- Timestamp:
- Nov 8, 2005, 12:03:18 AM (19 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 34 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/environment.cc
r5428 r5500 87 87 * draws the Environment 88 88 */ 89 void Environment::draw () 89 void Environment::draw () const 90 90 { 91 91 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/environment.h
r5361 r5500 30 30 virtual void tick (float time); 31 31 32 virtual void draw () ;32 virtual void draw () const; 33 33 34 34 }; -
trunk/src/world_entities/npc2.cc
r5499 r5500 75 75 * Just override this function with whatever you want to be drawn. 76 76 */ 77 void NPC2::draw() 77 void NPC2::draw() const 78 78 { 79 79 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/npc2.h
r5266 r5500 19 19 20 20 virtual void tick(float dt); 21 virtual void draw() ;21 virtual void draw() const; 22 22 23 23 virtual void collidesWith (WorldEntity* entity, const Vector& location); -
trunk/src/world_entities/player.cc
r5483 r5500 233 233 * draws the player after transforming him. 234 234 */ 235 void Player::draw () 235 void Player::draw () const 236 236 { 237 237 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/player.h
r5435 r5500 44 44 virtual void collidesWith(WorldEntity* entity, const Vector& location); 45 45 virtual void tick(float time); 46 virtual void draw() ;46 virtual void draw() const; 47 47 48 48 virtual void process(const Event &event); -
trunk/src/world_entities/power_ups/laser_power_up.cc
r5499 r5500 102 102 * Just override this function with whatever you want to be drawn. 103 103 */ 104 void LaserPowerUp::draw() 104 void LaserPowerUp::draw() const 105 105 { glMatrixMode(GL_MODELVIEW); 106 106 glPushMatrix(); -
trunk/src/world_entities/power_ups/laser_power_up.h
r5458 r5500 18 18 virtual void LaserPowerUp::collidesWith(WorldEntity* entity, const Vector& location); 19 19 virtual void tick(float dt); 20 virtual void draw() ;20 virtual void draw() const; 21 21 22 22 private: -
trunk/src/world_entities/power_ups/turret_power_up.cc
r5499 r5500 102 102 * Just override this function with whatever you want to be drawn. 103 103 */ 104 void TurretPowerUp::draw() 104 void TurretPowerUp::draw() const 105 105 { glMatrixMode(GL_MODELVIEW); 106 106 glPushMatrix(); -
trunk/src/world_entities/power_ups/turret_power_up.h
r5437 r5500 18 18 virtual void TurretPowerUp::collidesWith(WorldEntity* entity, const Vector& location); 19 19 virtual void tick(float dt); 20 virtual void draw() ;20 virtual void draw() const; 21 21 22 22 private: -
trunk/src/world_entities/satellite.cc
r5357 r5500 70 70 This is a central function of an entity: call it to let the entity painted to the screen. Just override this function with whatever you want to be drawn. 71 71 */ 72 void Satellite::draw() 72 void Satellite::draw() const 73 73 { 74 74 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/satellite.h
r5039 r5500 25 25 virtual ~Satellite (); 26 26 27 virtual void draw () ;27 virtual void draw () const; 28 28 virtual void tick (float time); 29 29 -
trunk/src/world_entities/skysphere.cc
r5313 r5500 96 96 This part is normally precessed in the "Painting Phase". 97 97 */ 98 void Skysphere::draw() 98 void Skysphere::draw() const 99 99 { 100 100 glPushMatrix(); -
trunk/src/world_entities/skysphere.h
r5405 r5500 32 32 void setTexture(char* fileName); 33 33 34 virtual void draw() ;34 virtual void draw() const; 35 35 36 36 private: -
trunk/src/world_entities/terrain.cc
r5465 r5500 122 122 123 123 124 void Terrain::draw () 124 void Terrain::draw () const 125 125 { 126 126 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/terrain.h
r5465 r5500 36 36 37 37 void buildDebugTerrain(DebugTerrain debugTerrain); 38 virtual void draw() ;38 virtual void draw() const; 39 39 40 40 public: -
