- Timestamp:
- Nov 27, 2005, 4:04:52 PM (19 years ago)
- Location:
- trunk/src
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/util/object_manager.cc
r5750 r5795 17 17 18 18 #include "object_manager.h" 19 #include "class_list.h" 20 21 #include "p_node.h" 22 #include "world_entity.h" 23 #include "list.h" 19 24 20 25 using namespace std; … … 28 33 this->setClassID(CL_OBJECT_MANAGER, "ObjectManager"); 29 34 this->setName("ObjectManager"); 35 36 pNodeList = NULL; 30 37 } 31 38 … … 42 49 ObjectManager::singletonRef = NULL; 43 50 } 51 52 /** 53 * returns a new List with a list of WorldEntities of distance Radius from center 54 */ 55 std::list<WorldEntity*>* ObjectManager::distanceFromObject(const PNode& center, float radius, ClassID classID) 56 { 57 const std::list<BaseObject*>* objectList = ClassList::getList(classID); 58 if (objectList != NULL) 59 { 60 std::list<WorldEntity*>* newList = new std::list<WorldEntity*>; 61 62 list<BaseObject*>::const_iterator node; 63 for (node = objectList->begin(); node != objectList->end(); node++) 64 { 65 printf("1:::%s\n", (*node)->getName()); 66 if ((dynamic_cast<PNode*>(*node)->getAbsCoor() - center.getAbsCoor()).len() < radius) 67 { 68 newList->push_back(dynamic_cast<WorldEntity*>(*node)); 69 printf("%s\n",(*node)->getName()); 70 } 71 } 72 return newList; 73 } 74 return NULL; 75 } -
trunk/src/util/object_manager.h
r5750 r5795 11 11 12 12 // FORWARD DECLARATION 13 13 class PNode; 14 class WorldEntity; 14 15 15 16 class ObjectGroupList … … 30 31 31 32 33 static std::list<WorldEntity*>* distanceFromObject(const PNode& center, float radius, ClassID classID); 34 32 35 ObjectGroupList* getGroupList( ); 33 36 … … 38 41 std::list<ObjectGroupList> groupList; 39 42 43 const std::list<BaseObject>* pNodeList; 44 40 45 41 46 }; -
trunk/src/world_entities/weapons/ground_turret.cc
r5750 r5795 15 15 16 16 #include "ground_turret.h" 17 #include "factory.h"18 17 #include "model.h" 19 18 #include "turret.h" 19 20 #include "factory.h" 21 #include "load_param.h" 20 22 21 23 CREATE_FACTORY(GroundTurret, CL_GROUND_TURRET); … … 53 55 this->setClassID(CL_GROUND_TURRET, "GroundTurret"); 54 56 this->loadModel("models/ground_turret.obj", 5); 55 left = new Turret(); 57 this->left = NULL; 58 this->right = NULL; 59 60 /* left = new Turret(); 56 61 left->setParent(this); 57 62 left->setRelCoor(0,10,0); 58 63 right = new Turret(); 59 64 right->setParent(this); 60 right->setRelCoor(0,10,0); 65 right->setRelCoor(0,10,0);*/ 61 66 } 62 67 … … 76 81 * @todo: make the class Loadable 77 82 */ 83 // LoadParamXML(root, "Weapons", this, GroundTurret, loadWeapon); 78 84 } 79 85 … … 105 111 glMultMatrixf((float*)matrix); 106 112 107 if (model) 108 model->draw(); 109 //left->draw(); 110 //right->draw(); 113 if (this->model) 114 this->model->draw(); 115 if (left != NULL) 116 this->left->draw(); 117 if (this->right != NULL) 118 this->right->draw(); 119 111 120 glPopMatrix(); 112 121 } … … 128 137 void GroundTurret::postSpawn () 129 138 { 130 139 131 140 } 132 141 … … 137 146 void GroundTurret::leftWorld () 138 147 { 139 148 140 149 } -
trunk/src/world_entities/weapons/ground_turret.h
r5750 r5795 19 19 virtual ~GroundTurret(); 20 20 21 void init(); 21 22 void loadParams(const TiXmlElement* root); 22 void init(); 23 24 void loadWeapons(const TiXmlElement* root); 23 25 24 26 virtual void postSpawn ();
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