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Ignore:
Timestamp:
Dec 3, 2005, 1:31:23 AM (19 years ago)
Author:
patrick
Message:

collision_detection: very much work on the cd engine, now the obbs do assemble again, but not yet correctly. Much more debug work to come..

Location:
branches/collision_detection/src/world_entities
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • branches/collision_detection/src/world_entities/environment.cc

    r5500 r5882  
    3838  this->loadModel("models/ships/bolido.obj");
    3939
    40   if(this->obbTree == NULL)
    41     this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());
     40//   if(this->obbTree == NULL)
     41//     this->obbTree = new OBBTree(4, (sVec3D*)this->model->getVertexArray(), this->model->getVertexCount());
    4242}
    4343
  • branches/collision_detection/src/world_entities/test_entity.cc

    r5500 r5882  
    3737//   this->md2Model = new MD2Model("models/tris.md2", "models/tris.pcx");
    3838// this->md2Model = new MD2Model("models/goblin.md2", "maps/goblin.bmp");
    39   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
     39//   this->obbTree = new OBBTree(4, (sVec3D*)this->md2Model->data->pVertices, this->md2Model->data->numVertices);
    4040
    4141  this->md2Model->setAnim(RUN);
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