Changeset 607
- Timestamp:
- Dec 17, 2007, 11:25:46 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/FICN/src/network/Server.cc
r606 r607 134 134 */ 135 135 bool Server::sendGameState(){ 136 /*for(ClientInformation *temp = clients->next(); temp!=0; temp=temp->next()){ 137 connection->addPacket(packet_gen.gstate(&(gamestates->popGameState(temp->getID()))),temp->getID()); 136 std::cout << "starting gamestate" << std::endl; 137 ClientInformation *temp = clients; 138 bool added=false; 139 while(temp!=NULL){ 140 if(temp->head){ 141 temp=temp->next(); 142 continue; 143 } 144 std::cout << "doing gamestate" << std::endl; 145 int id = temp->getID(); 146 GameStateCompressed *gs = &(gamestates->popGameState(id)); 147 std::cout << "adding gamestate" << std::endl; 148 connection->addPacket(packet_gen.gstate(gs), id); 138 149 std::cout << "added gamestate" << std::endl; 150 added=true; 151 temp=temp->next(); 139 152 } 140 return connection->sendPackets();*/ 141 return true; 153 if(added) 154 return connection->sendPackets(); 155 else return false; 156 //return true; 142 157 } 143 158
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