- Timestamp:
- Oct 19, 2005, 1:54:37 AM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 32 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/collision_detection/bv_tree.h
r5279 r5405 12 12 #include "abstract_model.h" 13 13 14 // FORWARD DE FINITION14 // FORWARD DECLARATION 15 15 class BoundingVolume; 16 16 class BVTreeNode; -
trunk/src/lib/collision_detection/bv_tree_node.h
r5279 r5405 11 11 #include "abstract_model.h" 12 12 13 // FORWARD DE FINITION13 // FORWARD DECLARATION 14 14 class BoundingVolume; 15 15 class BVTree; -
trunk/src/lib/collision_detection/obb_tree_node.h
r5046 r5405 12 12 13 13 14 // FORWARD DE FINITION14 // FORWARD DECLARATION 15 15 class BoundingVolume; 16 16 class OBB; -
trunk/src/lib/coord/p_node.h
r5391 r5405 22 22 #include "vector.h" 23 23 24 // FORWARD DE FINITION \\24 // FORWARD DECLARATION 25 25 class TiXmlElement; 26 26 template<class T> class tList; -
trunk/src/lib/graphics/importer/material.h
r5308 r5405 18 18 #endif 19 19 20 // FORWARD DE FINITIONS //20 // FORWARD DECLARATIONS // 21 21 class Texture; 22 22 -
trunk/src/lib/graphics/importer/model.h
r5390 r5405 14 14 15 15 16 // FORWARD DE FINITION //16 // FORWARD DECLARATION // 17 17 template<class T> class tArray; 18 18 template<class T> class tList; -
trunk/src/lib/graphics/light.h
r5039 r5405 18 18 19 19 20 // FORWARD DE FINITIONS //20 // FORWARD DECLARATIONS // 21 21 class Vector; 22 22 class TiXmlElement; -
trunk/src/lib/graphics/render2D/render_2d.h
r5404 r5405 10 10 #include "base_object.h" 11 11 #include "element_2d.h" 12 // FORWARD DE FINITION12 // FORWARD DECLARATION 13 13 template <class T> class tList; 14 14 -
trunk/src/lib/graphics/spatial_separation/quadtree_node.h
r5039 r5405 19 19 #include "abstract_model.h" 20 20 21 // FORWARD DE FINITION21 // FORWARD DECLARATION 22 22 class Quadtree; 23 23 -
trunk/src/lib/gui/gl_gui/glgui_handler.h
r5388 r5405 1 1 /*! 2 2 * @file proto_singleton.h 3 * @brief Definition of the ...singleton Class3 * @brief Definition of the GLGuiHandler singleton Class 4 4 */ 5 5 … … 9 9 #include "event_listener.h" 10 10 11 // FORWARD DE FINITION11 // FORWARD DECLARATION 12 12 13 //! A default singleton class.13 //! A singleton class for the GLGui-Handler 14 14 class GLGuiHandler : public EventListener { 15 15 -
trunk/src/lib/gui/gl_gui/glgui_mainwidget.h
r5384 r5405 9 9 #include "glgui_widget.h" 10 10 11 // FORWARD DE FINITION11 // FORWARD DECLARATION 12 12 13 13 //! A default singleton class. -
trunk/src/lib/lang/class_list.h
r5331 r5405 10 10 #include "class_id.h" 11 11 12 // FORWARD DE FINITION12 // FORWARD DECLARATION 13 13 class BaseObject; 14 14 template<class T> class tList; -
trunk/src/lib/particles/particle_emitter.h
r5039 r5405 9 9 #include "p_node.h" 10 10 11 // FORWARD DE FINITION11 // FORWARD DECLARATION 12 12 class ParticleSystem; 13 13 class TiXmlElement; -
trunk/src/lib/particles/particle_engine.h
r5039 r5405 14 14 #include "tinyxml.h" 15 15 16 // FORWARD DE FINITION16 // FORWARD DECLARATION 17 17 template<class T> class tList; 18 18 -
trunk/src/lib/particles/particle_system.h
r5039 r5405 39 39 #define PARTICLE_DEFAULT_TYPE PARTICLE_SPRITE //!< A default type of the system. 40 40 41 // FORWARD DE FINITION41 // FORWARD DECLARATION 42 42 class Material; 43 43 class ParticleEmitter; -
trunk/src/lib/particles/quick_animation.h
r5039 r5405 10 10 #include "base_object.h" 11 11 12 // FORWARD DE FINITION12 // FORWARD DECLARATION 13 13 14 14 -
trunk/src/lib/physics/fields/field.h
r5039 r5405 27 27 #include "p_node.h" 28 28 29 // FORWARD DE FINITION29 // FORWARD DECLARATION 30 30 class TiXmlElement; 31 31 -
trunk/src/lib/physics/fields/gravity.h
r5039 r5405 10 10 #include "field.h" 11 11 12 // FORWARD DE FINITION12 // FORWARD DECLARATION 13 13 14 14 -
