- Timestamp:
- Aug 24, 2009, 10:12:45 AM (15 years ago)
- Location:
- code/branches/resource2/src/core
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/resource2/src/core/GUIManager.cc
r5670 r5672 132 132 guiSystem_->injectMousePosition(mousePosition.first, mousePosition.second); 133 133 134 #ifdef ORXONOX_PLATFORM_WINDOWS135 134 // Hide the mouse cursor unless playing in fullscreen mode 136 135 if (!bFullScreen) 137 136 CEGUI::MouseCursor::getSingleton().hide(); 138 #endif139 137 } 140 138 -
code/branches/resource2/src/core/input/InputManager.cc
r5671 r5672 525 525 activeStatesTicked_.push_back(*it); 526 526 527 #ifdef ORXONOX_PLATFORM_WINDOWS528 527 // Check whether we have to change the mouse mode 529 528 std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); … … 535 534 this->reloadInternal(); 536 535 } 537 #endif538 536 } 539 537
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