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Timestamp:
Nov 13, 2009, 11:21:40 AM (15 years ago)
Author:
rgrieder
Message:

Resolved projectile targeting problem by introducing a ClassTreeMask. It's a bit hacky but currently I don't see another quick way.
There is a problem though: The weapons aim into other directions while rolling the space ship…
I just couldn't figure it out.

Location:
code/branches/steering/src/orxonox/worldentities
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/steering/src/orxonox/worldentities/ControllableEntity.h

    r6045 r6055  
    142142            inline Controller* getController() const
    143143                { return this->controller_; }
    144             inline void setController(Controller* c)
    145                 { this->controller_ = c; }
     144            inline void setController(Controller* val)
     145                { this->controller_ = val; }
    146146
    147147        protected:
  • code/branches/steering/src/orxonox/worldentities/WorldEntity.cc

    r6052 r6055  
    654654    /**
    655655    @brief
    656         Makes this WorldEntity look a specific target location.
     656        Makes this WorldEntity look at a specific target location.
    657657    @param relativeTo
    658658        @see WorldEntity::TransformSpace
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