Changeset 5573 for data/media/levels
- Timestamp:
- May 28, 2009, 7:15:25 AM (15 years ago)
- Location:
- data/media/levels
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
data/media/levels/includes/weaponsettings3.oxi
r5570 r5573 1 1 <weaponslots> 2 <WeaponSlot position="-15 ,-1.5,0" yaw=0 pitch=0 roll=0/>3 <WeaponSlot position=" 15,-1.5,0" yaw=0 pitch=0 roll=0/>4 <WeaponSlot position=" 0,0,-45" yaw=0 pitch=0 roll=0/>2 <WeaponSlot position="-15.0,-1.5,0" /> 3 <WeaponSlot position=" 15.0,-1.5,0" /> 4 <WeaponSlot position=" 0.0, 0.0,0" /> 5 5 </weaponslots> 6 6 <weaponsets> … … 21 21 <Model mesh="hs-w01s.mesh" roll="195" position="0.1,0.5,0" scale=2 /> 22 22 </attached> 23 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-40" />24 <HsW01 mode=0 munitionpershot=0 delay=0 .125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-40" />25 <LightningGun mode=1 muzzleoffset="0,0, -40" />23 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.7, 1.5,-4" /> 24 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-0.9, 1.1,-4" /> 25 <LightningGun mode=1 muzzleoffset="0,0,0" /> 26 26 </Weapon> 27 27 <Weapon> … … 32 32 <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,0.5,0" scale=2 /> 33 33 </attached> 34 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-40" />35 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="- 2,0.2,-40" />36 <LightningGun mode=1 muzzleoffset="0,0, -40" />34 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset=" 0.9, 1.1, -4.0" /> 35 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.7, 1.5, -4.0" /> 36 <LightningGun mode=1 muzzleoffset="0,0,0" /> 37 37 </Weapon> 38 38 </WeaponPack> … … 42 42 </links> 43 43 <Weapon> 44 <!-- EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,- 40" / -->44 <!-- EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-1" / --> 45 45 </Weapon> 46 46 </WeaponPack> -
data/media/levels/includes/weaponsettings_H2.oxi
r5528 r5573 1 1 <weaponslots> 2 <WeaponSlot position=" 12.1, 3, 9" yaw=0 pitch=0 roll=0/>3 <WeaponSlot position=" -12.2, 3, 9" yaw=0 pitch=0 roll=0/>4 <WeaponSlot position=" 0,0,-45" yaw=0 pitch=0 roll=0/>2 <WeaponSlot position="-7.5, 4, 8.5" /> 3 <WeaponSlot position=" 7.5, 4, 8.5" /> 4 <WeaponSlot position=" 0.0, 0,-13" /> 5 5 </weaponslots> 6 6 <weaponsets> … … 12 12 <links> 13 13 <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> 14 <DefaultWeaponmodeLink firemode=1 weaponmode=1 />15 14 </links> 16 15 <Weapon> 17 16 <attached> 18 <Model mesh="hs-w01.mesh" roll="120"/>19 <Model mesh="hs-w01s.mesh" roll="1 20" position="0.1,0.5,0" scale="0.5"/>17 <Model mesh="hs-w01.mesh" roll="180" position="0.0, 0.5, 0.0" scale=2 /> 18 <Model mesh="hs-w01s.mesh" roll="180" position="0.1, 0.0, 0.0" scale=2 /> 20 19 </attached> 21 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" /> 22 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" /> 23 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 24 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> 20 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9,-4" /> 21 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9,-4" /> 25 22 </Weapon> 26 23 <Weapon> 27 24 <attached> 28 <Model mesh="hs-w01.mesh" roll="-120" scale3D="-1,1,1"/>29 <Model mesh="hs-w01s.mesh" roll=" -120" position="-0.1,0.5,0" scale="0.5"/>25 <Model mesh="hs-w01.mesh" roll="180" position=" 0.0, 0.5, 0.0" scale=2 /> 26 <Model mesh="hs-w01s.mesh" roll="180" position="-0.1, 0.0, 0.0" scale=2 /> 30 27 </attached> 31 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" /> 32 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" /> 33 <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /--> 34 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 35 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> 28 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset=" 0.8, 0.9, -4.0" /> 29 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.8, 0.9, -4.0" /> 36 30 </Weapon> 37 31 </WeaponPack> … … 41 35 </links> 42 36 <Weapon> 43 <EnergyDrink mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" /> 37 <attached> 38 <Model mesh="LightningGun.mesh" pitch="90" roll="90" yaw="90" position="0, -1.3,0" /> 39 <Model mesh="LightningGun-s.mesh" pitch="90" roll="90" yaw="90" position="0.2,-1.3,0" /> 40 </attached> 41 <LightningGun mode=0 muzzleoffset="0,0,0" /> 44 42 </Weapon> 45 43 </WeaponPack> 46 44 </weapons> 45 -
data/media/levels/includes/weaponsettings_pirate.oxi
r5535 r5573 1 1 <weaponslots> 2 <WeaponSlot position=" 4. 4, -5.5, -30" yaw=0 pitch=0 roll=0/>3 <WeaponSlot position="-4. 4, -5.5, -30" yaw=0 pitch=0 roll=0/>2 <WeaponSlot position=" 4.3,-6,-10" /> 3 <WeaponSlot position="-4.3,-6,-10" /> 4 4 </weaponslots> 5 5 <weaponsets> … … 14 14 </links> 15 15 <Weapon> 16 <attached> 17 <Model mesh="hs-w01.mesh" roll="195"/> 18 <Model mesh="hs-w01s.mesh" roll="195" position="0.1,-0.5,0"/> 19 </attached> 20 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" muzzleoffset="-2,-0.2,-20" /> 21 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="2,0.2,-20" /> 22 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 23 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> 16 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" /> 17 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset=" 0.5,0.6,1.7" /> 24 18 </Weapon> 25 19 <Weapon> 26 <attached> 27 <Model mesh="hs-w01.mesh" roll="165"/> 28 <Model mesh="hs-w01s.mesh" roll="165" position="-0.1,-0.5,0"/> 29 </attached> 30 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare"muzzleoffset="2,-0.2,-20" /> 31 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-2,0.2,-20" /> 32 <!--LaserFire mode=0 munitionpershot=0 muzzleoffset="0,0,-25" /--> 33 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,5,0" /> 34 <LaserFire mode=1 damage=1 munitionpershot=0 reloadtime=1 muzzleoffset="0,-5,0" /> 20 <HsW01 mode=0 munitionpershot=0 delay=0 material="Flares/point_lensflare" /> 21 <HsW01 mode=0 munitionpershot=0 delay=0.125 material="Flares/point_lensflare" muzzleoffset="-0.5,0.6,1.7" /> 35 22 </Weapon> 36 23 </WeaponPack> -
