Changeset 5915 in orxonox.OLD for trunk/src/lib
- Timestamp:
- Dec 4, 2005, 3:34:36 PM (19 years ago)
- Location:
- trunk/src/lib
- Files:
-
- 9 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/lib/collision_detection/cd_engine.cc
r5134 r5915 24 24 #include "world_entity.h" 25 25 #include "terrain.h" 26 #include "player.h"26 // #include "player.h" 27 27 28 28 #include "spatial_separation.h" … … 119 119 Quadtree* q = this->terrain->ssp->getQuadtree(); 120 120 121 QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor());121 // QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); 122 122 } 123 123 //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor()); -
trunk/src/lib/collision_detection/cd_engine.h
r5039 r5915 17 17 class OBBTree; 18 18 class Terrain; 19 class Player;19 //class Player; 20 20 21 21 … … 51 51 inline void setEntityList(tList<WorldEntity>* entityList) { this->entityList = entityList; } 52 52 inline void setTerrain(Terrain* terrain) { this->terrain = terrain; } 53 inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/53 // inline void setPlayer(Player* player) { this->player = player; } /* only for debug purposes \todo: delete*/ 54 54 55 55 void drawBV(int depth, int drawMode) const; … … 79 79 80 80 Terrain* terrain; //!< this it a ref to the terrain, serving as a ground for all WE 81 Player* player;81 // Player* player; 82 82 }; 83 83 -
trunk/src/lib/coord/p_node.cc
r5819 r5915 428 428 429 429 this->bias = bias; 430 this->bRelDirChanged = true; 430 431 } 431 432 … … 836 837 glEnd(); 837 838 } 839 838 840 /* if we want to draw the children too */ 839 841 if (depth == 0) /* -> all of them */ -
trunk/src/lib/coord/p_node.h
r5770 r5915 76 76 inline const Vector& getRelCoor () const { return this->prevRelCoordinate; }; 77 77 /** @returns the Relative Coordinate Destination */ 78 inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate:this->relCoordinate; };78 inline const Vector& getRelCoorSoft2D() const { return (this->toCoordinate)? *this->toCoordinate : this->relCoordinate; }; 79 79 void setAbsCoor (const Vector& absCoord); 80 80 void setAbsCoor (float x, float y, float z); … … 93 93 inline const Quaternion& getRelDir () const { return this->prevRelDirection; }; 94 94 /** @returns the Relative Directional Destination */ 95 inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection:this->relDirection; };95 inline const Quaternion& getRelDirSoft2D() const { return (this->toDirection)? *this->toDirection : this->relDirection; }; 96 96 /** @returns a Vector pointing into the relative Direction */ 97 97 inline Vector getRelDirV() const { return this->prevRelDirection.apply(Vector(0,1,0)); }; … … 100 100 void setAbsDirSoft(const Quaternion& absDirSoft, float bias = 1.0); 101 101 void setAbsDirSoft(float x, float y, float z, float bias = 1.0); 102 void shiftDir (const Quaternion& shift); 102 103 /** @returns the absolute Direction */ 103 104 inline const Quaternion& getAbsDir () const { return this->absDirection; }; 104 105 /** @returns a Vector pointing into the absolute Direction */ 105 106 inline Vector getAbsDirV() const { return this->absDirection.apply(Vector(0,1,0)); }; 106 void shiftDir (const Quaternion& shift); 107 /** @returns A Vector pointing into the forward direction (X) of the Node */ 108 inline Vector getAbsDirX() const { return this->absDirection.apply(Vector(1,0,0)); }; 109 /** @returns A Vector pointing into the upward direction (Y) of the Node */ 110 inline Vector getAbsDirY() const { return this->absDirection.apply(Vector(0,1,0)); }; 111 /** @returns A Vector pointing into the right direction (Z) of the Node */ 112 inline Vector getAbsDirZ() const { return this->absDirection.apply(Vector(0,0,1)); }; 107 113 108 114 /** @returns the Speed of the Node */ -
trunk/src/lib/event/key_mapper.cc
r5474 r5915 21 21 #include "key_mapper.h" 22 22 23 #include "event_def.h" 24 23 25 #include "globals.h" 24 26 #include "ini_parser.h" 25 27 #include "key_names.h" 26 28 #include "debug.h" 29 27 30 28 31 using namespace std; … … 191 194 { 192 195 if( index[0] == 0) 193 196 { 194 197 *map[i].pValue = index[1]; 195 198 PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLKToKeyname(index[1]), index[1]); 196 199 break; 197 198 else { 200 } 201 else { 199 202 *map[i].pValue = index[1]; 200 203 PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLBToButtonname(index[1]), index[1]); 201 204 break; 202 205 } 203 206 } 204 207 } -
trunk/src/lib/event/key_mapper.h
r5819 r5915 10 10 11 11 #include "base_object.h" 12 #include "event_def.h"12 //#include "event_def.h" 13 13 14 14 class IniParser; … … 66 66 67 67 private: 68 Sint32coord[2]; //!< temp place to save variables in nameToIndex() function68 int coord[2]; //!< temp place to save variables in nameToIndex() function 69 69 }; 70 70 -
trunk/src/lib/lang/base_object.cc
r5791 r5915 112 112 else if (classID & CL_MASK_SUBSUPER_CLASS) 113 113 { 114 if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_ID ) == (this->classID & CL_MASK_SUBSUPER_CLASS_ID)) &&115 this->classID & classID & CL_MASK_SUBSUPER_CLASS_ID 2))114 if (likely(((this->classID & CL_MASK_SUBSUPER_CLASS_IDA) == (this->classID & CL_MASK_SUBSUPER_CLASS_IDA)) && 115 this->classID & classID & CL_MASK_SUBSUPER_CLASS_IDB)) 116 116 return true; 117 117 } -
trunk/src/lib/lang/class_list.h
r5885 r5915 46 46 static bool exists(const BaseObject* object, ClassID classID = CL_NULL); 47 47 48 void sendBack(std::list<BaseObject*>::const_iterator it); 49 48 50 static void whatIs(const BaseObject* object); 49 51 … … 51 53 static long StringToID(const char* className); 52 54 static void debug(unsigned int debugLevel = 0, long classID = CL_NULL); 53 static void debugS(const char* className = 0x0, unsigned int debugLevel = 0);55 static void debugS(const char* className = NULL, unsigned int debugLevel = 0); 54 56 55 57 inline bool operator==(ClassID classID) { return (this->classID == classID); }; -
trunk/src/lib/sound/sound_engine.cc
r5885 r5915 281 281 282 282 // INITIALIZING THE DEVICE: 283 #ifndef AL_VERSION_1_1 283 284 ALubyte deviceName[] = 285 #else 286 ALCchar deviceName[] = 287 #endif 284 288 #ifdef __WIN32__ 285 " native";289 "Direct3D"; 286 290 #else 287 "'( ( devices '( native artsnull ) ) )";291 "'( ( devices '( native null ) ) )"; 288 292 #endif 289 293 //
Note: See TracChangeset
for help on using the changeset viewer.