Changeset 565 for code/branches/FICN/src/orxonox/objects
- Timestamp:
- Dec 17, 2007, 10:39:12 AM (17 years ago)
- Location:
- code/branches/FICN/src/orxonox/objects
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/src/orxonox/objects/CMakeLists.txt
r555 r565 10 10 Skybox.cc 11 11 SceneNode.cc 12 BaseEntity.cc 12 13 Entity.cc 13 14 Camera.cc -
code/branches/FICN/src/orxonox/objects/WorldEntity.cc
r554 r565 74 74 } 75 75 } 76 77 void WorldEntity::registerAllVariables(){ 78 79 80 } 76 81 } -
code/branches/FICN/src/orxonox/objects/WorldEntity.h
r554 r565 7 7 #include "OgreSceneManager.h" 8 8 #include "OgreSceneNode.h" 9 #include "network/Synchronisable.h" 9 10 10 11 namespace orxonox 11 12 { 12 class WorldEntity : public BaseObject, public Tickable13 14 15 16 13 class WorldEntity : public BaseObject, public Tickable, public network::Synchronisable 14 { 15 public: 16 WorldEntity(); 17 ~WorldEntity(); 17 18 18 19 void tick(float dt); 19 20 20 21 21 inline Ogre::SceneNode* getNode() 22 { return this->node_; } 22 23 23 24 25 26 27 28 24 inline void setPosition(const Vector3& pos) 25 { this->node_->setPosition(pos); } 26 inline void setPosition(Real x, Real y, Real z) 27 { this->node_->setPosition(x, y, z); } 28 inline const Vector3& getPosition() const 29 { return this->node_->getPosition(); } 29 30 30 31 32 33 34 35 36 37 31 inline void translate(const Vector3 &d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) 32 { this->node_->translate(d, relativeTo); } 33 inline void translate(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) 34 { this->node_->translate(x, y, z, relativeTo); } 35 inline void translate(const Matrix3 &axes, const Vector3 &move, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) 36 { this->node_->translate(axes, move, relativeTo); } 37 inline void translate(const Matrix3 &axes, Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) 38 { this->node_->translate(axes, x, y, z, relativeTo); } 38 39 39 inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 40 { this->node_->yaw(angle, relativeTo); } 41 inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 42 { this->node_->pitch(angle, relativeTo); } 43 inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 44 { this->node_->roll(angle, relativeTo); } 45 46 inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 47 { this->node_->rotate(axis, angle, relativeTo); } 48 inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) 49 { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } 50 inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) 51 { this->node_->setDirection(vec, relativeTo, localDirectionVector); } 52 inline void setOrientation(const Ogre::Quaternion quat) 53 { this->node_->setOrientation(quat); } 54 inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) 55 { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } 56 57 inline void attachObject(Ogre::MovableObject *obj) 58 { this->node_->attachObject(obj); } 59 inline void detachObject(Ogre::MovableObject *obj) 60 { this->node_->detachObject(obj); } 61 inline void detachAllObjects() 62 { this->node_->detachAllObjects(); } 63 64 inline void setVelocity(const Vector3& velocity) 65 { this->velocity_ = velocity; } 66 inline void setVelocity(Real x, Real y, Real z) 67 { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } 68 inline const Vector3& getVelocity() const 69 { return this->velocity_; } 70 71 inline void setAcceleration(const Vector3& acceleration) 72 { this->acceleration_ = acceleration; } 73 inline void setAcceleration(Real x, Real y, Real z) 74 { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } 75 inline const Vector3& getAcceleration() const 76 { return this->acceleration_; } 77 78 inline void setRotationAxis(const Vector3& axis) 79 { this->rotationAxis_ = axis; } 80 inline void setRotationAxis(Real x, Real y, Real z) 81 { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; } 82 inline const Vector3& getRotationAxis() const 83 { return this->rotationAxis_; } 84 85 inline void setRotationRate(const Radian& angle) 86 { this->rotationRate_ = angle; } 87 inline void setRotationRate(const