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Ignore:
Timestamp:
Sep 27, 2009, 4:13:13 AM (15 years ago)
Author:
landauf
Message:
  • The gametype pointer in BaseObject is now also a SmartPtr
  • The GametypeInfo object in Gametype is now a pointer instead of a member object to prevent double free (once deleted by the unloader and once when the gametype gets destroyed)
  • GSLevel sets the Gametype of all HumanPlayer objects to 0 because they don't get deleted and would prevent the Gametype from being destroyed.
  • Fixed a bug in HumanPlayer when Gametype is set to 0

Unloading seems to work with bots now.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core5/src/orxonox/infos/HumanPlayer.cc

    r5801 r5806  
    162162
    163163        if (this->isInitialized() && this->isLocalPlayer())
    164             if (this->getGametype()->getHUDTemplate() != "")
     164        {
     165            if (this->getGametype() && this->getGametype()->getHUDTemplate() != "")
    165166                this->setGametypeHUDTemplate(this->getGametype()->getHUDTemplate());
     167            else
     168                this->setGametypeHUDTemplate("");
     169        }
    166170    }
    167171
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