Changeset 5540 for data/media/levels
- Timestamp:
- May 25, 2009, 1:11:20 PM (16 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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data/media/levels/gametype_asteroids.oxw
r5528 r5540 8 8 name = "Asteroids Race" 9 9 description = "testmap for gametype asteroid race" 10 gametype = Asteroids10 gametype = Asteroids 11 11 > 12 13 14 15 12 <Scene 13 ambientlight = "0.5, 0.5, 0.5" 14 skybox = "Orxonox/Starbox" 15 > 16 16 17 17 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> … … 21 21 <SpawnPoint position="-300,300,0" name="playerstart" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> 22 22 23 <!-- 23 24 24 <?lua 25 for i = 1, 500, 125 for i = 1, 350, 1 26 26 do 27 27 j = math.random() 28 28 ?> 29 29 30 <MovableEntity position="<?lua print(math.random()* 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=<?lua print(j * 150 + 30) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() *100) ?>" > 30 <MovableEntity 31 position="<?lua print(math.random()* 9000 - 1000) ?>,<?lua print(math.random() * 8000 - 4000) ?>,<?lua print(math.random() * 8000 - 4000) ?>" collisionType=dynamic 32 linearDamping=0.8 33 angularDamping=0 34 scale=<?lua print(j * 150)?> 35 collisiondamage=0.005 36 enablecollisiondamage=true> 31 37 <attached> 32 <Model position="0,0,0" scale=<?lua print(j * 10) ?>mass=<?lua print(j * 30) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />38 <Model mass=<?lua print(j * 30) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> 33 39 </attached> 34 40 <collisionShapes> 35 <SphereCollisionShape radius="<?lua print(j * 2300 + 450) ?>" />41 <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> 36 42 </collisionShapes> 37 43 </MovableEntity> … … 39 45 end 40 46 ?> 41 --> 42 43 44 <MovableEntity position="0,0,0" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=5 collisiondamage=1 enablecollisiondamage=true> 45 <attached> 46 <Model position="0,0,0" scale=10 mass=100 mesh="ast1.mesh" /> 47 48 <!-- 49 <MovableEntity position="0,0,0" collisionType=dynamic scale=5 linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true> 50 <attached> 51 <Model mass=100 mesh="ast1.mesh" /> 47 52 </attached> 48 53 <collisionShapes> 49 <SphereCollisionShape radius=1 50/>54 <SphereCollisionShape radius=11.75 /> 50 55 </collisionShapes> 51 56 </MovableEntity> 52 57 53 58 54 <ForceField position="0,-500,0" direction="0,1,0" diameter=500 velocity=70> 55 <attached> 56 <ParticleEmitter source="Orxonox/ForceFieldPurple" startdelay=0 /> 59 <MovableEntity position="0,300,0" scale=10 collisionType=dynamic linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true> 60 <attached> 61 <Model mass=100 mesh="ast1.mesh" /> 62 </attached> 63 <collisionShapes> 64 <SphereCollisionShape radius=22.5 /> 65 </collisionShapes> 66 </MovableEntity> 67 68 69 <MovableEntity position="0,600,0" scale=34 collisionType=dynamic linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true> 70 <attached> 71 <Model mass=100 mesh="ast1.mesh" /> 72 </attached> 73 <collisionShapes> 74 <SphereCollisionShape radius=76.5 /> 75 </collisionShapes> 76 </MovableEntity> 77 78 <MovableEntity position="0,1200,0" scale=80 collisionType=dynamic linearDamping=0.8 angularDamping=0 collisiondamage=0.005 enablecollisiondamage=true> 79 <attached> 80 <Model mass=100 mesh="ast1.mesh" /> 81 </attached> 82 <collisionShapes> 83 <SphereCollisionShape radius=200 /> 84 </collisionShapes> 85 </MovableEntity> 86 --> 87 88 <ForceField position="200,300,-500" direction="0,0,1" diameter=500 velocity=100> 89 <attached> 90 <ParticleEmitter source="Orxonox/ForceFieldPurpleSmall" startdelay=0 /> 57 91 </attached> 58 92 </ForceField> 59 93 60 61 <ForceField position="1000,-500,0" direction="0,1,1" diameter=500 velocity=30> 62 <attached> 63 <ParticleEmitter source="Orxonox/ForceFieldGreen" startdelay=0 /> 94 <ForceField position="1100,-150,600" direction="1,0.3,-0.7" diameter=800 velocity=200> 95 <attached> 96 <ParticleEmitter source="Orxonox/ForceFieldBlueBig" startdelay=0 /> 64 97 </attached> 65 98 </ForceField> 66 99 67 <ForceField position=" 1800,-300,-300" direction="0,0,1" diameter=800 velocity=100>68 <attached> 69 <ParticleEmitter source="Orxonox/ForceField Blue" startdelay=0 />100 <ForceField position="4300,700,250" direction="-1,-1,-1" diameter=500 velocity=100> 101 <attached> 102 <ParticleEmitter source="Orxonox/ForceFieldGreenSmall" startdelay=0 /> 70 103 </attached> 71 104 </ForceField> 72 105 73 74 75 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=20 /> 106 <ForceField position="5900,280,-1300" direction="-1,0,1" diameter=900 velocity=200> 107 <attached> 108 <ParticleEmitter source="Orxonox/ForceFieldBlueBig" startdelay=0 /> 109 </attached> 110 </ForceField> 111 112 113 114 <CheckPoint name=trigger1 position="-300,300,0" scale=1 isdestination=false isfirst=true stayactive=true distance=10 addtime=60 /> 76 115 77 116 … … 280 319 281 320 282 <CheckPoint name=trigger6 position="4600, 800,-400" scale=3 isdestination=false stayactive=true distance=100 addtime=6>321 <CheckPoint name=trigger6 position="4600, 400,-400" scale=3 isdestination=false stayactive=true distance=100 addtime=6> 283 322 <events> 284 323 <activity> … … 331 370 332 371 333 <Model position=" 3800,1200,-900" scale=10 mesh="Carrier.mesh" pitch=180>334 <attached> 335 <CheckPoint position="-10,0,0" name=trigger7 scale=0. 1isdestination=true stayactive=true distance=100>372 <Model position="5600,200,-900" scale=10 pitch=-90 mesh="Carrier.mesh"> 373 <attached> 374 <CheckPoint position="-10,0,0" name=trigger7 scale=0.6 isdestination=true stayactive=true distance=100> 336 375 <events> 337 376 <activity>
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