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Ignore:
Timestamp:
Dec 3, 2005, 4:47:34 PM (19 years ago)
Author:
bensch
Message:

controll: better controll

File:
1 edited

Legend:

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  • branches/spaceshipcontrol/src/world_entities/space_ships/space_ship.cc

    r5893 r5894  
    108108
    109109  PRINTF(4)("SPACESHIP INIT\n");
    110   travelSpeed = 15.0;
     110  travelSpeed = 100.0;
    111111  bUp = bDown = bLeft = bRight = bAscend = bDescend = false;
    112112  bFire = false;
    113   acceleration = 10.0;
     113  acceleration = 50.0;
    114114
    115115//   GLGuiButton* button = new GLGuiPushButton();
     
    127127  registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON);
    128128  registerEvent(SDLK_PAGEUP);
    129   registerEvent( SDLK_PAGEDOWN);
     129  registerEvent(SDLK_PAGEDOWN);
    130130
    131131  this->getWeaponManager()->setSlotCount(7);
     
    276276  //orthDirection = orthDirection.cross (direction);
    277277
    278   if( this->bUp && this->getRelCoor().x < 20)
     278  if( this->bUp)
    279279    accel += direction;
    280   if( this->bDown && this->getRelCoor().x > -5)
     280  if( this->bDown)
    281281    accel -= direction;
    282282
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