Changeset 5428 in orxonox.OLD for trunk/src/world_entities
- Timestamp:
- Oct 24, 2005, 7:07:00 PM (19 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/environment.cc
r5419 r5428 38 38 this->loadModel("models/ships/bolido.obj"); 39 39 40 /*if(this->obbTree == NULL)41 this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); */40 if(this->obbTree == NULL) 41 this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); 42 42 } 43 43 -
trunk/src/world_entities/test_entity.cc
r5427 r5428 37 37 // this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx"); 38 38 // this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp"); 39 //this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);39 this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices); 40 40 41 41 this->md2Model->setAnim(RUN); -
trunk/src/world_entities/world_entity.cc
r5419 r5428 98 98 bool WorldEntity::buildObbTree(unsigned int depth) 99 99 { 100 //if (this->obbTree)101 //delete this->obbTree;102 // 103 //if (this->model)104 //{105 //PRINTF(4)("creating obb tree\n");106 //this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());107 //return true;108 //}109 //else110 //{111 //PRINTF(2)("could not create obb-tree, because no model was loaded yet\n");112 //this->obbTree = NULL;113 //return false;114 //}100 if (this->obbTree) 101 delete this->obbTree; 102 103 if (this->model) 104 { 105 PRINTF(4)("creating obb tree\n"); 106 this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); 107 return true; 108 } 109 else 110 { 111 PRINTF(2)("could not create obb-tree, because no model was loaded yet\n"); 112 this->obbTree = NULL; 113 return false; 114 } 115 115 } 116 116
Note: See TracChangeset
for help on using the changeset viewer.