Changeset 5883 for code/branches/core5/data/levels
- Timestamp:
- Oct 5, 2009, 10:50:19 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/core5/data/levels/events.oxw
r5882 r5883 29 29 30 30 31 32 <!-- 33 Begin of the tutorial section. 34 --> 35 36 37 31 38 <!-- 32 39 Note: … … 148 155 149 156 <!-- blue --> 157 <!-- 150 158 Mainstate: 151 159 Apart from the standard states (like activity and visibility), each object can have a mainstate. 152 160 You can define the mainstate with an xml-attribute: mainstate="state". "state" must be one of the 153 supported boolean states of the object. If the mainstate is set (by default that's not the case), 154 you can send events to the "mainstate" state. This allows you to hide the actually affected state 155 in the event-listener, while the event-source just sends events. 161 supported states of the object (except states which need the originator as a second argument). If 162 the mainstate is set (by default that's not the case), you can send events to the "mainstate" state. 163 This allows you to hide the actually affected state in the event-listener, while the event-source 164 just sends events. 156 165 Note that this example is exactly like the standard case, but the event is sent to the main-state, 157 166 which in turn is set to "visibility". 158 <!--159 167 --> 160 168 <Billboard position="-200,150,0" material="Examples/Flare" colour="1.0, 1.0, 1.0" visible=0 mainstate="visibility"> … … 184 192 </DistanceTrigger> 185 193 194 195 196 <!-- 197 End of the tutorial section. 198 --> 199 200 201 202 <!-- 203 The following example shows again the red (standard layout) and the violet (event forwarding) example, 204 but this time with a memoryless state (spawn) from the ParticleSpawner instead of the boolean state 205 (visibility) in the other examples. 206 --> 207 <Billboard position=" 300,100,300" material="Examples/Flare" colour="1.0, 0.0, 0.0" /> 208 <Billboard position="-300,100,300" material="Examples/Flare" colour="1.0, 0.0, 1.0" /> 209 <ParticleSpawner position="300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0> 210 <events> 211 <spawn> 212 <DistanceTrigger position="300,100,300" distance=25 target="ControllableEntity" /> 213 </spawn> 214 </events> 215 </ParticleSpawner> 216 <DistanceTrigger position="-300,100,300" distance=25 target="ControllableEntity"> 217 <eventlisteners> 218 <ParticleSpawner position="-300,150,300" source="Orxonox/BigExplosion1part1" lifetime=3.0 autostart=0 mainstate="spawn" /> 219 </eventlisteners> 220 </DistanceTrigger> 221 186 222 </Scene> 187 223 </Level>
Note: See TracChangeset
for help on using the changeset viewer.