- Timestamp:
- Nov 21, 2005, 9:59:50 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/graphics/importer/model.cc
r5430 r5676 919 919 else if( tmpFace->vertexCount > 4) 920 920 { 921 PRINTF(1)(" NASTY NASTY: More than 4 vertices for a face, there will be errors in the triangles information!\n");921 PRINTF(1)("This model (%s) got over 4 vertices per face <=> conflicts in the CD engine!\n", this->getName()); 922 922 //exit(0); 923 923 } … … 929 929 PRINTF(3)("got %i triangles, %i vertices\n", this->triangleCount, this->vertexCount); 930 930 931 932 /* write MODELINFO structure */ 931 933 932 934 /* allocate memory for the new triangle structures */ … … 936 938 return false; 937 939 } 938 939 940 940 941 /* now iterate through all groups and build up the triangle list */ -
trunk/src/world_entities/world_entity.cc
r5671 r5676 119 119 { 120 120 PRINTF(4)("creating obb tree\n"); 121 121 122 this->obbTree = new OBBTree(depth, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount()); 122 123 return true;
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