trunk/src/world_entities/test_entity.cc
r5498 r5500 77 77 78 78 79 void TestEntity::draw () 79 void TestEntity::draw () const 80 80 { 81 81 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/test_entity.h
r5498 r5500 24 24 virtual void destroy (); 25 25 virtual void collidesWith(WorldEntity* entity, const Vector& location); 26 virtual void draw () ;26 virtual void draw () const; 27 27 28 28 private: -
trunk/src/world_entities/weapons/laser.cc
r5465 r5500 144 144 145 145 146 void Laser::draw () 146 void Laser::draw () const 147 147 { 148 148 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/weapons/laser.h
r5456 r5500 30 30 31 31 virtual void tick (float time); 32 virtual void draw () ;32 virtual void draw () const; 33 33 34 34 -
trunk/src/world_entities/weapons/projectile.cc
r5357 r5500 127 127 128 128 129 void Projectile::draw () 129 void Projectile::draw () const 130 130 { 131 131 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/weapons/projectile.h
r5498 r5500 40 40 41 41 virtual void tick (float time); 42 virtual void draw () ;42 virtual void draw () const; 43 43 44 44 protected: -
trunk/src/world_entities/weapons/rocket.cc
r5499 r5500 177 177 178 178 179 void Rocket::draw () 179 void Rocket::draw () const 180 180 { 181 181 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/weapons/rocket.h
r5456 r5500 30 30 31 31 virtual void tick (float time); 32 virtual void draw () ;32 virtual void draw () const; 33 33 34 34 -
trunk/src/world_entities/weapons/test_bullet.cc
r5499 r5500 171 171 172 172 173 void TestBullet::draw () 173 void TestBullet::draw () const 174 174 { 175 175 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/weapons/test_bullet.h
r5447 r5500 30 30 31 31 virtual void tick (float time); 32 virtual void draw () ;32 virtual void draw () const; 33 33 34 34 -
trunk/src/world_entities/weapons/test_gun.cc
r5498 r5500 204 204 * this will draw the weapon 205 205 */ 206 void TestGun::draw () 206 void TestGun::draw () const 207 207 { 208 208 /* draw gun body */ -
trunk/src/world_entities/weapons/test_gun.h
r5498 r5500 51 51 virtual void destroy(); 52 52 53 virtual void draw() ;53 virtual void draw() const; 54 54 55 55 private: -
trunk/src/world_entities/weapons/turret.cc
r5456 r5500 156 156 * draws the Turret 157 157 */ 158 void Turret::draw () 158 void Turret::draw () const 159 159 { 160 160 this->getWeaponManager()->getFixedTarget()->debugDraw(10); -
trunk/src/world_entities/weapons/turret.h
r4973 r5500 26 26 virtual void destroy(); 27 27 28 virtual void draw() ;28 virtual void draw() const; 29 29 30 30 private: -
trunk/src/world_entities/weapons/weapon.cc
r5498 r5500 533 533 * this will draw the weapon 534 534 */ 535 void Weapon::draw () 535 void Weapon::draw () const 536 536 {} 537 537 -
trunk/src/world_entities/weapons/weapon.h
r5441 r5500 150 150 void tickW(float dt); //!< this is a function that must be called by the weaponManager, or any other weaponHandler, all other functions are handled from within 151 151 virtual void tick(float dt) {}; 152 virtual void draw() ;152 virtual void draw() const; 153 153 154 154 bool check() const; -
trunk/src/world_entities/world_entity.cc
r5499 r5500 198 198 * Just override this function with whatever you want to be drawn. 199 199 */ 200 void WorldEntity::draw() 200 void WorldEntity::draw() const 201 201 { 202 202 glMatrixMode(GL_MODELVIEW); -
trunk/src/world_entities/world_entity.h
r5499 r5500 56 56 57 57 virtual void tick (float time); 58 virtual void draw () ;58 virtual void draw () const; 59 59 void drawBVTree(unsigned int depth, int drawMode); 60 60
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