- Timestamp:
- Oct 24, 2005, 6:06:06 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 15 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/collision_detection/obb_tree_node.h
r5405 r5427 8 8 #define _OBB_TREE_NODE_H 9 9 10 #include "glincl.h" 10 11 #include "bv_tree_node.h" 11 12 -
trunk/src/lib/graphics/importer/abstract_model.h
r5280 r5427 22 22 #define _ABSTRACT_MODEL_H 23 23 24 #include "stdincl.h"25 24 #include "base_object.h" 26 25 … … 42 41 typedef struct 43 42 { 44 bytev[3]; //!< the vector of the vertex43 char v[3]; //!< the vector of the vertex 45 44 unsigned char lightNormalIndex; //!< the index of the light normal 46 45 } sVertex; -
trunk/src/lib/graphics/importer/model.cc
r5390 r5427 20 20 #include "model.h" 21 21 22 #include "stdlibincl.h" 22 23 #include <math.h> 24 23 25 #include <stdarg.h> 24 26 -
trunk/src/lib/graphics/spatial_separation/quadtree_node.cc
r5233 r5427 18 18 #include "quadtree_node.h" 19 19 20 #include "glincl.h" 20 21 #include "quadtree.h" 21 22 #include "material.h" -
trunk/src/lib/graphics/spatial_separation/spatial_separation.cc
r5075 r5427 21 21 #include "quadtree.h" 22 22 #include "debug.h" 23 #include "compiler.h" 23 24 24 25 using namespace std; -
trunk/src/lib/graphics/text_engine/font.cc
r5420 r5427 27 27 28 28 #include "debug.h" 29 #include "stdlibincl.h" 29 30 #include "compiler.h" 30 31 -
trunk/src/lib/graphics/text_engine/text.h
r5421 r5427 24 24 // FORWARD DECLARATION 25 25 class Font; 26 struct SDL_Surface; 26 27 27 28 /** -
trunk/src/lib/gui/gl_gui/glgui_button.cc
r5421 r5427 65 65 * draws the GLGuiButton 66 66 */ 67 void GLGuiButton::draw() 67 void GLGuiButton::draw() const 68 68 { 69 69 -
trunk/src/lib/gui/gl_gui/glgui_button.h
r5421 r5427 37 37 void setLabel(const char* label); 38 38 39 virtual void draw() ;39 virtual void draw() const; 40 40 41 41 protected: -
trunk/src/lib/sound/sound_engine.cc
r5416 r5427 29 29 #include "debug.h" 30 30 #include "ini_parser.h" 31 #include "globals.h" 31 32 32 33 using namespace std; -
trunk/src/subprojects/benchmark.cc
r5115 r5427 34 34 #include "base_object.h" 35 35 36 #include <stdlib.h> 36 37 #include <asm/msr.h> 37 38 #include <linux/timex.h> -
trunk/src/world_entities/npc.cc
r5357 r5427 23 23 #include "state.h" 24 24 #include "list.h" 25 #include "stdlibincl.h" 25 26 26 27 using namespace std; … … 33 34 this->loadModelWithScale("models/ships/bolido.obj", 2); 34 35 35 this->randomRotAxis = VECTOR_RAND(1);36 this->randomRotAxis = VECTOR_RAND(1); 36 37 } 37 38 -
trunk/src/world_entities/npc2.cc
r5363 r5427 24 24 #include "state.h" 25 25 #include "list.h" 26 #include "stdlibincl.h" 26 27 27 28 using namespace std; -
trunk/src/world_entities/test_entity.cc
r5419 r5427 78 78 79 79 80 void TestEntity::collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags) {}81 80 82 81 -
trunk/src/world_entities/test_entity.h
r5087 r5427 24 24 virtual void hit (WorldEntity* weapon, Vector* loc); 25 25 virtual void destroy (); 26 virtual void collide (WorldEntity* other, Uint32 ownhitflags, Uint32 otherhitflags);27 26 virtual void collidesWith(WorldEntity* entity, const Vector& location); 28 27 virtual void draw ();
Note: See TracChangeset
for help on using the changeset viewer.