Changeset 5924 in orxonox.OLD for branches/avi_play/src/defs
- Timestamp:
- Dec 4, 2005, 11:37:49 PM (19 years ago)
- File:
-
- 1 edited
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branches/avi_play/src/defs/class_id.h
r5822 r5924 57 57 // superclasses 58 58 CL_MASK_SUPER_CLASS = 0xff000000, 59 CL_BASE_OBJECT = 0x ff000000,59 CL_BASE_OBJECT = 0x00000000, 60 60 61 61 CL_PARENT_NODE = 0x01000000, … … 69 69 CL_ELEMENT_2D = 0x10000000, 70 70 71 CL_SYNCHRONIZEABLE 71 CL_SYNCHRONIZEABLE = 0x20000000, 72 72 73 73 CL_WORLD_ENTITY = 0x40000000, 74 74 75 75 // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken 76 76 // subsuper-classes 77 77 CL_MASK_SUBSUPER_CLASS = 0x00fff000, 78 CL_MASK_SUBSUPER_CLASS_ID = 0x00f00000, 79 CL_MASK_SUBSUPER_CLASS_ID2 = 0x000ff000, 80 CL_PLAYER = 0x00101000, 81 CL_NPC = 0x00102000, 82 CL_POWER_UP = 0x00104000, 83 CL_FIELD = 0x00108000, 84 CL_PROJECTILE = 0x00110000, 85 CL_WEAPON = 0x00120000, 86 87 // subsuper-classes derivations taken : 1, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken 78 CL_MASK_SUBSUPER_CLASS_IDA = 0x00f00000, 79 CL_MASK_SUBSUPER_CLASS_IDB = 0x000ff000, 80 // SUPER-PNodes 81 CL_FIELD = 0x00101000, 82 // SUPER-WorldEntities 83 CL_PLAYABLE = 0x00201000, 84 CL_PLAYER = 0x00202000, 85 CL_NPC = 0x00204000, 86 CL_PROJECTILE = 0x00208000, 87 CL_WEAPON = 0x00210000, 88 CL_POWER_UP = 0x00220000, 89 90 // SUPER-Modeling 91 CL_TEXTURE = 0x00c01000, 92 CL_MODEL = 0x00c02000, 93 94 95 // subsuper-classes derivations taken : 1, 2, 5, a, b, c. << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken 88 96 89 97 // lowest level classes … … 120 128 121 129 130 122 131 // StoryEntities (range from 0x00000100 to 0x000001ff) 123 132 CL_CAMPAIGN = 0x00000101, … … 135 144 CL_TERRAIN = 0x00000207, 136 145 CL_TEST_ENTITY = 0x00000209, 146 CL_SPACE_SHIP = 0x0000020a, 137 147 138 148 CL_TURRET_POWER_UP = 0x00000211, … … 177 187 178 188 // graphical stuff (range from 0x00000800 to 0x000009ff) 179 CL_TEXTURE = 0x00c01000, 189 CL_FONT = 0x00c02802, 190 191 180 192 CL_TEXT = 0x00b01801, 181 CL_FONT = 0x00c02802,182 193 CL_MATERIAL = 0x00000804, 183 CL_ MODEL = 0x00000805, //!< @todo make this a SUBCLASS maybe184 CL_OBJMODEL = 0x0000080 6,185 CL_PROMITIVE_MODEL = 0x0000080 7,186 CL_MD2Model = 0x0000080 8,187 CL_LIGHT = 0x0000080 9,188 CL_PARTICLE_EMITTER = 0x0000080 a,189 CL_PARTICLE_SYSTEM = 0x0000080 b,194 CL_TEXTURE_SEQUENCE = 0x00c04805, 195 CL_OBJMODEL = 0x00000807, 196 CL_PROMITIVE_MODEL = 0x00000808, 197 CL_MD2Model = 0x00000809, 198 CL_LIGHT = 0x0000080a, 199 CL_PARTICLE_EMITTER = 0x0000080b, 200 CL_PARTICLE_SYSTEM = 0x0000080c, 190 201 CL_ENVIRONMENT = 0x00000810, 191 202 CL_SHADER = 0x00000811,
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