- Timestamp:
- Sep 28, 2009, 2:55:47 AM (15 years ago)
- Location:
- code/branches/core5/src
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/core5/src/libraries/network/ClientConnectionListener.cc
r5738 r5820 33 33 #include "ClientInformation.h" 34 34 35 namespace orxonox{ 35 namespace orxonox 36 { 37 ClientConnectionListener::ClientConnectionListener() 38 { 39 RegisterRootObject(ClientConnectionListener); 40 } 36 41 37 ClientConnectionListener::ClientConnectionListener() 38 { 39 RegisterRootObject(ClientConnectionListener); 40 } 42 void ClientConnectionListener::broadcastClientConnected(unsigned int clientID) 43 { 44 for (ObjectList<ClientConnectionListener>::iterator it = ObjectList<ClientConnectionListener>::begin(); it != ObjectList<ClientConnectionListener>::end(); ++it) 45 it->clientConnected(clientID); 46 } 47 48 void ClientConnectionListener::broadcastClientDisconnected(unsigned int clientID) 49 { 50 for (ObjectList<ClientConnectionListener>::iterator it = ObjectList<ClientConnectionListener>::begin(); it != ObjectList<ClientConnectionListener>::end(); ++it) 51 it->clientDisconnected(clientID); 52 } 41 53 42 void ClientConnectionListener::getConnectedClients(){ 43 if(GameMode::showsGraphics()) 44 this->clientConnected(0); //server client id 45 ClientInformation *client = ClientInformation::getBegin(); 46 while(client){ 47 this->clientConnected(client->getID()); 48 client=client->next(); 54 void ClientConnectionListener::getConnectedClients() 55 { 56 ClientInformation* client = ClientInformation::getBegin(); 57 while (client) 58 { 59 this->clientConnected(client->getID()); 60 client = client->next(); 61 } 49 62 } 50 }51 52 63 } 53 64 -
code/branches/core5/src/libraries/network/ClientConnectionListener.h
r5738 r5820 33 33 #include "core/OrxonoxClass.h" 34 34 35 namespace orxonox{ 35 namespace orxonox 36 { 37 class _NetworkExport ClientConnectionListener : virtual public OrxonoxClass 38 { 39 public: 40 ClientConnectionListener(); 41 virtual ~ClientConnectionListener() {} 42 43 static void broadcastClientConnected(unsigned int clientID); 44 static void broadcastClientDisconnected(unsigned int clientID); 36 45 37 class _NetworkExport ClientConnectionListener : virtual public OrxonoxClass 38 { 39 friend class Server; 46 virtual void clientConnected(unsigned int clientID) = 0; 47 virtual void clientDisconnected(unsigned int clientID) = 0; 40 48 41 public: 42 ClientConnectionListener(); 43 virtual ~ClientConnectionListener() {} 44 45 void getConnectedClients(); 46 47 protected: 48 virtual void clientConnected(unsigned int clientID) = 0; 49 virtual void clientDisconnected(unsigned int clientID) = 0; 50 }; 51 49 protected: 50 void getConnectedClients(); 51 }; 52 52 } 53 53 -
code/branches/core5/src/libraries/network/Server.cc
r5749 r5820 279 279 280 280 // inform all the listeners 281 ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); 282 while(listener){ 283 listener->clientConnected(newid); 284 listener++; 285 } 281 ClientConnectionListener::broadcastClientConnected(newid); 286 282 287 283 ++newid; … … 329 325 ServerConnection::disconnectClient( client ); 330 326 GamestateManager::removeClient(client); 331 // inform all the listeners 332 ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); 333 while(listener){ 334 listener->clientDisconnected(client->getID()); 335 ++listener; 336 } 327 // inform all the listeners 328 ClientConnectionListener::broadcastClientDisconnected(client->getID()); 329 337 330 delete client; //remove client from list 338 331 } -
code/branches/core5/src/modules/gamestates/GSLevel.cc
r5818 r5820 129 129 // level is loaded: we can start capturing the input 130 130 InputManager::getInstance().enterState("game"); 131 132 // connect the HumanPlayer to the game 133 this->playerManager_->clientConnected(0); 131 134 } 132 135 } … … 177 180 178 181 if (GameMode::showsGraphics()) 182 { 183 // disconnect the HumanPlayer 184 this->playerManager_->clientDisconnected(0); 185 179 186 InputManager::getInstance().leaveState("game"); 187 } 180 188 181 189 if (GameMode::isMaster()) … … 234 242 void GSLevel::unloadLevel() 235 243 { 236 for (ObjectList<HumanPlayer>::iterator it = ObjectList<HumanPlayer>::begin(); it; ++it)237 it->setGametype(0);238 239 244 Loader::unload(startFile_s); 240 245 -
code/branches/core5/src/orxonox/LevelManager.cc
r5738 r5820 39 39 #include "PlayerManager.h" 40 40 #include "Level.h" 41 #include "infos/HumanPlayer.h"42 41 43 42 namespace orxonox -
code/branches/core5/src/orxonox/PlayerManager.cc
r5801 r5820 74 74 if (GameMode::isMaster()) 75 75 { 76 COUT(3) << "client disconnected" << std::endl; 76 if (clientID != 0) 77 COUT(3) << "client disconnected" << std::endl; 77 78 78 79 // remove from clients-map -
code/branches/core5/src/orxonox/PlayerManager.h
r3370 r5820 50 50 { return this->clients_; } 51 51 52 private:53 52 void clientConnected(unsigned int clientID); 54 53 void clientDisconnected(unsigned int clientID); 55 54 55 private: 56 56 std::map<unsigned int, PlayerInfo*> clients_; 57 57
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