 texture MetalEdge.jpg 428 colour_op modulate 429 } 430 } 431 pass 432 { 433 ambient 0.0 0.0 0.0 434 diffuse 0.0 0.0 0.0 435 specular 0.500000 0.500000 0.500000 1.000000 12.500000 436 scene_blend add 437 } 438 } 439 } 440 material CuboidConnectionBody/TEXFACE 441 { 442 receive_shadows on 443 technique 444 { 445 pass 446 { 447 ambient 0.500000 0.500000 0.500000 1.000000 448 diffuse 0.800000 0.800000 0.800000 1.000000 449 specular 0.500000 0.500000 0.500000 1.000000 12.500000 450 emissive 0.000000 0.000000 0.000000 1.000000 451 } 452 } 453 } 454 material CuboidConnectionBody/TEXFACE/babel-wall6a.jpg 455 { 456 receive_shadows on 457 technique 458 { 459 pass 460 { 461 ambient 0.500000 0.500000 0.500000 1.000000 462 diffuse 0.800000 0.800000 0.800000 1.000000 463 emissive 0.000000 0.000000 0.000000 1.000000 464 texture_unit 465 { 466 texture babel-wall6a.jpg 467 colour_op modulate 468 } 469 } 470 pass 471 { 472 ambient 0.0 0.0 0.0 473 diffuse 0.0 0.0 0.0 474 specular 0.500000 0.500000 0.500000 1.000000 12.500000 475 scene_blend add 476 } 477 } 478 } 479 material Thruster/TEXFACE/thrust.jpg 480 { 481 receive_shadows on 482 technique 483 { 484 pass 485 { 486 ambient 0.500000 0.500000 0.500000 1.000000 487 diffuse 0.800000 0.800000 0.800000 1.000000 488 emissive 0.000000 0.000000 0.000000 1.000000 489 texture_unit 490 { 491 texture thrust.jpg 492 colour_op modulate 493 } 494 } 495 pass 496 { 497 ambient 0.0 0.0 0.0 498 diffuse 0.0 0.0 0.0 499 specular 0.500000 0.500000 0.500000 1.000000 12.500000 500 scene_blend add 501 } 502 } 503 } 504 material DoubleCuboidBody/TEXFACE/babel-wall6a.jpg 505 { 506 receive_shadows on 507 technique 508 { 509 pass 510 { 511 ambient 0.500000 0.500000 0.500000 1.000000 512 diffuse 0.800000 0.800000 0.800000 1.000000 513 emissive 0.000000 0.000000 0.000000 1.000000 514 texture_unit 515 { 516 texture babel-wall6a.jpg 517 colour_op modulate 518 } 519 } 520 pass 521 { 522 ambient 0.0 0.0 0.0 523 diffuse 0.0 0.0 0.0 524 specular 0.500000 0.500000 0.500000 1.000000 12.500000 525 scene_blend add 526 } 527 } 528 } 529 material CuboidConnection/TEXFACE/babel-trim3b.jpg 530 { 531 receive_shadows on 532 technique 533 { 534 pass 535 { 536 ambient 0.500000 0.500000 0.500000 1.000000 537 diffuse 0.800000 0.800000 0.800000 1.000000 538 emissive 0.000000 0.000000 0.000000 1.000000 539 texture_unit 540 { 541 texture babel-trim3b.jpg 542 colour_op modulate 543 } 544 } 545 pass 546 { 547 ambient 0.0 0.0 0.0 548 diffuse 0.0 0.0 0.0 549 specular 0.500000 0.500000 0.500000 1.000000 12.500000 550 scene_blend add 551 } 552 } 553 } 554 material CuboidConnectionLong/TEXFACE/babel-wall6b.jpg 949 material DoubleCuboidBody/TEXFACE/babel-wall6b.jpg 555 950 { 556 951 receive_shadows on … … 577 972 } 578 973 } 579 material CuboidConnectionLong/TEXFACE/babel-trim3b.jpg580 {581 receive_shadows on582 technique583 {584 pass585 {586 ambient 0.500000 0.500000 0.500000 1.000000587 diffuse 0.800000 0.800000 0.800000 1.000000588 emissive 0.000000 0.000000 0.000000 1.000000589 texture_unit590 {591 texture babel-trim3b.jpg592 colour_op modulate593 }594 }595 pass596 {597 ambient 0.0 0.0 0.0598 diffuse 0.0 0.0 0.0599 specular 0.500000 0.500000 