Degree& angle) 88 { this->rotationRate_ = angle; } 89 inline const Radian& getRotationRate() const 90 { return this->rotationRate_; } 91 92 inline void setMomentum(const Radian& angle) 93 { this->momentum_ = angle; } 94 inline void setMomentum(const Degree& angle) 95 { this->momentum_ = angle; } 96 inline const Radian& getMomentum() const 97 { return this->momentum_; } 40 inline void yaw(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 41 { this->node_->yaw(angle, relativeTo); } 42 inline void pitch(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 43 { this->node_->pitch(angle, relativeTo); } 44 inline void roll(const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 45 { this->node_->roll(angle, relativeTo); } 98 46 99 47 100 inline const Ogre::Quaternion& getOrientation() 101 { return this->node_->getOrientation(); } 48 inline void rotate(const Vector3 &axis, const Radian &angle, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL) 49 { this->node_->rotate(axis, angle, relativeTo); } 50 inline void setDirection(Real x, Real y, Real z, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) 51 { this->node_->setDirection(x, y, z, relativeTo, localDirectionVector); } 52 inline void setDirection(const Vector3 &vec, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_LOCAL, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) 53 { this->node_->setDirection(vec, relativeTo, localDirectionVector); } 54 inline void setOrientation(const Ogre::Quaternion quat) 55 { this->node_->setOrientation(quat); } 56 inline void lookAt(const Vector3 &targetPoint, Ogre::Node::TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) 57 { this->node_->lookAt(targetPoint, relativeTo, localDirectionVector); } 102 58 59 inline void attachObject(Ogre::MovableObject *obj) 60 { this->node_->attachObject(obj); } 61 inline void detachObject(Ogre::MovableObject *obj) 62 { this->node_->detachObject(obj); } 63 inline void detachAllObjects() 64 { this->node_->detachAllObjects(); } 103 65 104 private: 105 Ogre::SceneNode* node_; 106 static unsigned int worldEntityCounter_s; 66 inline void setVelocity(const Vector3& velocity) 67 { this->velocity_ = velocity; } 68 inline void setVelocity(Real x, Real y, Real z) 69 { this->velocity_.x = x; this->velocity_.y = y; this->velocity_.z = z; } 70 inline const Vector3& getVelocity() const 71 { return this->velocity_; } 107 72 108 bool bStatic_; 109 Vector3 velocity_; 110 Vector3 acceleration_; 111 Vector3 rotationAxis_; 112 Radian rotationRate_; 113 Radian momentum_; 114 }; 73 inline void setAcceleration(const Vector3& acceleration) 74 { this->acceleration_ = acceleration; } 75 inline void setAcceleration(Real x, Real y, Real z) 76 { this->acceleration_.x = x; this->acceleration_.y = y; this->acceleration_.z = z; } 77 inline const Vector3& getAcceleration() const 78 { return this->acceleration_; } 79 80 inline void setRotationAxis(const Vector3& axis) 81 { this->rotationAxis_ = axis; } 82 inline void setRotationAxis(Real x, Real y, Real z) 83 { this->rotationAxis_.x = x; this->rotationAxis_.y = y; this->rotationAxis_.z = z; } 84 inline const Vector3& getRotationAxis() const 85 { return this->rotationAxis_; } 86 87 inline void setRotationRate(const Radian& angle) 88 { this->rotationRate_ = angle; } 89 inline void setRotationRate(const Degree& angle) 90 { this->rotationRate_ = angle; } 91 inline const Radian& getRotationRate() const 92 { return this->rotationRate_; } 93 94 inline void setMomentum(const Radian& angle) 95 { this->momentum_ = angle; } 96 inline void setMomentum(const Degree& angle) 97 { this->momentum_ = angle; } 98 inline const Radian& getMomentum() const 99 { return this->momentum_; } 100 inline const Ogre::Quaternion& getOrientation() 101 { return this->node_->getOrientation(); } 102 103 private: 104 void registerAllVariables(); 105 Ogre::SceneNode* node_; 106 static unsigned int worldEntityCounter_s; 107 108 bool bStatic_; 109 Vector3 velocity_; 110 Vector3 acceleration_; 111 Vector3 rotationAxis_; 112 Radian rotationRate_; 113 Radian momentum_; 114 }; 115 115 } 116 116
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