- Timestamp:
- Oct 29, 2005, 11:58:09 PM (19 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/player.cc
r5441 r5453 111 111 } 112 112 113 #include "glgui_pushbutton.h"113 //#include "glgui_pushbutton.h" 114 114 115 115 /** … … 127 127 acceleration = 10.0; 128 128 129 GLGuiButton* button = new GLGuiPushButton();130 button->show();131 button->setLabel("orxonox");132 button->setBindNode(this);129 // GLGuiButton* button = new GLGuiPushButton(); 130 // button->show(); 131 // button->setLabel("orxonox"); 132 // button->setBindNode(this); 133 133 134 134 this->weaponMan = new WeaponManager(this); -
trunk/src/world_entities/weapons/weapon_manager.h
r5440 r5453 8 8 * 9 9 * @TODO 1. WeaponManager should also handle a List of availiableWeapons. 10 * @TODO 2. Weapons should now Types the counteract to capabilities, so we know where we can put them on the ship.11 10 */ 12 11
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