0.500000 1.000000 12.500000600 scene_blend add601 }602 }603 }604 material CuboidConnectionLong/TEXFACE605 {606 receive_shadows on607 technique608 {609 pass610 {611 ambient 0.500000 0.500000 0.500000 1.000000612 diffuse 0.800000 0.800000 0.800000 1.000000613 specular 0.500000 0.500000 0.500000 1.000000 12.500000614 emissive 0.000000 0.000000 0.000000 1.000000615 }616 }617 }618 material CuboidConnection/TEXFACE/WhiteConnection.jpg619 {620 receive_shadows on621 technique622 {623 pass624 {625 ambient 0.500000 0.500000 0.500000 1.000000626 diffuse 0.800000 0.800000 0.800000 1.000000627 emissive 0.000000 0.000000 0.000000 1.000000628 texture_unit629 {630 texture WhiteConnection.jpg631 colour_op modulate632 }633 }634 pass635 {636 ambient 0.0 0.0 0.0637 diffuse 0.0 0.0 0.0638 specular 0.500000 0.500000 0.500000 1.000000 12.500000639 scene_blend add640 }641 }642 }643 material SemiCircleCockpit/TEXFACE/babel-wall6a.jpg644 {645 receive_shadows on646 technique647 {648 pass649 {650 ambient 0.500000 0.500000 0.500000 1.000000651 diffuse 0.800000 0.800000 0.800000 1.000000652 emissive 0.000000 0.000000 0.000000 1.000000653 texture_unit654 {655 texture babel-wall6a.jpg656 colour_op modulate657 }658 }659 pass660 {661 ambient 0.0 0.0 0.0662 diffuse 0.0 0.0 0.0663 specular 0.500000 0.500000 0.500000 1.000000 12.500000664 scene_blend add665 }666 }667 }668 material CylinderConnection/TEXFACE669 {670 receive_shadows on671 technique672 {673 pass674 {675 ambient 0.500000 0.500000 0.500000 1.000000676 diffuse 0.800000 0.800000 0.800000 1.000000677 specular 0.500000 0.500000 0.500000 1.000000 12.500000678 emissive 0.000000 0.000000 0.000000 1.000000679 }680 }681 }682 material Thruster/TEXFACE/MetalRusty.jpg683 {684 receive_shadows on685 technique686 {687 pass688 {689 ambient 0.500000 0.500000 0.500000 1.000000690 diffuse 0.800000 0.800000 0.800000 1.000000691 emissive 0.000000 0.000000 0.000000 1.000000692 texture_unit693 {694 texture MetalRusty.jpg695 colour_op modulate696 }697 }698 pass699 {700 ambient 0.0 0.0 0.0701 diffuse 0.0 0.0 0.0702 specular 0.500000 0.500000 0.500000 1.000000 12.500000703 scene_blend add704 }705 }706 }707 material SemiCircleCockpit/TEXFACE/babel-trim3b.jpg708 {709 receive_shadows on710 technique711 {712 pass713 {714 ambient 0.500000 0.500000 0.500000 1.000000715 diffuse 0.800000 0.800000 0.800000 1.000000716 emissive 0.000000 0.000000 0.000000 1.000000717 texture_unit718 {719 texture babel-trim3b.jpg720 colour_op modulate721 }722 }723 pass724 {725 ambient 0.0 0.0 0.0726 diffuse 0.0 0.0 0.0727 specular 0.500000 0.500000 0.500000 1.000000 12.500000728 scene_blend add729 }730 }731 }732 material CuboidConnectionBody/TEXFACE/babel-trim3b.jpg733 {734 receive_shadows on735 technique736 {737 pass738 {739 ambient 0.500000 0.500000 0.500000 1.000000740 diffuse 0.800000 0.800000 0.800000 1.000000741 emissive 0.000000 0.000000 0.000000 1.000000742 texture_unit743 {744 texture babel-trim3b.jpg745 colour_op modulate746 }747 }748 pass749 {750 ambient 0.0 0.0 0.0751 diffuse 0.0 0.0 0.0752 specular 0.500000 0.500000 0.500000 1.000000 12.500000753 scene_blend add754 }755 }756 }757 material SolarPanel/TEXFACE/sl_panel.jpg758 {759 