- Timestamp:
- Nov 29, 2005, 10:57:06 AM (19 years ago)
- Location:
- branches/world_entities/src
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
branches/world_entities/src/defs/class_id.h
r5766 r5818 81 81 CL_WEAPON = 0x00120000, 82 82 83 // subsuper-classes derivations taken : 1, 5, a, b . << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken83 // subsuper-classes derivations taken : 1, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken 84 84 85 85 // lowest level classes … … 142 142 CL_LASER = 0x00000242, 143 143 CL_BOMB = 0x00000243, 144 CL_GROUND_TURRET 144 CL_GROUND_TURRET = 0x00000244, 145 145 CL_GUIDED_MISSILE = 0x00000245, 146 146 … … 171 171 172 172 // graphical stuff (range from 0x00000800 to 0x000009ff) 173 CL_TEXTURE = 0x00c01000, 173 174 CL_TEXT = 0x00b01801, 174 CL_FONT = 0x00000802, 175 CL_TEXTURE = 0x00000803, 175 CL_FONT = 0x00c02802, 176 176 CL_MATERIAL = 0x00000804, 177 177 CL_MODEL = 0x00000805, //!< @todo make this a SUBCLASS maybe -
branches/world_entities/src/story_entities/world.cc
r5816 r5818 1042 1042 } 1043 1043 1044 1045 1044 void World::setPath( const char* name) 1046 1045 {
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