Changeset 5511 in orxonox.OLD for trunk/src/world_entities
- Timestamp:
- Nov 8, 2005, 11:19:09 PM (19 years ago)
- Location:
- trunk/src/world_entities
- Files:
-
- 17 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/npc2.cc
r5500 r5511 25 25 #include "list.h" 26 26 #include "stdlibincl.h" 27 #include "debug.h" 28 27 29 28 30 using namespace std; -
trunk/src/world_entities/npc2.h
r5500 r5511 5 5 #include "world_entity.h" 6 6 #include "physics_interface.h" 7 8 #include "glincl.h" 7 9 8 10 class AI; -
trunk/src/world_entities/power_ups/laser_power_up.h
r5500 r5511 8 8 9 9 #include "power_up.h" 10 11 /* FORWARD DEFINITION */ 12 class Material; 10 13 11 14 class LaserPowerUp : public PowerUp { -
trunk/src/world_entities/power_ups/turret_power_up.h
r5500 r5511 8 8 9 9 #include "power_up.h" 10 11 /* FORWARD DEFINITION */ 12 class Material; 10 13 11 14 class TurretPowerUp : public PowerUp { -
trunk/src/world_entities/skybox.cc
r5357 r5511 20 20 #include "load_param.h" 21 21 #include "factory.h" 22 #include "model.h" 23 22 24 23 25 using namespace std; -
trunk/src/world_entities/skybox.h
r5405 r5511 14 14 15 15 /* FORWARD DECLARATION */ 16 class Material; 16 17 17 18 //! A Class to handle a SkyBox -
trunk/src/world_entities/skysphere.cc
r5500 r5511 30 30 31 31 #include "material.h" 32 #include "vector.h" 33 //#include "world_entity.h" 32 #include "debug.h" 34 33 35 34 -
trunk/src/world_entities/skysphere.h
r5500 r5511 15 15 /* INCLUDES */ 16 16 #include "world_entity.h" 17 #include "glincl.h" 17 18 18 19 /* FORWARD DECLARATION */ -
trunk/src/world_entities/terrain.cc
r5500 r5511 23 23 24 24 #include "resource_manager.h" 25 #include "model.h" 26 27 #include "glincl.h" 25 28 26 29 using namespace std; -
trunk/src/world_entities/weapons/laser.cc
r5500 r5511 23 23 #include "list.h" 24 24 #include "class_list.h" 25 #include "model.h" 25 26 26 27 #include "particle_engine.h" -
trunk/src/world_entities/weapons/projectile.cc
r5500 r5511 23 23 #include "null_parent.h" 24 24 #include "model.h" 25 #include "vector.h"26 25 27 26 #include "garbage_collector.h" -
trunk/src/world_entities/weapons/rocket.cc
r5500 r5511 20 20 #include "fast_factory.h" 21 21 22 #include "model.h" 22 23 #include "state.h" 23 24 #include "list.h" -
trunk/src/world_entities/weapons/test_bullet.cc
r5500 r5511 20 20 #include "fast_factory.h" 21 21 22 #include "model.h" 22 23 #include "state.h" 23 24 #include "list.h" -
trunk/src/world_entities/weapons/turret.cc
r5500 r5511 18 18 19 19 #include "weapon_manager.h" 20 #include "test_bullet.h" 20 #include "projectile.h" 21 22 #include "model.h" 23 #include "p_node.h" 21 24 22 25 #include "null_parent.h" 23 26 #include "state.h" 24 #include "vector.h"25 27 #include "list.h" 26 28 #include "animation3d.h" -
trunk/src/world_entities/weapons/turret.h
r5500 r5511 30 30 private: 31 31 }; 32 32 33 #endif /* _TURRET_H */ -
trunk/src/world_entities/world_entity.cc
r5501 r5511 20 20 #include "shell_command.h" 21 21 22 #include "model.h" 22 23 #include "resource_manager.h" 23 24 #include "load_param.h" -
trunk/src/world_entities/world_entity.h
r5510 r5511 8 8 9 9 #include "p_node.h" 10 #include "model.h" 10 11 #include "glincl.h" 11 12 12 13 // FORWARD DECLARATION … … 14 15 class SoundSource; 15 16 class BVTree; 17 class Model; 16 18 17 19 //class CharacterAttributes; … … 32 34 void setVisibiliy (bool visibility) { this->bVisible = visibility; }; 33 35 /** @returns true if the entity is visible, false otherwise */ 34 bool isVisible() const { return this->bVisible; };36 inline bool isVisible() const { return this->bVisible; }; 35 37 36 38
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