Changeset 5519
- Timestamp:
- May 18, 2009, 4:01:54 PM (16 years ago)
- Location:
- data/media
- Files:
-
- 15 added
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/presentation_dm.oxw
r5514 r5519 15 15 > 16 16 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 17 18 19 <Model mesh="can.mesh" scale=10 position="0,0,-100" /> 20 17 21 18 22 <?lua -
data/media/levels/spaceshiptemplates_presentation.oxw
r5503 r5519 35 35 </collisionShapes> 36 36 <?lua 37 include("levels/weaponsettings 1.oxw")37 include("levels/weaponsettings2.oxw") 38 38 ?> 39 39 </SpaceShip> -
data/media/levels/tutorial.oxw
r5502 r5519 26 26 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 27 27 28 <Drone primaryThrust=100 auxiliaryThrust=100 rotationThrust=100 mass = 50 linearDamping = 0.9 angularDamping = 0.7> 29 <attached> 30 <Model scale="10" mesh="Cylinder.mesh"/> 31 </attached> 32 <collisionShapes> 33 <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> 34 </collisionShapes> 35 </Drone> 36 37 <Drone primaryThrust="100" auxilaryThrust="30" rotationThrust="10" 38 39 mass = 50 40 linearDamping = 0.9 41 angularDamping = 0.7 42 43 44 > 45 <attached> 46 <Model scale="10" mesh="drone.mesh"/> 47 </attached> 48 <collisionShapes> 49 <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> 50 </collisionShapes> 51 </Drone> 52 53 54 28 <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" /> 29 <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" /> 55 30 56 31 <?lua -
data/media/levels/weaponsettings2.oxw
r5502 r5519 1 1 <weaponslots> 2 <WeaponSlot position="-15,- 1.5,0" yaw=0 pitch=0 roll=0 />3 <WeaponSlot position="15,- 1.5,0" yaw=0 pitch=0 roll=0 />2 <WeaponSlot position="-15,-0.5,0" yaw=0 pitch=0 roll=0 /> 3 <WeaponSlot position="15,-.5,0" yaw=0 pitch=0 roll=0 /> 4 4 <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 /> 5 5 </weaponslots> … … 16 16 <Weapon> 17 17 <attached> 18 <Model mesh=" LightningGun.mesh" pitch="78" roll="90" yaw="90" position="0,-1.3,0" scale="0.5,0.5,0.5"/>19 <Model mesh=" LightningGun-s.mesh" pitch="78" roll="90" yaw="90" position="0.2,-1.3,0" scale="0.5,0.5,0.5"/>18 <Model mesh="hs-w01.mesh" roll="195"/> 19 <Model mesh="hs-w01s.mesh" roll="195" position="0.1,-0.5,0"/> 20 20 </attached> 21 <LightningGun mode=0 muzzleoffset="0,0,-20" /> 21 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" /> 22 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" /> 22 23 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 23 24 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> … … 25 26 <Weapon> 26 27 <attached> 27 <Model mesh=" LightningGun.mesh" pitch="103" roll="90" yaw="90" position="0,-1.35,0" scale="0.5,0.5,0.5"/>28 <Model mesh=" LightningGun-s.mesh" pitch="103" roll="90" yaw="90" position="0.2,-1.35,0" scale="0.5,0.5,0.5"/>28 <Model mesh="hs-w01.mesh" roll="165"/> 29 <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,-0.5,0"/> 29 30 </attached> 30 <LightningGun mode=0 muzzleoffset="0,0,-20" /> 31 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" /> 32 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" /> 33 <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /--> 31 34 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 32 35 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" />
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