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Changeset 5550 for data


Ignore:
Timestamp:
May 25, 2009, 3:01:34 PM (16 years ago)
Author:
jsmely
Message:

end version

Location:
data/media
Files:
3 added
4 edited

Legend:

Unmodified
Added
Removed
  • data/media/levels/presentation_dm.oxw

    r5528 r5550  
    1717
    1818
    19 <Model mesh="can.mesh" scale=10 position="0,0,-100" />
    20 
    21 
    2219<?lua
    23 for i = 1, 10, 1
     20for i = 1, 10, 1 
    2421do ?>
    2522    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    26 <?lua
     23<?lua 
    2724end
    2825?>
    29     <Model position="1,2,3" mesh="cube.mesh" />
    30 
    3126
    3227    <GlobalShader compositor="Bloom" visible=false>
     
    4035
    4136<?lua
    42 for i = 1, 50, 1
     37for i = 1, 100, 1
    4338do
    4439j = math.random()
    4540?>
    46 
    47     <MovableEntity position="<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
     41   
     42    <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 50) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
    4843      <attached>
    49         <Model position="0,0,0" scale=<?lua print(j * 10) ?> mass=<?lua print(j * 30) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
     44        <Model position="0,0,0" scale=<?lua print(j * 10) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
    5045      </attached>
    5146      <collisionShapes>
     
    5348      </collisionShapes>
    5449    </MovableEntity>
    55 <?lua
     50<?lua 
    5651end
    5752?>
  • data/media/levels/templates/spaceship_assff.oxt

    r5535 r5550  
    3535    </collisionShapes>
    3636<?lua
    37   include("levels/includes/weaponsettings2.oxi")
     37  include("levels/includes/weaponsettings3.oxi")
    3838?>
    3939  </SpaceShip>
  • data/media/materials/scripts/LightningGun-s.material

    r5502 r5550  
    1111                        texture_unit
    1212                        {
    13                                 texture LightningGun-s.tga
     13                                texture Lightning_gun4.tga
    1414                                colour_op modulate
    1515                        }
  • data/media/materials/scripts/LightningGun.material

    r5502 r5550  
    1111                        texture_unit
    1212                        {
    13                                 texture LightningGun.tga
     13                                texture Lightning_gun4.tga
    1414                                colour_op modulate
    1515                        }
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