data/media/levels/templates/spaceship_H2.oxt
r5528 r5573 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipHtwocameras 5 engine = spaceshipHtwoengine5 engine = spaceshipHtwoengine 6 6 spawnparticlesource = "Orxonox/fairytwirl" 7 7 spawnparticleduration = 3 … … 28 28 <attached> 29 29 <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale3D="3,0.833,0.833" mesh="h2_green.mesh" /> 30 <BlinkingBillboard position=" 11.68,4.02,9.52" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />31 <BlinkingBillboard position="-1 2.27,4.02,9.52" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />30 <BlinkingBillboard position=" 11.7,4.0,8.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> 31 <BlinkingBillboard position="-11.7,4.0,8.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> 32 32 </attached> 33 33 <collisionShapes> … … 49 49 <CameraPosition position="0,20, 80" drag=true mouselook=true /> 50 50 <CameraPosition position="0,30,120" drag=true mouselook=true /> 51 <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />52 <CameraPosition position="0,0,-40" yaw=180 drag=true />53 <CameraPosition position="0,3,-14" yaw=0 />54 <CameraPosition position="-50,5,-8" yaw=-90 drag=true />55 <CameraPosition position="50,5,-8" yaw=90 drag=true /-->56 51 </camerapositions> 57 52 </SpaceShip> … … 73 68 accelerationupdown = 125 74 69 > 75 76 <FadingBillboard mainstate=activity active=false scale=0.05 position=" -0.1, 2, 12" colour="0, 0.65,0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 />77 <!-- 78 < Light mainstate=visibility position=" 12.7, 4, 17.2" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point/>79 < Light mainstate=visibility position="-13, 4, 16.8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point/>80 -->70 <active> 71 <FadingBillboard mainstate=activity active=false scale=0.05 position=" 0.0, 2.0, 12.0" colour="0.0, 0.65, 0.0, 0.5" material="Examples/FlareZwei_1" turnontime=0.5 turnofftime=0.5 /> 72 <FadingBillboard mainstate=activity active=false scale=0.05 position=" 3.8, 7.5, 11.0" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 73 <FadingBillboard mainstate=activity active=false scale=0.05 position="-3.8, 7.5, 11.0" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 74 <FadingBillboard mainstate=activity active=false scale=0.05 position=" 3.5, 0.0,-10.8" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 75 <FadingBillboard mainstate=activity active=false scale=0.05 position="-3.5, 0.0,-10.8" colour="1.0, 1.00, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 81 76 </active> 82 77 <forward> 83 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 1 2.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />84 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 1 2.45" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />78 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 11.6" colour="0, 0.65, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 79 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 11.6" colour="0, 0.65, 0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 85 80 </forward> 86 81 <boost> 87 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 12.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />88 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 1 2.45" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />82 <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.06, 1.66, 11.6" colour="0.5, 0.85, 0.5, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 83 <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.26, 1.66, 11.6" colour="0.5, 0.85, 0.5, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 89 84 </boost> 90 <brake>91 <!--92 <FadingBillboard mainstate=activity active=false scale=0.3 position=" 12.7, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />93 <FadingBillboard mainstate=activity active=false scale=0.3 position="-13, 4.2, 11.5" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />94 <FadingBillboard mainstate=activity active=false scale=0.15 position=" 12.7, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />95 <FadingBillboard mainstate=activity active=false scale=0.15 position="-13, 4.2, 11.5" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />96 -->97 </brake>98 85 </MultiStateEngine> 99 86 </Template> 100 87 101 <!--Template name=spaceshippirate>102 <SpaceShip103 health = 100104 maxhealth = 200105 initialhealth = 100106 107 maxspeed = 250108 maxsecondaryspeed = 50109 maxrotation = 100110 transacc = 200111 rotacc = 140112 transdamp = 75113 >114 <attached>115 <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />116 </attached>117 </SpaceShip>118 </Template>119 120 <Template name=spaceshipspacecruiser>121 <SpaceShip122 health = 100123 maxhealth = 200124 initialhealth = 100125 126 maxspeed = 250127 maxsecondaryspeed = 50128 maxrotation = 100129 transacc = 200130 rotacc = 140131 transdamp = 75132 >133 <attached>134 <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />135 </attached>136 </SpaceShip>137 </Template-->
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