- Timestamp:
- Aug 12, 2009, 5:13:28 PM (15 years ago)
- Location:
- code/branches/libraries/src/orxonox/gamestates
- Files:
-
- 1 added
- 10 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/libraries/src/orxonox/gamestates/CMakeLists.txt
r2896 r5638 1 ADD_SOURCE_FILES(ORXONOX_SRC_FILES1 SET_SOURCE_FILES(GAMESTATES_SRC_FILES 2 2 GSClient.cc 3 3 GSDedicated.cc … … 10 10 GSStandalone.cc 11 11 ) 12 13 ORXONOX_ADD_LIBRARY(gamestates 14 PLUGIN 15 DEFINE_SYMBOL 16 "GAMESTATES_SHARED_BUILD" 17 LINK_LIBRARIES 18 orxonox 19 SOURCE_FILES ${GAMESTATES_SRC_FILES} 20 ) -
code/branches/libraries/src/orxonox/gamestates/GSClient.h
r3370 r5638 30 30 #define _GSClient_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 34 34 #include "core/GameState.h" … … 37 37 namespace orxonox 38 38 { 39 class _ OrxonoxExport GSClient : public GameState39 class _GamestatesExport GSClient : public GameState 40 40 { 41 41 public: -
code/branches/libraries/src/orxonox/gamestates/GSDedicated.h
r3370 r5638 30 30 #define _GSDedicated_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 34 34 #include "core/GameState.h" … … 44 44 namespace orxonox 45 45 { 46 47 class _ OrxonoxExport GSDedicated : public GameState46 47 class _GamestatesExport GSDedicated : public GameState 48 48 { 49 49 public: … … 61 61 void setTerminalMode(); 62 62 static void resetTerminalMode(); 63 63 64 64 void insertCharacter( unsigned int position, char c ); 65 65 void deleteCharacter( unsigned int position ); 66 66 67 67 Server* server_; 68 68 69 69 boost::thread *inputThread_; 70 70 boost::recursive_mutex inputLineMutex_; … … 76 76 std::queue<std::string> commandQueue_; 77 77 static termios* originalTerminalSettings_; 78 78 79 79 unsigned int cursorX_; 80 80 unsigned int cursorY_; -
code/branches/libraries/src/orxonox/gamestates/GSGraphics.h
r3370 r5638 36 36 #define _GSGraphics_H__ 37 37 38 #include " OrxonoxPrereqs.h"38 #include "gamestates/GamestatesPrereqs.h" 39 39 #include "core/GameState.h" 40 40 … … 47 47 This game state is only left out if we start a dedicated server where no graphics are present. 48 48 */ 49 class _ OrxonoxExport GSGraphics : public GameState49 class _GamestatesExport GSGraphics : public GameState 50 50 { 51 51 public: -
code/branches/libraries/src/orxonox/gamestates/GSIOConsole.h
r3370 r5638 30 30 #define _GSIOConsole_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 #include "core/GameState.h" 34 34 35 35 namespace orxonox 36 36 { 37 class _ OrxonoxExport GSIOConsole : public GameState37 class _GamestatesExport GSIOConsole : public GameState 38 38 { 39 39 public: -
code/branches/libraries/src/orxonox/gamestates/GSLevel.h
r3370 r5638 30 30 #define _GSLevel_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 34 34 #include <string> … … 38 38 namespace orxonox 39 39 { 40 class _ OrxonoxExport GSLevel : public GameState, public OrxonoxClass40 class _GamestatesExport GSLevel : public GameState, public OrxonoxClass 41 41 { 42 42 public: -
code/branches/libraries/src/orxonox/gamestates/GSMainMenu.h
r3370 r5638 30 30 #define _GSMainMenu_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 34 34 #include "util/OgreForwardRefs.h" … … 37 37 namespace orxonox 38 38 { 39 class _ OrxonoxExport GSMainMenu : public GameState39 class _GamestatesExport GSMainMenu : public GameState 40 40 { 41 41 public: -
code/branches/libraries/src/orxonox/gamestates/GSRoot.h
r3370 r5638 30 30 #define _GSRoot_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 #include "core/GameState.h" 34 34 35 35 namespace orxonox 36 36 { 37 class _ OrxonoxExport GSRoot : public GameState37 class _GamestatesExport GSRoot : public GameState 38 38 { 39 39 public: -
code/branches/libraries/src/orxonox/gamestates/GSServer.h
r3370 r5638 30 30 #define _GSServer_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 34 34 #include "core/GameState.h" … … 37 37 namespace orxonox 38 38 { 39 class _ OrxonoxExport GSServer : public GameState39 class _GamestatesExport GSServer : public GameState 40 40 { 41 41 public: -
code/branches/libraries/src/orxonox/gamestates/GSStandalone.h
r3370 r5638 30 30 #define _GSStandalone_H__ 31 31 32 #include " OrxonoxPrereqs.h"32 #include "gamestates/GamestatesPrereqs.h" 33 33 #include "core/GameState.h" 34 34 35 35 namespace orxonox 36 36 { 37 class _ OrxonoxExport GSStandalone : public GameState37 class _GamestatesExport GSStandalone : public GameState 38 38 { 39 39 public:
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