Changeset 5885 for code/branches/core5/src
- Timestamp:
- Oct 6, 2009, 1:51:56 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/core5/src/modules/pong/PongBall.cc
r5881 r5885 96 96 SUPER(PongBall, tick, dt); 97 97 98 if (GameMode::isMaster()) 99 { 100 Vector3 position = this->getPosition(); 101 Vector3 velocity = this->getVelocity(); 102 103 if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) 104 { 105 velocity.z = -velocity.z; 106 if (GameMode::playsSound()) 107 this->sidesound_->play(); 108 109 if (position.z > this->fieldHeight_ / 2) 110 position.z = this->fieldHeight_ / 2; 111 if (position.z < -this->fieldHeight_ / 2) 112 position.z = -this->fieldHeight_ / 2; 113 } 114 115 if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) 116 { 117 float distance = 0; 118 119 if (this->bat_) 120 { 121 if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) 122 { 123 distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); 124 if (fabs(distance) <= 1) 125 { 126 position.x = this->fieldWidth_ / 2; 127 velocity.x = -velocity.x; 128 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 129 if (GameMode::playsSound()) 130 this->batsound_->play(); 131 } 132 else if (position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) 133 { 134 if (this->getGametype() && this->bat_[0]) 135 { 136 this->getGametype()->playerScored(this->bat_[0]->getPlayer()); 137 if (GameMode::playsSound()) 138 this->scoresound_->play(); 139 return; 140 } 141 } 142 } 143 if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) 144 { 145 distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); 146 if (fabs(distance) <= 1) 147 { 148 position.x = -this->fieldWidth_ / 2; 149 velocity.x = -velocity.x; 150 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 151 if (GameMode::playsSound()) 152 this->batsound_->play(); 153 } 154 else if (position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) 155 { 156 if (this->getGametype() && this->bat_[1]) 157 { 158 if (GameMode::playsSound()) 159 this->scoresound_->play(); 160 this->getGametype()->playerScored(this->bat_[1]->getPlayer()); 161 return; 162 } 163 } 164 } 165 } 166 } 167 168 if (velocity != this->getVelocity()) 169 this->setVelocity(velocity); 170 if (position != this->getPosition()) 171 this->setPosition(position); 172 } 173 else 174 { 175 Vector3 position = this->getPosition(); 176 Vector3 velocity = this->getVelocity(); 177 178 if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) 179 { 98 Vector3 position = this->getPosition(); 99 Vector3 velocity = this->getVelocity(); 100 101 if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) 102 { 180 103 velocity.z = -velocity.z; 181 104 if (GameMode::playsSound()) … … 183 106 184 107 if (position.z > this->fieldHeight_ / 2) 185 position.z = this->fieldHeight_ / 2;108 position.z = this->fieldHeight_ / 2; 186 109 if (position.z < -this->fieldHeight_ / 2) 187 position.z = -this->fieldHeight_ / 2;188 189 190 191 110 position.z = -this->fieldHeight_ / 2; 111 } 112 113 if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) 114 { 192 115 float distance = 0; 193 116 194 117 if (this->bat_) 195 118 { 196 if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) 197 { 198 distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); 199 if (fabs(distance) <= 1) 119 if (position.x > this->fieldWidth_ / 2 && this->bat_[1]) 200 120 { 201 position.x = this->fieldWidth_ / 2; 202 velocity.x = -velocity.x; 203 if (GameMode::playsSound()) 204 this->batsound_->play(); 205 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 121 distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); 122 if (fabs(distance) <= 1) 123 { 124 position.x = this->fieldWidth_ / 2; 125 velocity.x = -velocity.x; 126 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 127 if (GameMode::playsSound()) 128 this->batsound_->play(); 129 } 130 else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) 131 { 132 if (this->getGametype() && this->bat_[0]) 133 { 134 this->getGametype()->playerScored(this->bat_[0]->getPlayer()); 135 if (GameMode::playsSound()) 136 this->scoresound_->play(); 137 return; 138 } 139 } 206 140 } 207 } 208 if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) 209 { 210 distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); 211 if (fabs(distance) <= 1) 141 if (position.x < -this->fieldWidth_ / 2 && this->bat_[0]) 212 142 { 213 position.x = -this->fieldWidth_ / 2; 214 velocity.x = -velocity.x; 215 if (GameMode::playsSound()) 216 this->batsound_->play(); 217 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 143 distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); 144 if (fabs(distance) <= 1) 145 { 146 position.x = -this->fieldWidth_ / 2; 147 velocity.x = -velocity.x; 148 velocity.z = distance * distance * sgn(distance) * PongBall::MAX_REL_Z_VELOCITY * this->speed_; 149 if (GameMode::playsSound()) 150 this->batsound_->play(); 151 } 152 else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) 153 { 154 if (this->getGametype() && this->bat_[1]) 155 { 156 if (GameMode::playsSound()) 157 this->scoresound_->play(); 158 this->getGametype()->playerScored(this->bat_[1]->getPlayer()); 159 return; 160 } 161 } 218 162 } 219 }220 163 } 221 222 223 164 } 165 166 if (velocity != this->getVelocity()) 224 167 this->setVelocity(velocity); 225 168 if (position != this->getPosition()) 226 169 this->setPosition(position); 227 }228 170 } 229 171
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