Index: data/media/levels/empty_level.oxw
===================================================================
--- data/media/levels/empty_level.oxw	(revision 5497)
+++ data/media/levels/empty_level.oxw	(revision 5499)
@@ -5,4 +5,5 @@
 <?lua
   include("levels/spaceshiptemplates.oxw")
+  include("levels/spaceshiptemplates_pirate.oxw")
 ?>
 
@@ -12,10 +13,9 @@
 >
   <Scene
-    ambientlight = "0.5, 0.5, 0.5"
+    ambientlight = "0.8, 0.8, 0.8"
     skybox       = "Orxonox/Starbox"
   >
-    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
-    <Model position="0,0,-9000" scale=1000 mesh="planet.mesh" rotationaxis="0,0,1" rotationrate="0.1"/>
-    <Model position="0,0, 9000" scale=1000 mesh="planet.mesh" rotationaxis="0,0,1" rotationrate="0.1"/>
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshippirate />
   </Scene>
 </Level>
Index: data/media/levels/spaceshiptemplates_pirate.oxw
===================================================================
--- data/media/levels/spaceshiptemplates_pirate.oxw	(revision 5499)
+++ data/media/levels/spaceshiptemplates_pirate.oxw	(revision 5499)
@@ -0,0 +1,85 @@
+<Template name=spaceshippirate>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshippiratecameras
+   engine                 = spaceshippirateengine
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   primaryThrust     = 100;
+   auxilaryThrust    = 30;
+   rotationThrust    = 25;
+   
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+    </collisionShapes>
+<?lua
+  include("levels/weaponsettings1.oxw")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshippiratecameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,8, 60" drag=true mouselook=true />
+      <CameraPosition position="0,16, 120" drag=true mouselook=true />
+      <CameraPosition position="0,24,180" drag=true mouselook=true />
+      <CameraPosition position="0,60,20" pitch="-80" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshippirateengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 150
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <active>
+      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 2, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.02 position="-2, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+    </active>
+    <forward>
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </forward>
+    <boost>
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </boost>
+    <brake>
+      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </brake>
+  </MultiStateEngine>
+</Template>
Index: data/media/materials/scripts/Example.material
===================================================================
--- data/media/materials/scripts/Example.material	(revision 5497)
+++ data/media/materials/scripts/Example.material	(revision 5499)
@@ -337,4 +337,21 @@
 			{
 				texture flare.tga
+			}
+		}
+	}
+}
+material Examples/FlareZwei
+{
+	technique
+	{
+		pass
+		{
+			lighting off
+			scene_blend add
+			depth_write off
+
+			texture_unit
+			{
+				texture flare2.tga
 			}
 		}
