Changeset 5487 for data/media/levels
- Timestamp:
- May 4, 2009, 4:36:38 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/gametype_underattack.oxw
r5474 r5487 16 16 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 17 17 18 <?lua19 for i = 1, 10, 120 do ?>21 <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />22 <?lua23 end24 ?>25 18 26 <Destroyer> 27 <attached> 28 <Model position="0,0,50" mesh="UEATransporter036T.mesh" scale="1" /> 29 </attached> 30 </Destroyer> 19 <Destroyer 20 position = "0,0,150" 21 collisionType = dynamic 22 mass = 100 23 velocity = "50,50,0" 24 > 25 <!-- 26 linearDamping = 0.7 27 angularDamping = 0.9999999 28 --> 29 <attached> 30 <?lua 31 for i = 1, 10, 1 32 do ?> 33 <SpawnPoint position="<?lua print(math.random() * 50 - 25) ?>,<?lua print(math.random() * 50 - 25) ?>,<?lua print(100 + math.random() * 50 - 25) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 <?lua end ?> 35 <Model mesh="Carrier.mesh" scale="1" /> 36 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 37 </attached> 38 <collisionShapes> 39 <SphereCollisionShape radius="30" /> 40 </collisionShapes> 41 </Destroyer> 42 31 43 <GlobalShader compositor="Bloom" visible=false> 32 44 <events> … … 36 48 </events> 37 49 </GlobalShader> 50 38 51 <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> 39 52 <StaticEntity position="0,0,0" collisionType=static> … … 42 55 </collisionShapes> 43 56 </StaticEntity> 44 <!--45 <?lua46 for i = 1, 70, 147 do ?>48 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">49 <attached>50 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />51 </attached>52 </MovableEntity>53 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">54 <attached>55 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />56 </attached>57 </MovableEntity>58 59 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">60 <attached>61 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />62 </attached>63 </MovableEntity>64 <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">65 <attached>66 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />67 </attached>68 </MovableEntity>69 70 <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">71 <attached>72 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />73 </attached>74 </MovableEntity>75 <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">76 <attached>77 <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />78 </attached>79 </MovableEntity>80 <?lua81 end82 ?>83 -->84 57 </Scene> 85 58 </Level>
Note: See TracChangeset
for help on using the changeset viewer.