Changeset 5643 for code/branches
- Timestamp:
- Aug 13, 2009, 9:52:14 PM (15 years ago)
- Location:
- code/branches/libraries/src/orxonox/gamestates
- Files:
-
- 1 added
- 1 deleted
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/libraries/src/orxonox/gamestates/GSClient.h
r5638 r5643 30 30 #define _GSClient_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 34 34 #include "core/GameState.h" … … 37 37 namespace orxonox 38 38 { 39 class _Game statesExport GSClient : public GameState39 class _GameStatesExport GSClient : public GameState 40 40 { 41 41 public: -
code/branches/libraries/src/orxonox/gamestates/GSDedicated.h
r5638 r5643 30 30 #define _GSDedicated_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 34 34 #include "core/GameState.h" … … 45 45 { 46 46 47 class _Game statesExport GSDedicated : public GameState47 class _GameStatesExport GSDedicated : public GameState 48 48 { 49 49 public: -
code/branches/libraries/src/orxonox/gamestates/GSGraphics.h
r5638 r5643 36 36 #define _GSGraphics_H__ 37 37 38 #include "gamestates/Game statesPrereqs.h"38 #include "gamestates/GameStatesPrereqs.h" 39 39 #include "core/GameState.h" 40 40 … … 47 47 This game state is only left out if we start a dedicated server where no graphics are present. 48 48 */ 49 class _Game statesExport GSGraphics : public GameState49 class _GameStatesExport GSGraphics : public GameState 50 50 { 51 51 public: -
code/branches/libraries/src/orxonox/gamestates/GSIOConsole.h
r5638 r5643 30 30 #define _GSIOConsole_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 #include "core/GameState.h" 34 34 35 35 namespace orxonox 36 36 { 37 class _Game statesExport GSIOConsole : public GameState37 class _GameStatesExport GSIOConsole : public GameState 38 38 { 39 39 public: -
code/branches/libraries/src/orxonox/gamestates/GSLevel.h
r5638 r5643 30 30 #define _GSLevel_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 34 34 #include <string> … … 38 38 namespace orxonox 39 39 { 40 class _Game statesExport GSLevel : public GameState, public OrxonoxClass40 class _GameStatesExport GSLevel : public GameState, public OrxonoxClass 41 41 { 42 42 public: -
code/branches/libraries/src/orxonox/gamestates/GSMainMenu.h
r5638 r5643 30 30 #define _GSMainMenu_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 34 34 #include "util/OgreForwardRefs.h" … … 37 37 namespace orxonox 38 38 { 39 class _Game statesExport GSMainMenu : public GameState39 class _GameStatesExport GSMainMenu : public GameState 40 40 { 41 41 public: -
code/branches/libraries/src/orxonox/gamestates/GSRoot.h
r5638 r5643 30 30 #define _GSRoot_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 #include "core/GameState.h" 34 34 35 35 namespace orxonox 36 36 { 37 class _Game statesExport GSRoot : public GameState37 class _GameStatesExport GSRoot : public GameState 38 38 { 39 39 public: -
code/branches/libraries/src/orxonox/gamestates/GSServer.h
r5638 r5643 30 30 #define _GSServer_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 34 34 #include "core/GameState.h" … … 37 37 namespace orxonox 38 38 { 39 class _Game statesExport GSServer : public GameState39 class _GameStatesExport GSServer : public GameState 40 40 { 41 41 public: -
code/branches/libraries/src/orxonox/gamestates/GSStandalone.h
r5638 r5643 30 30 #define _GSStandalone_H__ 31 31 32 #include "gamestates/Game statesPrereqs.h"32 #include "gamestates/GameStatesPrereqs.h" 33 33 #include "core/GameState.h" 34 34 35 35 namespace orxonox 36 36 { 37 class _Game statesExport GSStandalone : public GameState37 class _GameStatesExport GSStandalone : public GameState 38 38 { 39 39 public:
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