Changeset 5517
- Timestamp:
- May 18, 2009, 2:06:37 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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data/media/levels/gametype_underattack.oxw
r5487 r5517 18 18 19 19 <Destroyer 20 position = "0,0,150" 21 collisionType = dynamic 22 mass = 100 23 velocity = "50,50,0" 20 position = "100,150,0" 21 collisionType = dynamic 22 mass = 1000 23 velocity = "-35,0,0" 24 angularDamping = 0.9999999 25 health = 10000 26 maxhealth = 10000 27 initialhealth = 10000 24 28 > 25 <!-- 26 linearDamping = 0.7 27 angularDamping = 0.9999999 28 --> 29 29 30 <attached> 31 <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> 32 <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> 33 <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> 34 <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> 35 <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> 30 36 <?lua 31 for i = 1, 10 , 137 for i = 1, 100, 1 32 38 do ?> 33 <SpawnPoint position="<?lua print(math.random() * 50 - 25) ?>,<?lua print(math.random() * 50 - 25) ?>,<?lua print(100 + math.random() * 50 - 25) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 39 <TeamSpawnPoint team=0 position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 40 <!--more spawnpoints for team1--> 41 <!--<TeamSpawnPoint team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 42 <?lua end ?>--> 43 44 45 <Model mesh="Carrier.mesh" scale="5" /> 46 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 47 <?lua for i=0,8,1 do ?> 48 <BlinkingBillboard position="<?lua print(200-270/8*i)?> ,15,2" material="Examples/Flare" colour="1.0, 0.5, 0.3" phase=<?lua print(-360/8*i)?> amplitude=0.1 frequency=0.5 quadratic=1 /> 49 <BlinkingBillboard position="<?lua print(200-270/8*i)?>,-15,2" material="Examples/Flare" colour="1.0, 0.5, 0.3" phase=<?lua print(-360/8*i)?> amplitude=0.1 frequency=0.5 quadratic=1 /> 34 50 <?lua end ?> 35 < Model mesh="Carrier.mesh" scale="1" />36 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1material="Examples/Flare" />51 <Backlight scale=1 position=" 169, 75, -15" colour="1, 0.85, 0.5, 0.5" width=40 length=1000 lifetime=5 elements=15 trailmaterial="Trail/backlighttrail" material="Examples/Flare" /> 52 <Backlight scale=1 position=" 169, -75, -15" colour="1, 0.85, 0.5, 0.5" width=40 length=1000 lifetime=5 elements=15 trailmaterial="Trail/backlighttrail" material="Examples/Flare" /> 37 53 </attached> 38 54 <collisionShapes> 39 <SphereCollisionShape radius="30" /> 55 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 56 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 57 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 58 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 59 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 60 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 61 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 40 62 </collisionShapes> 41 63 </Destroyer>
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