- Timestamp:
- Nov 25, 2005, 3:41:18 AM (19 years ago)
- Location:
- trunk/src/lib
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/graphics/render2D/element_2d.cc
r5775 r5778 74 74 { 75 75 // remove the Node, delete it's children. 76 list<Element2D*>::iterator child; 77 for (child = this->children.begin(); child != this->children.end(); child++) 78 delete *child; 79 76 while (this->children.size() > 0) 77 { 78 Element2D* child = this->children.front(); 79 this->children.pop_front(); 80 delete child; 81 } 80 82 if (this->parent != NULL) 81 83 { -
trunk/src/lib/physics/physics_engine.cc
r5776 r5778 49 49 { 50 50 // delete all PhysicsConnections that are still in existence 51 list<PhysicsConnection*>::iterator pc; 52 for (pc = this->connections.begin(); pc != this->connections.end(); pc++) 53 delete (*pc); 51 while (this->connections.size() > 0) 52 { 53 PhysicsConnection* connection = this->connections.front(); 54 this->connections.pop_front(); 55 delete connection; 56 } 54 57 // 55 58 // // delete all PhysicsInterfaces, still in existence (this could be dangerous)
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