Changeset 5502
- Timestamp:
- May 11, 2009, 4:02:34 PM (16 years ago)
- Location:
- data/media
- Files:
-
- 14 added
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/presentation_dm.oxw
r5484 r5502 32 32 </events> 33 33 </GlobalShader> 34 <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> 35 <StaticEntity position="0,0,0" collisionType=static> 34 35 <?lua 36 for i = 1, 50, 1 37 do 38 j = math.random() 39 ?> 40 41 <MovableEntity position="<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0.8 scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> 42 <attached> 43 <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 44 </attached> 36 45 <collisionShapes> 37 <SphereCollisionShape radius=" 20" />46 <SphereCollisionShape radius="<?lua print(j * 70) ?>" /> 38 47 </collisionShapes> 39 </StaticEntity> 48 </MovableEntity> 49 <?lua 50 end 51 ?> 52 40 53 <!-- 41 54 <?lua -
data/media/levels/spaceshiptemplates_presentation.oxw
r5464 r5502 35 35 </collisionShapes> 36 36 <?lua 37 include("levels/weaponsettings 1.oxw")37 include("levels/weaponsettings2.oxw") 38 38 ?> 39 39 </SpaceShip> -
data/media/levels/tutorial.oxw
r5484 r5502 26 26 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 27 27 28 <Drone primaryThrust=100 auxiliaryThrust=100 rotationThrust=100 mass = 50 linearDamping = 0.9 angularDamping = 0.7> 29 <attached> 30 <Model scale="10" mesh="Cylinder.mesh"/> 31 </attached> 32 <collisionShapes> 33 <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> 34 </collisionShapes> 35 </Drone> 28 36 29 37 <Drone primaryThrust="100" auxilaryThrust="30" rotationThrust="10" -
data/media/levels/weaponsettings2.oxw
r5473 r5502 16 16 <Weapon> 17 17 <attached> 18 <Model mesh="hs-w01.mesh" /> 18 <Model mesh="LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" scale="0.5,0.5,0.5"/> 19 <Model mesh="LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale="0.5,0.5,0.5"/> 19 20 </attached> 20 <L aserFire mode=0 muzzleoffset="0,0,-25" />21 <LightningGun mode=0 muzzleoffset="0,0,-20" /> 21 22 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 22 23 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> … … 24 25 <Weapon> 25 26 <attached> 26 <Model mesh="hs-w01.mesh" /> 27 <Model mesh="LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" scale="0.5,0.5,0.5"/> 28 <Model mesh="LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" scale="0.5,0.5,0.5"/> 27 29 </attached> 28 <L aserFire mode=0 muzzleoffset="0,0,-25" />30 <LightningGun mode=0 muzzleoffset="0,0,-20" /> 29 31 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 30 32 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> -
data/media/materials/scripts/Flares.material
r5313 r5502 128 128 } 129 129 } 130 131 material Flares/LightningBall_1 132 { 133 technique 134 { 135 pass 136 { 137 lighting off 138 scene_blend add 139 depth_write off 140 141 texture_unit 142 { 143 texture LightningBall_1.tga 144 } 145 } 146 } 147 } 148 149 material Flares/LightningBall_2 150 { 151 technique 152 { 153 pass 154 { 155 lighting off 156 scene_blend add 157 depth_write off 158 159 texture_unit 160 { 161 texture LightningBall_2.tga 162 } 163 } 164 } 165 } 166 167 material Flares/LightningBall_3 168 { 169 technique 170 { 171 pass 172 { 173 lighting off 174 scene_blend add 175 depth_write off 176 177 texture_unit 178 { 179 texture LightningBall_3.tga 180 } 181 } 182 } 183 } 184 185 material Flares/LightningBall_4 186 { 187 technique 188 { 189 pass 190 { 191 lighting off 192 scene_blend add 193 depth_write off 194 195 texture_unit 196 { 197 texture LightningBall_4.tga 198 } 199 } 200 } 201 } 202 203 material Flares/LightningBall_5 204 { 205 technique 206 { 207 pass 208 { 209 lighting off 210 scene_blend add 211 depth_write off 212 213 texture_unit 214 { 215 texture LightningBall_5.tga 216 } 217 } 218 } 219 } 220 221 material Flares/LightningBall_6 222 { 223 technique 224 { 225 pass 226 { 227 lighting off 228 scene_blend add 229 depth_write off 230 231 texture_unit 232 { 233 texture LightningBall_6.tga 234 } 235 } 236 } 237 } 238 239 material Flares/LightningBall_7 240 { 241 technique 242 { 243 pass 244 { 245 lighting off 246 scene_blend add 247 depth_write off 248 249 texture_unit 250 { 251 texture LightningBall_7.tga 252 } 253 } 254 } 255 } 256 257 material Flares/LightningBall_8 258 { 259 technique 260 { 261 pass 262 { 263 lighting off 264 scene_blend add 265 depth_write off 266 267 texture_unit 268 { 269 texture LightningBall_8.tga 270 } 271 } 272 } 273 }
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