receive_shadows on760 technique761 {762 pass763 {764 ambient 0.500000 0.500000 0.500000 1.000000765 diffuse 0.800000 0.800000 0.800000 1.000000766 emissive 0.000000 0.000000 0.000000 1.000000767 texture_unit768 {769 texture sl_panel.jpg770 colour_op modulate771 }772 }773 pass774 {775 ambient 0.0 0.0 0.0776 diffuse 0.0 0.0 0.0777 specular 0.500000 0.500000 0.500000 1.000000 12.500000778 scene_blend add779 }780 }781 }782 material CuboidConnectionBody/TEXFACE/babel-wall6b.jpg783 {784 receive_shadows on785 technique786 {787 pass788 {789 ambient 0.500000 0.500000 0.500000 1.000000790 diffuse 0.800000 0.800000 0.800000 1.000000791 emissive 0.000000 0.000000 0.000000 1.000000792 texture_unit793 {794 texture babel-wall6b.jpg795 colour_op modulate796 }797 }798 pass799 {800 ambient 0.0 0.0 0.0801 diffuse 0.0 0.0 0.0802 specular 0.500000 0.500000 0.500000 1.000000 12.500000803 scene_blend add804 }805 }806 }807 material DoubleCuboidBody/TEXFACE/babel-wall6b.jpg808 {809 receive_shadows on810 technique811 {812 pass813 {814 ambient 0.500000 0.500000 0.500000 1.000000815 diffuse 0.800000 0.800000 0.800000 1.000000816 emissive 0.000000 0.000000 0.000000 1.000000817 texture_unit818 {819 texture babel-wall6b.jpg820 colour_op modulate821 }822 }823 pass824 {825 ambient 0.0 0.0 0.0826 diffuse 0.0 0.0 0.0827 specular 0.500000 0.500000 0.500000 1.000000 12.500000828 scene_blend add829 }830 }831 } -
data/contentcreation/pps/MirkoKaiser/CuboidSS/Version2/meshes/OgreXMLConverter.log
r5300 r5307 1 14:18:07: Creating resource group General2 14:18:07: Creating resource group Internal3 14:18:07: Creating resource group Autodetect4 14:18:07: Registering ResourceManager for type Mesh5 14:18:07: Registering ResourceManager for type Material6 14:18:07: Registering ResourceManager for type Skeleton7 14:18:07: XMLMeshSerializer reading mesh data from /home/wallah/Desktop/OrxonoxPPS/CuboidSS/CuboidLandingZone.mesh.xml...8 14:18:07: Reading submeshes...9 14:18:07: Reading geometry...10 14:18:07: Geometry done...11 14:18:07: Reading geometry...12 14:18:07: Geometry done...13 14:18:07: Reading geometry...14 14:18:07: Geometry done...15 14:18:07: Reading geometry...16 14:18:07: Geometry done...17 14:18:07: Reading geometry...18 14:18:07: Geometry done...19 14:18:07: Submeshes done.20 14:18:07: XMLMeshSerializer import successful.21 14:18:07: Reorganising vertex buffers to automatic layout..22 14:18:07: MeshSerializer writing mesh data to /home/wallah/Desktop/OrxonoxPPS/CuboidSS/CuboidLandingZone.mesh...23 14:18:07: File header written.24 14:18:07: Writing mesh data...25 14:18:07: Writing submesh...26 14:18:07: Exporting submesh texture aliases...27 14:18:07: Submesh texture aliases exported.28 14:18:07: Submesh exported.29 14:18:07: Writing submesh...30 14:18:07: Exporting submesh texture aliases...31 14:18:07: Submesh texture aliases exported.32 14:18:07: Submesh exported.33 14:18:07: Writing submesh...34 14:18:07: Exporting submesh texture aliases...35 14:18:07: Submesh texture aliases exported.36 14:18:07: Submesh exported.37 14:18:07: Writing submesh...38 14:18:07: Exporting submesh texture aliases...39 14:18:07: Submesh texture aliases exported.40 