trunk/src/lib/physics/fields/point_gravity.h
r5039 r5405 10 10 #include "field.h" 11 11 12 // FORWARD DE FINITION12 // FORWARD DECLARATION 13 13 14 14 -
trunk/src/lib/physics/fields/twirl.h
r5039 r5405 10 10 #include "field.h" 11 11 12 // FORWARD DE FINITION12 // FORWARD DECLARATION 13 13 14 14 -
trunk/src/lib/sound/sound_engine.h
r5386 r5405 16 16 #define SOUND_DOPPLER_VELOCITY 5000000 //!< A factor for the TravelSpeed of sound 17 17 18 // FORWARD DE FINITION18 // FORWARD DECLARATION 19 19 class PNode; 20 20 template<class T> class tList; -
trunk/src/lib/util/ini_parser.h
r5169 r5405 14 14 #endif 15 15 16 // FORWARD DE FINITION //16 // FORWARD DECLARATION // 17 17 template<class T> class tList; 18 18 -
trunk/src/proto/proto_singleton.h
r4838 r5405 9 9 #include "base_object.h" 10 10 11 // FORWARD DE FINITION11 // FORWARD DECLARATION 12 12 13 13 //! A default singleton class. -
trunk/src/util/animation/animation.h
r5062 r5405 12 12 #include "debug.h" 13 13 14 // FORWARD DE FINITION14 // FORWARD DECLARATION 15 15 16 16 //! An enumerator of Functions to describe the flow of the Animation -
trunk/src/util/animation/animation_player.h
r5039 r5405 9 9 #include "animation.h" 10 10 11 /* FORWARD DE FINITION */11 /* FORWARD DECLARATION */ 12 12 13 13 //! A AnimationPlayer, that handles the animation of all the Animations in the scene. -
trunk/src/util/resource_manager.h
r5335 r5405 23 23 #include "stdlibincl.h" 24 24 25 // FORWARD DE FINITION25 // FORWARD DECLARATION 26 26 template<class T> class tList; 27 27 -
trunk/src/util/state.h
r5039 r5405 1 1 /*! 2 2 * @file state.h 3 * Definition of the States-singletonClass3 * Definition of the States Class 4 4 */ 5 5 … … 7 7 #define _STATE_H 8 8 9 #include "base_object.h" 10 11 // FORWARD DEFINITION 9 // FORWARD DECLARATION 12 10 class PNode; 13 11 class WorldEntity; 14 12 template<class T> class tList; 13 //template<class T> class tStack; 15 14 16 //! A Singleton class, that handles some states about orxonox's objects 17 class State : public BaseObject { 15 //! handles states about orxonox's most importatn objects 16 /** 17 * This is an abstract Class-container, not really a Class. 18 * in this Class only static references to the most important 19 * Objects/List/etc. are stored. 20 */ 21 class State { 18 22 19 23 public: … … 36 40 37 41 static const PNode* camera; //!< A reference to the camera 38 static const PNode* cameraTarget; //!< a reference to the cameraTarget 42 static const PNode* cameraTarget; //!< A reference to the cameraTarget 43 static PNode* nullParent; //!< A reference to the Null-PNode. 39 44 40 45 static tList<WorldEntity>* worldEntityList; //!< The List of the worldEntities 46 47 //tStack< 41 48 }; 42 49 -
trunk/src/util/track/track_node.h
r5039 r5405 14 14 #include "p_node.h" 15 15 16 /* FORWARD DE FINITION */16 /* FORWARD DECLARATION */ 17 17 class TrackManager; 18 18 -
trunk/src/world_entities/skybox.h
r5357 r5405 13 13 #include "world_entity.h" 14 14 15 /* FORWARD DE FINITION */15 /* FORWARD DECLARATION */ 16 16 17 17 //! A Class to handle a SkyBox -
trunk/src/world_entities/skysphere.h
r5039 r5405 16 16 #include "world_entity.h" 17 17 18 /* FORWARD DE FINITION */18 /* FORWARD DECLARATION */ 19 19 class Material; 20 20 class Vector; -
trunk/src/world_entities/terrain.h
r5357 r5405 13 13 #include "world_entity.h" 14 14 15 // FORWARD DE FINITION15 // FORWARD DECLARATION 16 16 class SpatialSeparation; 17 17 -
trunk/src/world_entities/weapons/crosshair.h
r5378 r5405 15 15 16 16 17 // FORWARD DE FINITION17 // FORWARD DECLARATION 18 18 class Model; 19 19 class Material;
Note: See TracChangeset
for help on using the changeset viewer.