14:18:07: Submesh exported.41 14:18:07: Writing submesh...42 14:18:07: Exporting submesh texture aliases...43 14:18:07: Submesh texture aliases exported.44 14:18:07: Submesh exported.45 14:18:07: Exporting bounds information....46 14:18:07: Bounds information exported.47 14:18:07: Exporting submesh name table...48 14:18:07: Submesh name table exported.49 14:18:07: Exporting edge lists...50 14:18:07: Edge lists exported51 14:18:07: Mesh data exported.52 14:18:07: MeshSerializer export successful.53 14:18:07: Unregistering ResourceManager for type Skeleton54 14:18:07: Unregistering ResourceManager for type Material55 14:18:07: Unregistering ResourceManager for type Mesh1 22:35:05: Creating resource group General 2 22:35:05: Creating resource group Internal 3 22:35:05: Creating resource group Autodetect 4 22:35:05: Registering ResourceManager for type Mesh 5 22:35:05: Registering ResourceManager for type Material 6 22:35:05: Registering ResourceManager for type Skeleton 7 22:35:05: XMLMeshSerializer reading mesh data from /home/wallah/Desktop/OrxonoxPPS/CuboidSS/Version2/meshes/CuboidLandingZone.mesh.xml... 8 22:35:05: Reading submeshes... 9 22:35:05: Reading geometry... 10 22:35:05: Geometry done... 11 22:35:05: Reading geometry... 12 22:35:05: Geometry done... 13 22:35:05: Reading geometry... 14 22:35:05: Geometry done... 15 22:35:05: Reading geometry... 16 22:35:05: Geometry done... 17 22:35:05: Reading geometry... 18 22:35:05: Geometry done... 19 22:35:05: Submeshes done. 20 22:35:05: XMLMeshSerializer import successful. 21 22:35:05: Reorganising vertex buffers to automatic layout.. 22 22:35:05: MeshSerializer writing mesh data to /home/wallah/Desktop/OrxonoxPPS/CuboidSS/Version2/meshes/CuboidLandingZone.mesh... 23 22:35:05: File header written. 24 22:35:05: Writing mesh data... 25 22:35:05: Writing submesh... 26 22:35:05: Exporting submesh texture aliases... 27 22:35:05: Submesh texture aliases exported. 28 22:35:05: Submesh exported. 29 22:35:05: Writing submesh... 30 22:35:05: Exporting submesh texture aliases... 31 22:35:05: Submesh texture aliases exported. 32 22:35:05: Submesh exported. 33 22:35:05: Writing submesh... 34 22:35:05: Exporting submesh texture aliases... 35 22:35:05: Submesh texture aliases exported. 36 22:35:05: Submesh exported. 37 22:35:05: Writing submesh... 38 22:35:05: Exporting submesh texture aliases... 39 22:35:05: Submesh texture aliases exported. 40 22:35:05: Submesh exported. 41 22:35:05: Writing submesh... 42 22:35:05: Exporting submesh texture aliases... 43 22:35:05: Submesh texture aliases exported. 44 22:35:05: Submesh exported. 45 22:35:05: Exporting bounds information.... 46 22:35:05: Bounds information exported. 47 22:35:05: Exporting submesh name table... 48 22:35:05: Submesh name table exported. 49 22:35:05: Exporting edge lists... 50 22:35:05: Edge lists exported 51 22:35:05: Mesh data exported. 52 22:35:05: MeshSerializer export successful. 53 22:35:05: Unregistering ResourceManager for type Skeleton 54 22:35:05: Unregistering ResourceManager for type Material 55 22:35:05: Unregistering ResourceManager for type Mesh
Note: See TracChangeset
for help on using the changeset viewer.